First there were ghosts and huge bat things who brought darkness with them, all screaming and shrieking. Then we went inside and there was even Louder screaming. Master said it was just coming from the wall. The walls are screaming? No time to think about that though, a bunch of really disgusting creatures are answering the scream. The little metal man turns them to dust though, good man.
Off to the right, always right, Master tells me. But what if the designer knows that, maybe we should go left this time? Right we go. The dark one says there’s traps, so Master makes them not traps anymore. And we find a door with a bunch of slightly more put-together gross creatures. These have weapons and armor, but the metal man takes care of a bunch of them, too. We make quick work of the ones that don’t fall apart. They take the thing’s big mace, and find a bit mirror and cloak in a closet. Seems like the mirror’s real bad, but we bring it along anyway.
Up a tower that doesn’t have stairs all the way up. Some of the folk just want to leave, but the others convince them to stay. And some tiny flaming skulls bomb us about halfway up. They’re real bad, but they break pretty easy. Don’t know how I survived that, but Master takes care of me. Up top there’s a very sad looking ghost lady, but they all kill her before she screams at us. They seem real scared of her. Maybe she looks familiar to one of them and they know what they did to make her sad. Master’s cousin finds a pretty bottle and opens it and a big angry airy lady comes out. She wants to leave this place. Me too, lady, me too. There’s a weird argument before they give her the bottle and let her go. She just flies out the arrow slit or something, and we head back down.
The other side of this floor has a room full of mummies. Do not like! They’re rotting and gross and almost kill the big human. He does not look good when it’s all done. They take a cloak made of rats and insects from the big one’s body. It might be magic, but it’s real disgusting. They don’t even put it in the bag with the rest of their stuff.
There’s another tower, and more people think it’s time to leave, but metal man and dark man once again convince them to stay. I guess it’s magic and not what they actually feel. I don’t need magic to want to leave, though. This one has ghosts that come out of the walls to try and possess folk, but nobody wants to talk to them. Up top, a big chest attacks Master, so they break it good. A skull and onyx dog are all they find inside. It’s a little girl apparently, and her pet Cerby. The holy ones do a whole big funeral ritual for her, to set her spirit to rest, and Master’s cousin promises to take good care of her dog. Then everyone rests and they figure out what all the things they stole were. They get even more nervous about the mirror, though some want to open it up and let the demons out. So glad they don’t.
They find a set of stairs going down next, but when they go in the first room, I get pushed back home. I hope they’re alright.