The Chioces of Gods and Men

We stare in shock as the bombs fall over the Bronx and the mobs rush across the East River. Wiest appears in the sky, raining her fire that is not fire down upon them. Clouds of luminous gas billows out from the dead. Klyce’s shout for us to DO Something! breaks our spell, and Gerhard takes most of us to Police Plaza. I rise immediately into the sky, bringing up a Storm of Vengeance upon the third line of faithful crossing the river. Gerhard and Maribeth join Wiest above the first and second waves. Dalish starts rallying the troops and giving orders below, sending Remy to the north with an army at his heels to take on the fourth wave. Behind us, Nat and Klyce take care of the airship, sending it into the bay before Klyce turns into Dragon and brings Nat in on red wings to join the fight at the river.

My storm keeps raging, far longer than it should, as I remember what it felt like those years ago in the Wrathbone mine, to Be the Green Witch. When it falters, I take control of the winds, to keep Dalish and Police Plaza safe while he commands the troops. Maribeth turns most of the river into a rocky mirage, slowing the troops, but not stopping them as Gerhard runs out of fire, and Wiest abandons the field of battle. Dalish and I head for the riverbed where he raises thousands of the dead and turns them back on the faithful.

Nat says we have to get to the church, we have to get to the source, so we stop fighting in the river and fly across to Brooklyn. Gathering above the temple, mana is redistributed and we take a breath, but not a break. We cannot wait, people are dying in the streets. Golden gas is coming up from the sewers. Only half of Pendleton’s men made it out of the Bronx.

Gerhard teleports us down to the workroom we all remembered so well from the time bubble. Nat could not see in there, but it was not protected against teleport. We land safely, and see that it has been used as some sort of ritual room. An altar in an alcove to the side, and all the benches and lockers gone. Everything s coated in a sickly pink flesh.

Klyce goes to the iron doors, back in his demon form now, to rip them open. Shadows in the corner ripple, and the Black and Red knights step out, with Aranea. The king has decided the city is worth saving. As we walk, Aranea fixes the weakness Nat’s last wish has caused her, allowing her to again wield her new sword. Klyce tells the Black Knight that he will fix his arm if we all survive, but the knight just shrugs. The tunnel is dark, but the brightness ahead grows quickly as we descend into the chamber with the severed head of the giant worm, still trapped in its bubble.

The flesh here covers every inch of floor, wall, ceiling, and machinery. It is also beginning to cover the time bubble in the center of the pit. There are body parts here, too, but far too many. Arms, legs, eyes, mouths, floating in the fleshy goo. The flight I have gifted everyone is still working, so only the knights dare step in it. The Archdeacon Wood is here, and dares ask if we have reconsidered.

No more than you, Archdeacon, it’s time to end this.

Wood rises up into the air, but Gerhard counters whatever it was he wanted to do. I cast out a chain lightning, but it does not reach him. Remy’s bullets, however, do. Aranea tries a different magic, but it is stopped as well. The Black Knight heads for the pit and the Red Knight rockets up to the machinery to begin burning away the flesh. Dalish calls up an illusory dragon to burn the flesh from the time bubble, and Maribeth follows suit. Nat tries to curse Wood, but it just falls away. Klyce begins chanting to his sword about being vengeance, and this many being most worthy of it and flies right up to Wood and throws him to the ground. Wood begins laughing joyously, that Klyce is giving in to his power here, at the source of his god, but we don’t have time to do anything else. Remy shouts for us all to do the same.

Nat, calling upon his godly power, manages to pull a few spells off of Wood, and I call up some holy lightning. The others begin pulling harder on their power to burn the flesh, and Klyce stays on Wood, dragging him down to the ground again and again, as he calls upon the flesh of the room to punish us all. I see pain in the faces of my friends, and some mana escapes from Nat is a blue puff, but they seem mostly alright, and I didn’t feel a thing.

Remy attempts to wish our that this room work like a machine, draining our divinity back into us. The room warps and the machinery changes and we are suddenly all connected in that agonizing way that only a mana machine can do. Wood is exstatic> “Exactly as you foresaw! Yes!” Klyce grabs him and they disappear down into the pit. The Red Knight ditches the fight and the Black Knight is nowhere to be seen. At Remy’s urging, we all try to take back our power while continuing to burn the flesh as we can. Aranea casts spells to assist us, but the fight is hard, for even unthinking, Garion’s will is strong.

