Candlekeep

Spymaster!!!!

We went to Candlekeep!!! He kept his promise and we went to the LIBRARY!!! They wouldn’t let us go in to see all the books, but then we did and it was so cool! And people go missing inside their own houses and we can read any book we ask for and they made copies of books for us, too!!! Spymaster it was so cool!!! And now we have a mage’s own house for ourselves, to take with us wherever we want, until we find her. She’s not really there, she’s left the plane, I guess. Red wants to use it for robbing places, but I just want to go inside and read all the books! And play with all the kitties! I need to learn how to make proper books and then I can just copy all her books. She has so many books and we can read them all!!! It’s like we brought Candlekeep home with us!!! Or at least part of it!

Right… proper report. Sorry.

We met the Gate Warden Callum Strongbranch, and he said our books were good enough – I gave him a book on stray cats of Waterdeep from Abena over at the Homeward Bookshop. She writes down all the cats she helps. So many cats, so I made a copy of it to take with me. They’ve never seen anything like that before.

He sent us to the House of Rest. Even their Inn is magical. It’s way bigger inside than the building is. A really friendly librarian, Sprig Summerfoot came then and asked us all what we wanted to read so he could gather all the books for us. Everybody but Red had come, but not everybody had an idea what they wanted. Some of us just wanted to see the Library, but Sprig said we weren’t allowed. So, we picked a bunch of random topics to read about and ate, drank, and went to the spa while we waited.

They wouldn’t let me take my… calligraphy kit into the reading rooms, have to pay for copies of the books, they said, not allowed to make my own. I read about Kenku myths and took notes on that weird Luskan tech for Mary Mouse. He really wants to make some of that stuff himself. But really, we came here to figure out why there are worms in Nevi’s bag of holding.

Sprig says that the book Mary Mouse needs was borrowed by a guy named Matrius, and written by a lady named Fistandia. Both of them have disappeared. Fistandia a while ago, but Matrius just a couple days gone. He says maybe we can help find him, and then we can look at the book. We agree, so after we get done reading, we go to bed to rest before going inside.

A new guy, Parmack meets us the next morning, and he lets us go inside the Library. We can’t look around too much, but it is Amazing!!! So many books, and it’s so big and pretty and… Oh. Sorry. Matrius had gone to Fistandia’s lab to try and find her, so Parmack took us there. She had lots of books and scrolls and all sorts of things in her room. Including the book Mary Mouse wanted – The Joy of Extra-Dimensional Space. It has some other guy on the cover though, Nevi says it’s Mordenkainen, or something like that. I start looking at the books, but Nevi gets real focused on Matrius’ notes and then looks up and says Scepter and a door appeared in the middle of the room.

I wrote a quick note to Parmack and slipped it under the door to him before we all went through the magic door. We found Matrius right inside, and he seems really happy to see us. He couldn’t figure out how to get back out. He has a little statue he wants to check out and invites us to look around for Fistandia. He runs out the door and we heard him scream as the door slammed shut behind him.

The tower we’re in is really cool, but some of the boys want to go outside and play in weird purple mist. That seems like a bad idea, and it is, but Nevi gets really stuck on it for a while. Then we start looking around and we find so many books and kitties! They’re really nice kitties. Well, most of them are, anyway, and… oh… Some of the books aren’t so nice either and attack us. But they figure out that she hid the keyword to get out on the spines of seven books, and this place was a gift from her goddess Mystra. There are two odd little men in the kitchen and Nevi said they should be able to talk, but they can, and they were really nice. They said the faerie dragons in the garden aren’t very nice, so we avoided them. But we found lots of cool books and tools and even a room full of monsters in jars. Orange decided to keep the biggest one to display at the Cabaret, but Nevi said we shouldn’t take too much since a goddess made this place. They still took some alchemy stuff, though.

We also had to fight a chair, and a toad demon, and a bookcase, and some hands. That was really strange, but the Big Guy said they might have animated because of all the magic. Some swords attacked us, too. It’s a strange place, this magic tower, but not too dangerous. There was a really cool room with all the stars in the sky, plus five extra stars that opened an extra door to chained books. They attacked us, too. Orange wanted to break the whole bookcase, but I wouldn’t let him. They looked like important books.

But we found the word to get out, Liberty, and went back outside. Matrius got killed while we were gone. Apparently that statue was a little demon. Silly mage, the imp was pretty squishy. Mary Mouse, Nevi, and Orange got held back as we all left the magic house. By Mystra? She told them we could borrow the house until we find Fistandia and that she’s on a different plane. The librarians were happy we figured things out, even if Matrius got dead, and offered us each any two books we wanted, too. I’m going to copy books from the magic tower, too. She has lots of good books.

