This is crazy! We’re going to go fight these fae who have been devouring men alive?? Well, sure, why not, we do seem to be the only ones who believe all the crazy stories. Certainly the only ones doing anything about it. Ugh! Why are adults so useless!!!
We sit Remy down to get more details. We need to know what we’re facing. He tells us that the sacrificed men all ripped their own eyes out. He says he felt a pull towards them, but was able to resist it, and then didn’t feel particularly obligated to help them, nor to remove his own eyes. Okay, got it, men shouldn’t look at them.
We decide to in during the day. The crowds of adoring men shouldn’t be there, and we might only have to deal with a few guards. Klyce reminds us not to kill the people. Not guards, nobody. Use spells that won’t kill people, murder is not an option. We are going there to stop the fae. These men are enthralled, it’s not their fault.
Two things to do first. We have to scout out the club and decide how best to get inside. We also are going to leave notes for the Knights, to see if they’ll come help us. Long shot, but hey. We’ll get rid of the fae, and then have the cops deal with the people.
Since I understand the pattern of the leavings, I’m on Note duty. Klyce and Gerhardt go with me, to keep would-be kidnappers/random fae at bay. I figure out four possibilities and we head out to leave the message for the red and black knights.
Royalist Knights,
The killers are magical creatures. Stronger and bigger than those gathering the body parts. They are at The Gentleman’s Political Society of the Ruby Chalice. We are going there to stop them. We are on the same side in this fight.
Mage Detective Squad
By the time we get back to the others, they’re in a back alley pondering transmuting a rusty old door so we can get through. It will take too long though, so, as usual, we end up back in the sewers. To no one’s surprise, the sewers below this building are filled with green thorny vines. The others pop their magical protections, and ten Remy slices away a nearby vine. It slices him right back.
As we start casting various spells at the vines, it starts making an awful keening noise. Eventually, we clear a path into a tube that goes to the building. It stinks of old blood and rot. I start feelin cramped, achey, and swollen. Yep, we’re on the right path. Gods, I almost preferred the hunger for flesh.
We head up through a grate into a storage room, filled with soil and compost. There is moss and fungus growing all over the room. We keep moving, but Nat hangs back to look for anything interesting. She finds a bunch of gold beneath a loose floorboard. The next room is empty but for a fat old wizard, or is that five fat old wizards. I’m not sure, as we’re suddenly surrounded by fire. There’s a lot of spell slinging after that. He even counters my slow spells, but that allows the boys to silence the areas where he is to keep him from really messing us up. Eventually, we manage to knock him out. We tie him up and force a sleeping pill from Raltus down his gullet to keep him from bothering us as we move on.
We head upstairs, down a hallway and up some more stairs. There are some doors up here. We find a coat room, with six coats, but nothing else, so we head up yet another set of stairs. There are two doors here. One of them, Nat says, is where he saw the wizard when he spied from outside. There are soft sounds from the other door, so Klyce breaks it down.
It’s an apartment, but it’s covered in vines coming down from the ceiling, to entangle six men. They are finely dressed, and are not resisting the vines growing in and out of every hole and socket in their bodies. They, nor the vines, respond to our presence, so we close that door for now. We break into the Wizard’s apartment, and Nat pockets his spellbook. There is a lot of mana here – philters, and a Jug from the theft ring. He has another door, that hides a cold room with a dozen skinned bodies. Oh man, this guy was probably a psycho before the fae!
We have to get up to where the roots are coming from, but this isn’t the way. We go back downstairs and through the coat room to the main party space. We head up through the dance hall on the second floor, Remy guiding us now. There’s a slight humming in the air, and we head up a third flight of stairs.
The space up here is like a greenhouse. Hot and steemy, with dark earth and vines all around. The boys are keeping their eyes on the ground now, so Maribeth, Nat, and I look around. There are 6 women up here, beautiful women. Three of them are sleeping and pregnant, the other three look very angry to have been disturbed. Nat gives a shout that she’s been blinded and I grab her shoulders. The three immediately begin casting spells at us, starting with ensnaring vines. A lot of fire gets thrown around, while I try to keep the women slowed. Klyce, at some point, begins defending them. What is it with him and compulsion magic?? Spells fly and people scream, and when all is said and done, four no longer beautiful bodies are melting away into the floor, and two beautiful little babies lay on the ground.
Nat and I go pick up the babies, they have no bellybuttons, but they seem healthy enough. Unfortunately, kill the fae didn’t cure Nat’s blindness, so I still have to guide her everywher. We all head downstairs to find the men no longer hooked up to vines, but catatonic instead. Remy goes to roust the police, and I cajole Maribeth into going out to bring us milk for the babies. She seems to want to just kill them, but they’re so cute and innocent. I don’t tell her, but what if this was how I was born, and my parents were duped into raising me…
Once milk has been procured, Nat and I head back to the school with the babies, leaving everyone else to clean up with the police. We take the to Raltus, having no real idea what to do with babies. As usual for our arrival to the infirmary, Raltus is flabbergasted. We try to explain about them being magical orphans, without explaining all the death and distruction. He takes custody of the children, as we beg him not to give them over to Rictus or some other horrible experiments. He assures us that he is not a monster, and then takes a look at Nat’s eyes. He’s not sure there’s any way to fix them, they might heal, they might not. Nat spaces out for a moment, then says she just had the vision of the desert again, and is sure someone has died.
Frustrated, we head down and meet the rest of the group heading up. Remy continues past us to talk to Raltus, and we all head to Aleria’s office. Her desk holds a book on learning Braille for Nat, and a note for us to read to her. “Yes, it’s fine, keep it.” Nat dictates a note back, offering to take care of the two babies. I add in that she’s now having visions while awake.
We all head to our rooms, exhausted from our latest adventure in fae hunting.