Nat, using her sword as a focus, manages to pull the Dawnmother’s essence out, but Gerhard falls to the ground. Aranea continues to help and heal, but we struggle. Wood reappears at the top just as Dalish reabsorbs the Stoneman’s essence. Nat stabs the flesh one more time, and the flesh goes limp all around us and her soul-eating sword shatters. Wood tries to call up his own wish, but we counter him. Remy floats down to Gerhard and pulls his soul back into him with his own Wish. I toss lightning down at Wood, and Maribeth sends in a mental attack. Klyce stabs him through the heart and incinerates every inch of his body.

As Klyce turns to us, still seething with rage, Remy calls out to him to stay his vengeance. It is clear that it takes a great force of will, but he releases his power and lands among us. The Black Knight reappears, standing directly behind Klyce and sheathes his sword. Remy passes out from the strain of the fight. I send up to Pendleton that the Garion flesh is dead and the Archdeacon is down. He replies that the mist is gone, and the cultists have come to their senses. Dalish commands his zombie horde to stop fighting. The Black Knight bids us rest and then meet him and the King at The Door. I shout Deal! before anyone else can answer, and he and Aranea disappear into the shadows again.

Dalish offers the rest of us help getting our essences back later, but for now it is time to rest. We head back, Nat taking it slow, to heal anyone she can along the way. Dalish has his zombies round up the dead. Klyce tells Philomena the whole story. I simply collapse into bed and sleep, exhausted by the day’s events, but excited to meet the Prince.

In the morning, we gather for breakfast, sitting by Maribeth and both our brothers come home. I scold mine for having left, and he takes it with a smile at his lady. Porter and Julian look haggard, but well enough. Then the sendings start coming in from every corner, with reports and request for information and orders. Klyce wants everyone to get the bodies taken care of, search and rescue to be mobilized, and fresh water brought into the city in as large of quantities as can be mustered. They all need things to do while we finish cleaning up our own mess.

When everyone has eaten, stowed their magical gear, and replied to their sendings, I teleport us up to the throne room of the old palace. The door behind the throne stands open, and while magic is still suppressed beyond it, the feeling is a familiar one by now, and Dalish is able to descend with us this time. The world goes black and white as we climb, and down in the chamber, the King, the Black Knight, and Aranea are waiting. Dalish asks why Rictus’ son is not with them, and the Black Knight says that this does not concern him. The king apologizes for not trusting us and asks if we have any questions.

Dalish asks how he knew about the door. It’s an old family legend, he tells us. His family are descendants of the Green Witch herself, and their blood is needed to open the way. His great grandfather found it was here when he came to this continent, and built their home above and around it. Dalish asks if he knows what it holds. Yes, he and the Clever Prince shared the last seventeen years in the void together. The Prince helped him keep his sanity in nothingness, and he intends to open the door and free him.

Klyce asks if he knows what will happen then. Freedom. Maribeth asks what that means, and if it will do the things we hoped to fix. The king is not sure, but he knows none of that can be done until it is opened. Dalish asks what he intends to do after, and he says that will be in our hands. We all agree the mageocracy was a failure. He is willing to take back leadership if that is the will of the people, but mostly, he just wants to spend time with his son. That is his priority after missing the last seventeen years with him. Remy offers to take him south, but he does not wish to rule them either.

Klyce asks if we are all in agreement. If anyone objects to opening the door. Nat, Maribeth, Dalish and I immediately agree. Remy is his usual annoying pendantic self. Gerhard is reluctant, but will not vote against it. Klyce agrees and we are unanimous. Then six other voices ring out WE OBJECT, and six luminous figures descend into the cave. The Black Knight and the King freeze in time, as the Gods appear before us.

We all stare for a moment as the Gods look down upon us. They look tired, angry, sad, but determined. Remy, always Remy, breaks the silence by asking why. The Eternal Mind answers for them all, he talked more than Remy, but it went something like: Because it will make things so much worse. You have seen suffering and you think that anything must be better than this. That is how we felt, and the end of this road will take you right back to the beginning and the Clever Prince shall walk as a god, and set his vengeance against this plane of existence. And oh he went on and on and on… Something about our mana being the bones of the fae and havoc and chaos.

When he ran out of steam, Dalish asked why they left these bones, the mana, in the earth in the first place, when the separated the worlds.

The Stoneman answered that the bones belong in the earth, and is not for us to remove them. The fae realm was of the earth. Everything continues, they merely fractured it.

The Vengeance cut in then, saying that the Fae wrought horrors upon the earth. He wants to open the door and end the Prince, and the fae, forever!