Anyway, I’m home again if you need anything.

~QS

New Friends?

In the morning, we gather for breakfast and planning. A quiet moment being a rarity. I wonder if they know we’ll come for them now, instead of throwing themselves at us. Klyce wants to trap one, if they do come after us again. It seems like not all of them can just teleport away. They ran from Philip instead of just disappearing. So maybe, we could snag one, and make it talk. We still have those iron bands from Italy, and Gerhard has his domes. This seems like a solid plan for now, but what do we do in the meantime.

We need to go visit the bar we told the homeless painters to report to. We need to go to the Petals to check some things at the Wiest’s office. And we figured on going to Brooklyn to see where the writer was getting his stories about the abductions. It’s going to be a lot of walking today. Philomena agrees to stay behind to help Orrin and Philip guard everyone.

We start by heading down south to the Xingtown bar. A man is waiting outside for us. He says Old Brack wants to talk to us, and takes us all the way back north to the Bronx. To an empty lot. Remy pays the man, which seems odd to me, when there’s no one here. But then a man appears out of the shadows saying that we’re drawing the symbol wrong.

Remy confirms this is Brack, and introduces himself, explaining why we were drawing the Dawnmother symbols around town. He says it’s the wrong symbol, and shows us a necklace with the inverted symbol on it. He got it two days before when another homeless couple were taken from right in front of him. Old Brack, it seems, has been on the streets a long time, and helps the newly homeless get settled and find places to sleep or find food. Two nights ago, he was doing just that, and a group jumped out of the shadows, abducted this couple and then disappeared again, through a wall. In the scuffle, they ignored Brack, and one dropped his necklace. Dalish is also a bit suspicious of Brack, and to be honest so am I, but in the moment, he’s telling us what we need to know, so I don’t care. We can come back and kill him later if we have to.


Remy tells him we’re trying to stop those people, and he leads us around a corner to show us where it happened. Remy asks who the couple were, and Brack unknowingly tells him they were his parents, the Renaud’s. The boys take a look with their magical eyes. There is definitely magical residue in this alley. Dalish says it’s some form of powerful conjuration. Shadow teleporting or something, like Rictus did the other night. I head up to the wall, and leaning my hands against it, concentrating on my desire to find my brother, I get a small sense of direction. They used this to go somewhere to the Southeast, mostly South. Maybe Brooklyn? Remy and Dalish get the same thing when they put their heads together, too.
Nat looks around and says it looks like there were eight people who came here through that wall. Eight people to abduct Remy’s parents. We have to figure out where they went. We have to save our families. Maybe they didn’t go very far? We start searching for that same signature of magic in the nearby streets, heading south and east. We get out to twice my current teleport spell’s range before we give it up. They could be anywhere if they aren’t close by. It’s time to move on to other things.

We head down to the Petals, starting with the Records Office. Dalish hands over the note from General Burns and we are taken into the hall. Most of Porter’s file is redacted, and his most recent orders is an empty folder. She gives us the list of his squad, and their current orders are also missing. They’re all slightly older than Porter, and include at least one member of the Magia families. We ask if someone has accessed these files, and perhaps taken their orders, and she takes us back to look at the logs. Five months ago, someone did look at their files, but she cannot tell us who. We’re going to have to find one of these mages, maybe one of them didn’t go along with Porter’s plan.

Heading up to Wiest’s office, we find it locked up tight. Klyce decides making a new doorway is probably safer than trying to unlock it, and opens the wall. Marybeth decides to maintain an illusion while we’re inside so no one notices a big hole in the wall. The office is nicely furnished, but fairly empty. Dalish does find a crystal ball in the wall, however. He doesn’t seem to use this office much at all, except when other people ask to see him. Fortunately, this one goes back six months, instead of just one. Two and a half months ago, Pyrus met with him to discuss the war and the mana deposits out west. Three months ago, Porter and two of his squad came for a visit.

Porter charmed Wiest at the beginning of the meeting. And I do mean Charmed, as in the spell, as in Illegal magic. On A Prime! He then assigns them to Black Ops inside New Gnosis. We have to back up the recording and reposition to see what orders he writes for them. He transfers them to be under his authority only, and out of the normal military chain of command. He also wrote them open orders for all the mana and supplies they want. There is no scope or end date to any of these orders. After they leave, he seems confused by what has happened, but they already have all the paperwork they need.

