Uninvited Guests

Dear Spymaster,

Did you know that Lady Gralhund wants to be a Lord of Waterdeep and wear a mask? And that there have been Nimblewrights around her place for months? Seems strange to me. Where’d they all come from?

Istrid stayed for a month. Some of my friend said she was rude, but she just seemed scared to me. She says it’s safe now and gave me lots of shiny metal. She can come stay any time.

The Big Guy’s people are worried about a black snake running around and stealing from the rich folk. Catbard and I go with him to talk to a reporter named Rudderbust. He told us all about a lady a hundred years ago robbing and killing people. Cassalanter he says, back then, and now an evil twin of the current lady. He also says they worship demons. Orange went to look at records and found the old snake stole from everyone, even the Cassalanters. She has no sister, just young kids. They had economic troubles, but 15 years ago, things go better. I went to watch the house, just to see if anyone leaves in the middle of the night, but just dinner guests leave.

Mert asked Page to go help a friend, Yssa Solsa. She has trapped a monster in her shop and needs help. Candlekeep, Big Guy, and I go with her. Turns out to be a Gazer like we’ve been dealing with in the sewers. We blocked off her sewer entrance and Page is gonna go yell at people for her. She gave us some cool books for our library.

Also, apparently bags of holding can have worms. Have you ever heard of that? They’re building a society in our bag. Weird!

~QS

The Volo Job, Part Two

Ranaer explains to the guards what happened and the Captain asks him to stop by the Hall to give a full statement. They take our prisoner and we head out while they clean up the mess of dead bodies. We still have to find Floon. (Note: Fix in previous report before submitting to Spy Master.) Ranaer takes us to a place nearby called the Friendly Flounder to rest and heal after the fighting. Red is pretty sure everyone is going to know about all of us by the next day. That seems bad.

When everyone is rested, we head back out and find a sewer grate near the warehouse and, heading down, find the yellow signs on the wall that Click Switch mentioned. It’s that half a wagon wheel we saw in the tattoos. So, we follow them, and find weird, small, eye-monsters waiting. We squash them all and keep going until we find a secret door. Inside, we find goblins sleeping on the job. We accidentally kill several of them before the rest give up and talk.

There’s a big room ahead, with a big circle, and then a long room where the Boss is. So, we go take a look. Candlekeep says the big room and circle might be teleportation of some sort. In the next room, we find Floon, Grumshar of the Xanathar Guild, as well as a mind-eater with a creepy mind voice. He calls us ‘unexpected guests,’ and says that ‘if any of you survive, we should chat later,’ and to ‘prove your worth.” Then he just walks out, right past us.

Grumshar calls in two half orcs to fight with him against us and we seize the opportunity. My new friends are powerful and we took them, and the mind-eater’s pet brain, down with little trouble. Red rushes out to see if the mind-eater is waiting to chat, but it is not. Floon is very grateful for the rescue and offers us any help we might need in the future. He said they were asking him about the Stone of Gondar. Ranaer says he thought it was a myth, that it’s a key to a grand treasure hidden for his father’s return. He had just assumed his father took everything with him, and says it explains all the fighting.

We all head back to meet with Volo, who gets us dinner, drinks, and rooms for the night. Ranaer adds his thanks, and his offer to help should we need it, if we’re mostly on the up and up. In the morning, instead of paying us, Volo gives us the deed to a manor house – Trollskull Manor, up in the North Ward. This is so strange. I barely know these people and they are all ready to live together and create a dinner theatre out of this old, broken building.

~ Quill Scratcher