There is some back and forth then. Remy calling out that vengeance is this god, and not the Prince, he wouldn’t seek vengeance. And The Vengeance calling him a monster. Then Klyce stepping in and saying that Vengeance is just as bad, or worse. That he just wants to destroy everything. The Green Witch enters the fray, with the tale of the frog and the scorpion. The Clever Prince is a scorpion, she says, he can do nothing but strike, poison, and destroy.

Dalish calls out what they have done, that it was wrong, and has wrought destruction in return. Klyce suggests that the fae follow their own rules, and perhaps we could make a deal with the Prince. Remy says the war needed stopping in their time, and they did their best, but men always find new ways to make war, and that the damage they have caused will only quicken our decay as we fight over the mana.

The Stoneman says that removing the mana would rupture the earth. The Tempest says they should have take it all away. The Eternal Mind does not agree, and is concerned that the Tempest does. The Vengeance says that the bones of our enemies belong in the ground. Remy asked if magic existed before the breaking. The Eternal Mind said of course it did, that’s where their power came from, and the fae made it possible. Dalish explains what locking the fae away has caused and the machines that have brought the fae back into our world. The Dawnmother says that the fae cannot be trusted but they must also not be destroyed.

I jump in at this point, having barely recovered from their appearance, but I am frustrated and angry. Your essences coming back into the world have caused this chaos, the deaths of thousands. We have to fix what you have done before more of the world is destroyed. Nat agrees with me, their mistakes caused this, let us open the door and we will deal with the consequences. The Vengeance is eager for this. Klyce steps in, You all failed. You had your chance and you missed. Be done with all of this? Aren’t you lonely and tired? Let it all go. Just let it go, you are only echoes of what you used to be. It is Our World now. You don’t live here, you quit. We’re still here, it’s our decision now.

The Stoneman shows us what had happened in their time. The chaos and destruction caused by the Prince and the fae. When it is over, Dalish nearly laughs. So, he is as big an ass as those we have already fought. The Stoneman relents that he is what he is. The Vengeance puts in another bid to kill him. Maribeth insists that the only way forward is releasing him and restoring the balance. That they had no right to destroy the fae world as they have done.

The Stoneman looks at us all thoughtfully, glancing at Klyce. In your tirade, one thing moved me. I am lonely. We exist from the power we took, born of the earth. It did not stop without us. I have one last wish, to slumber, to return to the earth. He then lays a hand on Dalish, and the last vestiges of his power flowed out and into him. The Stoneman was gone, and the Green Witch wailed in pain.

The Tempest looks at Gerhard. I would almost agree, but you seem to not be having any more fun than me these years. Nat steps in to defend our quiet friend, saying he has his fun in his lab, with his alchemical works.

Klyce steps forward. I doubt this was in your plan, but what is your endgame here? I step up with him, looking at the Green Witch. Your descendent is here, ready to open that door as is his familial duty. Ready to give his blood. It is time. Klyce picks up the line. The world has moved on. Let this be the end of it. You have stuck around long enough. It is over and if you cannot change then there are only scorpions here.

The Tempest, still frowning at Gerhard. I don’t think you are wrong. And gives his last bit of power to Gerhard.

Then Klyce turns to Vengeance. How about you just leave? I want no part of you. The Vengeance replies, You are too week to carry my mantle. Klyce scoffs, That’s some toxic B.S. You never look at your own self. Only everyone else’s sins. How many lives are on your hands? And they fight, and Klyce defeats him handily, but when he takes his essence in, it changes. Even his sword becomes a shining light.

The Dawnmother has been watching quiestly and steps forward, looking hard at me. I set my descendents to watch this door. It is true, that I am tired. If it is truly time, and this is to be the fate of the world. I must not stand in its way. If it is time, then it is time. And she places a hand on Nat’s head and gives herself over.

The Green Witch looks at me, clearly upset that all her friends are leaving her one by one. Even more upset that we are freeing her erstwhile lover. I would look upon his face one last time. And pass along the memories, and the pain, and the joy. Then she melds into me, but I can still feel here, looking out of my eyes. The Eternal Mind looks at us. He wanted to be the last one. He doesn’t even like his chosen. He says Maribeth never even figured out how to use the library properly. He goes on for a little while, and tells her to enjoy watcing everyone around her be stupid. Then he sighs, almost happily. At least now, I don’t know what’s next.