We decide that we have to get those orders rescinded. Surely, with Wiest dead, Rictus or someone can countermand the order? Maybe even tell us if they show up looking for supplies? This seems like a good first step in stopping at least one of our problems.

Nat skims through the rest of the orb. Five months ago, Rictus met with Wiest. Wiest was asking pointed questions about us and our service. Rictus tells him flat out that we belong to him and are under his control. Wiest then says that situations can change and that some mages want us used differently. Rictus insists that as long as he is Prime, nothing will happen to us. Well, isn’t this charming. Thank the Dawnmother for that geas.

Next, we headed to Prime Atherion’s office. He died around the same time, though his body was not retrievable inside his collapsed Magnificent Mansion. His door is also locked up, so Klyce opens a wall again. Only, this time, there is literally nothing in the office. Someone realizes, he probably has an extra-dimensional office, and we’ll have to go through the door. So, Nat picks the lock and we all rush inside before someone notices. Then things got weird.

A voice asks for a Password, and when no one can give one, we appear in a steel cube of a room, about thirty feet to a side. Surrounded by flying snakes. It’s a bit terrifying, but one quick Storm Sphere and all but one of them collapse to the ground. Nat quickly zaps the last snake out of the air. Then the voice comes again.

You have reached the office of Prime Atherion. What business do you have?

Or something like that, I think there were more words, but the storm was still up for a few seconds, and I didn’t really hear.

We tell the voice that Atherion is dead and we’re trying to investigate.

Access is restricted to Prime Atherion and those he gave access to.

We explain again that he is dead. We ask if Prime Rictus had permission, but the voice says no. Then we have to have a conversation about what dead means. It went something like this…

He’s dead.

What does that mean?

He isn’t alive. Or at least he isn’t on this plane anymore.

He… isn’t?

He isn’t.

But where is he?

Collapsed inside his mansion.

Oh.

Do you know how to get him out?

No.

Can we go into his office to look for information?

Prime Atherion isn’t?

Yes.

Who are you?

Then we introduced ourselves… but it didn’t get better for a while…

And you Are. But he isn’t? But I am?

And this went back and forth for awhile, until the voice explained that he is a “Life Model Decoy” of Prime Atherion, with all his knowledge, up to the point of his creation. Then the voice decided that it Was Atherion now. Because it’s existance was based on Atherion. This is when Klyce got impatient, declared the voice to be Atherion, and asked its permission to enter the office.

You want to visit My Office?

Yes, there is likely information about… a dead body that we need.

I give myself and all of you permission to access My Office.

Then a door appeared in one of the walls, and we all head through, into a Magnificent Mansion about two or three times the size of the one we all had shared those years before. There’s an Infinity Pool, a Zen Garden, and all sorts of other random frivolity. The unseen servants in this mansion, however, are all shaped like the other Primes, in the most ridiculous way possible. Atherion voice now starts insisting that it wants a body, and Remy patiently tries to help.

I lead the way to find his office among all of the silliness, and we find it. Throne and all. Who was this guy? The documents are mostly boring. Shipping manifests, mana information. Incarceration and death rates for the mines. Information on new deposits out west. Discussion of teleportation or rail systems to get mana back east. We also find his spellbook, which peaks a lot of interest, especially as it has the spell to make these mansions. We decide to confiscate it as evidence for now, and turn it in when we are done. Klyce and Remy both wander off to look for more interesting things. Dalish checks for recording orbs here, but unsurprisingly, doesn’t find any. Eventually, Remy comes to tell us he found a spell component room, and we all head there to “borrow” supplies.

Atherion voice tells us that no one besides Atherion` ever came here, and no one else had gotten into the trap room like we did. We ask where Atherion` had his mansion, but Atherion voice says he carried them with him wherever he went. Them?  He had eight mansions on his person at all times. Well, that’s a lot. We have to get out of here and get moving, we have found some good resources, but no information on the matters at hand. It doesn’t want us to leave, but Remy convinces him that we have to go outside for a bit, if only to get what we need to come back and make him a body. He tells us the password to get back in is Alleria.

Once we’re outside, Remy lets us know that there was also a Machine inside, though he disabled it. We head to Rictus’ office, but he isn’t there. I send to him, instead, to say Porter mind-controlled Wiest for unlimited supplies and free reign in the city. Rictus says he’ll meet with us this evening. Nat leaves a not for Alleria, asking “Are they yours?” And we head to Brooklyn to do more investigation.

