We don’t get far in the city before some guards are shouting at us, asking for our papers. Remy tries to talk them around, but it’s clear he is failing, when they suddenly fall unconscious. A teenager dressed in green, with a pointy hat, bids us follow him, and quickly. Having no better plan, we do. He leads us through the streets of the city, avoiding patrols and people , to an old abandoned inn.
Heading inside, we pass through the illusion, to a decently appointed inn, with a gathering of teenagers of all sorts. In short order, we exchange introductions. Hank, a young man in full plate armor with a tree of golden fruit is their leader. He is the chosen of the Green Witch. His companions are: Francis, a burly guy with tight clothes and swords; Wan Kei, an Asian guy with body wraps; Shelly, a hooded girl with daggers; Turner, a black girl working on some small tinkering project, and Locke, the wizard who saved us.
Hank tells us that his patron tasked them to come here and wait for us. They are to accompany us into the tower to destroy the eye of her father-in-law. Hang on, what?
The Royalist mages apparently have the eye of a god or fairy king or something, named Balor (of the evil eye). He was king of the fae realms. The Green Witch married his son, and then killed him. His evil eye popped out and was sent through the planes to ours. We have to stop them from using it or the whole city will be destroyed, maybe even more than that.
Hank wants to either send the eye back to the Green Witch or destroy it. We’re all on board with that, wondering if banishing it will do the trick. They’ve been here, hiding, for weeks waiting or us. There’s a quick discussion about the evils of our various armies, interrupted only when the whole in explodes around us.
Eighteen guards pour in through holes in three of the walls and the fight is on. Locke apparently has non-violent leanings like Klyce, because he dispells the first big spell Gerhardt tries to cast shouting at us not to kill people. But the battle rages on, the eye turns its gaze upon us, and bullets fly. We sleep and knock out as many as we can, but eventually, even Turner agrees with us, and some of the soldiers die. Maribeth ends up chasing their Captain for a bit, but eventually lets him go to avoid a bigger fight.
We run. Hank leads us away from the gaze of the eye and to another safe, empty building. Then he lays hands on us, popping the bullets out and healing us with much more effectiveness than my magic can ever manage. We talk a bit about his abilities, and some of the others, marvelling at his magic. Remy casts non-detection on the room we are in, and Nat uses her arcane eye to look over the nearby sewers. Shelly has to guide her to an entrance, but it goes smoothly from there.
Nat maps out the sewers. Noting that around the central building their are strange fleshy blockages. Pulsing, brown-red flesh surrounds all ways through the sewer to the tower. The flesh shifts and the entire town shakes. While this is happening, the majors fall over unconscious, pulled into a mind-palace with our commanders to report in after sending a short message.
We discuss possible ways through, and where best to go. Deciding to get as close as we can, then reasses the flesh. We’ll probably have to cut through because the army will be on high alert now above ground. When everyone is ready, we head out and down.
It takes half an hour or so to get to the point closest to the tower. Nat uses her clairvoyance to look beyond the wall. The sewers turn into fleshy tunnels beyond five feet of flesh wall. The tunnel is full of liquid – bile, puss, ichor – she’s not sure. Coming back to herself, she casts an augury about going into the tube. It comes up both weal and woe, so we decide that’s the best we’ve got.
Back down the tunnel away from it, into side tunnels as much as possible to avoid the flow. Then start hurling tiny spells at it to burn and freeze away the flesh. It takes a little while to get all the way through, but then the disgusting liquid pours free. Splashing all over several of the group. It takes a short while to finally subside as I levitate above the disgusting mess.
Then we head into the tunnel. It feels like it is breathing. I can feel its heart pounding. The others can hear the heart, too. We get up to another barrier after a while, and having met no resistance so far, burn through this one, as well. This room’s walls are pulsing with the heart beat, and we are not alone.