Time resumes, as the King cuts open his hand and anoints the door. Color creeps back into the room, and the door becomes living wood. He turns back to us. It is done, it is upon you to open the door and deal with the consequences. I will see my friend, and then go.

We all step forward, our minds made up, and open the door. Music pours forth as the Clever Price struts free into the chamber, a slow, sweet jazzy number, full of joy and promise. It’s been a long time, friends. Not for us. It’s good to see you again, he says, looking almost through my eyes. I answer for us both, that I’m not sure I can say the same. What would you have of me? Dalish explains what has happened and that we would like him to fix it.

He thinks it was all a great trick, and then that we would need to bring back his father. Klyce says no, that he is the King now, and it is time for him to grow up. He asks for his powers back, that we took from him. We agree, but Remy insists that the games must stop. Klyce says his distructive ways led to this. And Dalish threatens to separate the worlds permanently if he cannot control himself. Alock begins speaking through Remy to explain the damage to the Fea Realm, and the Prince waves a hand, pulling him out and giving him back his own body. The Prince enjoys his games and is sad we don’t want him to play. Klyce points out that it’s a bigger challenge to play games that don’t kill people. The Prince seems to be catching on, that games are more fun if people can keep playing and if they want to play them. He agrees to our deal.

I ask the Green Witch if she is ready to return to him, to watch over him, and she is, returning to be with him forever. The others all give up their godly essences, though Nat is most reluctant. That feels good again. We have made him whole again, and perhaps our influences on his essence will give him something to think on. He promises to make things as they were, and to have fun games. He will see us all again. Remy asks what of the mana, and he says it will just be dirt now. He is late to a party, so he takes Aranea and Alock and disappears back to his world. Remy tries to eradicate the machines with a wish, but they are irrelevant now. The King takes his leave with Sir Hector, and we warn them to be wary of Wiest, for she may still be on the warpath for her father’s death.

There is much to do, and we head out of the old palace to begin the work. To guide, explore, and discover this new world we are creating.

I must find my parents, and then, I must go back to the Fae. There is so much to learn there, and someone has to keep an eye on The Prince.

A Queen, A Goddess, and the In-Between

Alok escorts us out of the flying temple and back to ground. He says we must go Dusward towards Autmn, to find the Harvest, where the wedding was meant to be. He once against reminds us of the dangers, and begs us guard our thoughts as we head out. Time and our surroundings fluctuate strangely. We pass a cozy cabin with three bears, and before we get out of earshot, there is the shrill scream of a young girl. A young elfish prince comes toward us on the road, carrying a bloody slipper, begging the girls of the group to try it on. We turn him down, but Nat asks about the blood. His betrothed, he tells us. He swears he’ll recognize her, the cuts on her feet, or at the very least, the shoe will fit. We hurry away as he does the same. We pass a house made entirely of candy, and more and stranger things.

After a while, Alok stops the group. He says we are making good time, but the seasons are fickle and he is unsure of the path. He suggests we get a bit lost to find the right way to go. A short time later, we decide to stop and rest. Alok suggests making a fire to see if a guide while come to us, or at least someone who knows the way. He reminds us to be good hosts to any guests, as guests must behave as well. Hospitality rules.

We make a campsite, and start a small fire. There are strange noises in the night. Pipe playing. But Alok says we must not follow the music into the wood. Nat asks if there are any special herbs in this forest for dreaming, and Alok finds her a few. We sit and wait. And wait. And wait. And wait. But no one comes. Until heavy footsteps and crackling branches break the night’s stillness.

A huge, two-headed creature with hooks for hands bursts through the brush. One head is cursing and screaming, the other simply roars at it attacks. We don’t have to be good hosts to this thing, right Alok? Right! It’s another monster made by the gods. This things is brutal, and it takes all we can throw at it to bring it down without losing our lives. Klyce blames himself for his negative thoughts, and turns into a gigantic snake for the rest of the night. Exhausted from waiting and from battle, we decide to sleep, but take watches in case a guest arrives.

After a long rest, while we are eating breakfast, flute music approaches. Into camp rides a hedgehog of a man, on a large jaunty rooster. He introduces himself as Hans the Hedgehog, and finds us all very strange and large. We ask for his help and explain our situation. He says he knows where the wedding is, and asks if we were invited. No, we just have to go anyway. He says this is good, because those that were invited cannot leave until it is over. And since the King began it and then died, the wedding has not ended still. The queen and her 137 daughters, and the entire wedding party are still all there. He says he’d like it if we could bring the King back, as he owes Hans a daughter for helping him once in the forest. But can he help us, too?