Official Mage Detective Squad

Maribeth doesn’t get up the next morning, so I head down to breakfast without her. We’re all intent on getting back to our studies, hoping Philomena doesn’t get pissed off and send us all chasing down murderous fae again for a little while, at least. When a messanger comes in, we all groan softly into our eggs. He hands us all letterss from the Prime Council. stating that there will be a Deliberative in three weeks, and all adult mages, and ourselves, are encouraged to attend. Oh boy, what did we do now? Just stopped a murderous cult and all, surely they’ll want to punish us for that, too.

However, this does give us an excuse to study for three weeks, uninterupted… hopefully. Remy sets off to retrieve Maribeth’s sickle from the police, but when he returns, she has come down to lunch with it in hand. Dalish begins deciphering the spell book he stole, sorting out the spells and noting a lot of research on free-willed undead. Gerhardt, Dalish, and I all work on our alchemy lessons. Turns out potion making is trickier than it looks. In my spare time, I do manage to help Nat get started learning Braille. Remy spends his time working on his blade spell, and Maribeth spends an unnerving amount of time with her sickle.

The three weeks fly by in our rush to learn all the things before they send us off to fight a war none of us are sure is justified. Nevertheless, the Petals are even more beautiful than the last time we visited, despite the explosion last semester, the air is simply teeming with mana. We head right for the the Tower of Justice for the Deliberative.

The Primes sit at the head of the room, on … well, thrones, if I’m honest. So much for getting rid of royalty. Hadrius, Whist, Aleria, Namera, Gerrald, Jor, Rictus, and Etherion all preside high over this gathering of around 150 mages. We are directed to sit in the front row of the bowl-shaped auditorium.

Hadrius begins the gathering, asking Whist to report on the “War of Extermination.” We all exchange glances at this terminology, although none of us are truly surprised. Whist reports that the conflict goes well, with minimal non-mage losses. He states that most tribes have chosen relocation out by the Rockies. A total of 500,000 natives will be relocated at recent count. Much land has been freed up for the prospecting of mana, and the incoming mana is forecasted to quadruple in the next five years. He predicts that the war will wrap up in the next year, so there is no need for further conscription.

Hadrius accepts this report and calls for a motion to clarify the status of students with unfinished schooling. He believes that educational requirements should not be waived, for reasons of societal and mage safety. He proposes that students be recognized as adults, but still be required to complete their studies as time allows. This motion passes, and we all whisper welcomes to adulthood to each other.

Rictus speaks next, asking the group of us to approach. He notes that our group, just now confirmed as adults, have been taking on investigations throughout the city, and that our talents outstrip that of many graduates. He mentions us involving ourselves in classified matters, and our recent clearing of all charges in those matters. He extolls our taking of direct action to safegard the city, and motions that we be recognized and rewarded for our actions. His glare around the room squashes any objections before they can even begin, and he declares the motion has passed. He then moves that we be given official authority to deal with such matters.

The room erupts in objections, similar to ones we have voiced among ourselves. We are just kids. These threats shouldn’t be our responsibility. And there are calls for more information about these classified threats. Rictus, however, stands strong, and refuses to speak about it. I stop listening for awhile, until Remy steps forward.

He says we were children, but the things we have done and the things we have faced have forced us all to grow. Then he goes on a bit about responsibility, ending with his acceptance of the responsibility. Several others nod in agreement. Ugh! Guys! This is our chance to get out of it, but no, everyone wants to be responsible and adult. I just want to be a kid again. Not that that’s really possible, but a girl can dream, can’t she?

The vote passes, barely. Rictus tells us that we will be given offices and a case tomorrow. We sit down again and listen as mages complain about mana supplies and the state of things. The Primes insist that the end of the war will solve these probems. They beg just a little more patience. At some point I hear Rictus say that some day, man could be transcended, and I do Not look up at him.

After the meeting breaks up, the man who showed us to our seats, Brook, takes us down to the 7th floor to a cramped corner office in the Bureau of Investigations. We have desks and empty filing cabinets, and Dalish immediately starts creating paperwork to fill them. Brook tells us that we’ll also be getting accommodations in the next day or so. We let Dalish write for a little while, but then go back to the school to gather our things and sleep one last time there. The rest also fill up their phials with mana, just in case.

When we return to our office, Brook gives us the address to our new accommodations, and each a key. He says there is no compensation for our work, but we will have acess to 500 motes of mana a month. An expense report is required detailing how it is spent. Dalish says he’ll take care of it. We are also given a case file of a strang phenomena in Brooklyn. There is an impermeable, half mile radius dome that showed up over a month ago. In the last few days, something about it has changed. Our immediate attention has been requested. Before we head out, the New Gnosis Chronicle arrives, and we are front page news. Our story, along with our full names. We are declared Heroes of the City. Kings of New Gnosis!

We decide to head to our place to drop of our things before heading out on mission. It is a beautiful skyscraper, with twists as it rising far into the air. There are floating pools and balconies. It’s the most lavish thing I have ever seen. We go inside, but our address is in the basement. What should we expect, right? But the number of addresses in the basement is crazy! When we put our key in one of the basement doors, we step right into a mansion! Some one says something about a guy named Mordenkeinen and that we can design the whole thing exactly how we want. How cool is that! And there are ghostly servants, and all the food we could ever eat! This is the best place ever! We all jabber about everything we want to include for a while. Bedrooms, Library, Labratory, Workout Space, a Lounge. So many cool things we could do with this.

Eventually, we remember we have a job to do, and head out to check out this dome. We see nothing until we’re right up on it. Sure enough, it’s a huge dome, cutting right through buildings and streets, right in the middle of the city. It’s dark gray and glassy, and it looks like the inside is chock full of … things. As we glance around, we notice occasional people walking toward it, but then getting distracted and turning away. Magic is great.

As we walk along the edge, we meet a man with cannon. A huge, bus-sized cannon. He tells us that te dome is over his mana refinery, and he’s the Chief Artificer there, name of Brandon Truxon. He’s been trying to crack his way in and has noticed a white flash every thirty seconds or so for the last two days. He thinks the insides are messing with time because things inside the barrier seemed to grow at a fantastic rate after it went up. He says he’s been measuring the energy coming off it, and at the flashes, there is a low ebb. He thinks that if something traveled fast enough, it could get through at those times. He looks over us all, and says he could shoot us through, if we’re here to fix things. What? Whoa… hang on a minute… um… we just got here. He shoots an empty capsule at the barrier to prove his point, and it disappears. We can’t see it on the other side.

We quickly leave him behind to go have a look all the way around the dome for someone, anyone else who might have information. Around a ways, we find a woman painting the dome on a canvas. She talks about the variations and the standard occilations on a sine wave? I don’t know, but her grandmother is inside, along with hundreds of other people. So she’ll keep studying until she figures it out.

There’s a white-robed newt of a man on the other side, reading a book. He is very rude and refuses to tell us anything, so we end up right back with Brandon. We leave Nat on the outside, in case anything happens, maybe she’ll know, and climb into another capsule. Brandon rigs up some seats and harnesses for us, and soon we explode.

There is nothingness. And then an old woman, holding a wand and a book, who turns to look at us. “Find me.” Then blackness.

We wake, lying face-down in mossy dirt. It’s like a jungle took over the city. The barrier is behind us, and we can see the silhouette of the cannon outside. Everything looks old. A little way away there is large creature wearing a constable uniform. He’s near on eight feet tall, with green skin. And he speaks English. He asks who we are and where we come from. No one is supposed to be able to get in, he tells us. He wants us to come down to the precinct to wait for the chief. Having no idea what else to do, we go. His name is Officer Cross, and that’s the only question he’ll answer.

As we walk, we see other people, some that look like us, but thinner, and with pointy ears. When we get back to the station, there’s a short, stocky women in a cell. Cross tells us to wait, and he’ll go find the chief. There are no other officers here, so we try talking to the woman. She calls us goblins, but then becomes terrified when we say we came through the bubble. The whole building is rundown, and Dalish says everything radiats fae magic. Remy looks around for papers or books, but everything is locked up tight.

We hear gunfire outside and Remy goes to look. He calls Gerhardt to come outside and help, and then runs off. Dalish and Gerhardt go to the fallen man, to drag him inside. Cross catches them and grows angry at them for not staying put. He locks us all in the cell and goes charging off after Remy. There is a huge booming noise and an opening appears in the back wall of the jail. The woman kicks herself a bigger hole and takes off, but the rest of us just wait. Cross eventually bring Remy and another guy back to the jail, they both look a bit worse for wear. Cross heads out to look for the Chief again, and more explosions rock around us as we wait.

A bell chimes the noon hour. The ground begins to rumble. The building begins to crumble. We fall, and are crushed. Then Nothingness. The old woman is there again. “You’ll have to do better than that.”

We wake, face-down in mossy dirt.