He says he can get us there, but we will all owe him favors. One favor each, should we see him again afterwards. Alok ponders leaving, now that we have a new guide, but Hans goads him into staying to see the end of the story. The pact is sealed, and he leads us out of the forest onto a dank, foggy fen. Where his rooster leaps nibly from grassy knoll to grassy knoll. There is no animal life here, except for us. The grasses are even mostly dead. I do not like it one bit.

Hans keeps up a stream of conversation to keep us distracted and focused, but Klyce remains a giant snake the whole day. We quickly arrive at the Harvest grounds, and start to see the wedding reception still in progress. There is soft music and servants wander with rotten food on trays they cannot put down. Alok warns us not to accept an invitation to dance. I ask everyone in the group to surround me, and cover my ears and squint my eyes as tightly as I can. Hans looks at me strangely, and I explain to him my deal with the Hag of the Woods, all that time ago. I promised to always accept hospitality, so, here, I must not allow them to offer me anything. I beg to go around, but he says the Tomb of the King is right behind the Queen at her table at the feast. We must go through.

We make it through, not stealthy at first, but able to deny those who ask us to dance. We sneak more carefully after that, and manage to make it to the Queen without further trouble. The Queen sits alone, deep in grief, at the head table of a long since rotten banquet. The tables are lit with torches, row upon row encircle the high table at the far end, like a theatre. Behind her is a cave entrance, not twenty feet away. Nat and Dalish have a quiet and quick argument about approaching her or avoiding her. Hans wishes us luck and wanders a bit away to watch, his part in the deal completed. Dalish wins the argument, and we try to sneak to the cave.

Unfortunately, she sees us before we even get close. Who goes there? Who disturbs my grief? Nat had wanted to talk in the first place, so we push her forward to speak for us. Terribly sorry, great lady. We did not mean to disturb you. We are travelers out of place. Who are you? What are your names? Nat introduces herself, and then the rest of us. Why does that sound like equal parts Truth and Lies? There is a taint on us. The cause of your grief. The gods of the other world have touched our lives. Perhaps you sense that? Come closer.

We all head closer to the Queen. She recognizes us then, or the gods within us, probably, and asks again why we have come. Nat explains that we are from the other world, and we were told by the prophet that the way bad might be here, in the resting place of her dead husband. We wish only to find it and leave, to not bother her world any longer. What are you hiding? What possible connection could there be?

Nat offers her details, knowing it will be bad, no matter how she spins it. Telling her that one of her husband’s eyes was in our world, and being used for terrible purposes by other men. We defeated them and him, but then another of our friends somehow uses some of that power to craft an eye for himself. And we think this connection might take us home. You want to defile the grave of my husband to find your way home? Not defile, but yes, it might be our way home.

You come here! Representatives or chosen or whatever, connected to the people who murdered the king! To gain access to his resting place? You have robbed me of my daughters, too! No! I forbid it! As a mercy, from a grieving queen, I will allow you to leave and never return!

Dalish bows and immediately backs a way. Nat gives an As you wish, and turns to go. I pause before going, telling her that we had hoped to bring her son back to her, and would that maybe be worth it. She concedes, that should we do that, she might consider allowing us access. Then I retreat with the rest of the group.

Some distance away, we discuss. The mana machines! Did we steal her daughters and murder them in the machines??? Or were they many of the other things we killed in the city? Is Aranea one? We have to figure out what happened to the Prince, and how we might get him back for her, for everyone. Should we ask the gods what they did? Klyce reverts to human, and Alok calms his emotions to keep him summoning more monsters. The bookish folk look at Banishment, to see if they could reverse it somehow. I sit down and focus on the Green Witch and her love for the Clever Prince. Klyce suggests we chill out and tap into the world around us. Maybe a drum circle?

Alok agrees with the use of music in this place as a good way to connect. He gets us all to circle up, and uses calm emotions on the entire party to try to mellow us out and help us get in touch with the fae world. Nat decides to take it a step further and, using the herbs Alok had gathered, makes us all tea. We pass around cups and settle in to take a trip together with Nat guiding the dreaming.

It is all very confusing to me, time and space, and then great big nothingness with light at one point. The whiteness is the unknowable beyond, she tells us. It is beyond our order-wrapped world. We are in the in-between. We have to find the Prince and set him free. Focusing on that desire, we find a Door. Nat says it’s the Door to Oblivion from her dreams. There were terrible portents in that dream, but it is unclear what they mean. Things might explode if we open it, or he might just be an angry Prince. But this is what we came here for. This crudely painted door with the Prince beyond.

I settle down next to it with Nat. There are countless runes worked into the painted surface. Nat knocks, but nothing happens. I focus in on the door and there is a flicker and then a brilliant light. The Dawnmother commands me: DO NOT OPEN THAT DOOR! But she is afraid, almost pleading. I feel no compulsion in that command. I reach for the doorknob, and I can feel it. Not flat like the painting should be. I’m sorry, Dawnmother, but we must fix the damage you have caused here. I twist the knob and open the dor. It disappears in a crack of thunder.

Nat says something bad has happened with that action. We keep focusing on the Prince. Even calling for him, but nothing. The door is gone. Someone suggests that it must be back in reality now. Quite probably in our own world. We have forced the door to exist, but when they banished him behind the door, they must have also then banished the door. We have to get home and find it. I have been staring at the empty space in shock for a few moments, but the word home snaps me back to the discussion.

Home. Can we get home from here? From in between? Without going back to the queen? We rise up from where the door had been and we focus on going home. Nat stops us. We could do it, but in a dimished capacity. We have to go back and get our bodies and our full power. We turn back towards the fae, and the going back is a lot harder, but we manage it. Barely.

We clean up, and explain to Alok what has happened. Klyce has another strange ramble, this time worrying that if we find him, I’ll fall for the Prince, and then my other promise to the Hag will have him gone all over again. Oh man, Klyce, I’m pretty sure it was Oliver I gave to the Hag, but we’ll just have to risk it. I’m not going to fight the real Green Witch over the Prince. I’m only 15.

Alok asks us to swear we will try to undo the crimes of our gods, and bring back King Balor, the Clever Prince, and Time to the realm of the Fae. We agree to the Prince and Time. He goes to speak to the Queen on our behalf, turning blue as he does so. He gets her to agree, and we head back to see her. This one has said many words, I wish to hear them from you. We swear to her to try to open the door and attempt to repair time. As it is Sworn, So shall it Be. There is a tightness with these words, but then it passes.

We have to get the Prince back before we can fix time. Alok also asks us to find the daughters if we can. She then insists he go with us, to ensure we keep our word. Nat asks about her daughters, but she says we will know them when we see them. She then rises to leave, and we see that she has a gigantic bulbous body and eight legs. She heads away and we head into the tomb.

Nat reminds us to be ready for the fight. We apologize to Alok and tell him our world is awful. We have to help him disguise himself, maybe Remy can share his hat. We head down the cave to a set of double doors with a huge cycopian lion.

Who seeks to enter? Natty says the Queen sent us down. We must answer questions three.

What loses its head in the morning and gets it back at night?

A Pillow!


The beginning of eternity and end of time…. he goes on for a while with this one, but it’s

The letter E!


The more of these you take, the more you leave behind. What are they?

Shits? No! And lasers strike Gerhardt.

Moments? No! And Marybeth gets hit.

Breaths? No! More lasers.

Lives? No! Lasers.

Steps? Yes!

The door opens. We head in and down the stairs. A huge funerial chamber. The dias is 20 feet tall. The King does not look decayed, but there is golden ichor flowing from his wounds. His armor is rent and he holds a broken spear. His eyes is gone and his face is smashed. Do we need to go through the eye or just use his blood. His blood is certainly filled with power. We could use it to transfer, to connect. Drink his blood? Alok suggest this might be best. I remember the power, and how good it felt. I’m a little scared to feel it again, but I really want to. I get my phail from Marybeth so I can save some after we go through. We take one more look around, and notice he’s still breathing. Right, time to go!

His blood tastes awful!!! I give Marybeth my spare phial back, I do Not want more of that! We think really hard about going home as we circle up and hold hands. There is the feeling of movement. Then cold, strangeness, flickering dark of the cavern.

We made it! We’re alive and back in our bodies! The nightwalker looms above us and Nat’s aunt is cackling in glee. Remy stands up and shoots the monster. Klyce stands up and slices it in half! Shadows fly everywhere from its broken form. Natty and her Aunt pick up their internal fight and we all rush over to support her however we can. She crushes the spirit and gets some of her memories.

Okay, good. Now what about the ritual? We need to cleanse Old Town, but do we want to give Great Grandpa back his power? Wait, Remy? How are you alive? Where’s Alok? He says it’s complicated, but he and Alok are now sharing his mind. The conversation then devolves into what to do with the ritual.