Wyrms and Worms

Red blasts light out from his flaming sword, and it makes the shadows made. A bunch of shadows, four shadowy dogs, and even a shadowing dragon all come out of the dark to attack us. Well, mostly Red. The dragon is really mad, and it kills all the dogs to try and get Red. But it got the Big Guy instead. We killed it, though, the awful thing.

Nevi and Mary Mouse start cutting it up and Sam starts to pray, or meditate, or something. She mutters to herself, and I swear she’s talking to her Daddy. When she gets back up again, she confirms that. Says her Daddy can fix the Big Guy, for a price. We have to dedicate the Mummy Lord’s death to her Daddy and give him some of its treasure. Her Daddy is some sort of worm that will destroy everything, which seems bad, but Red says that’s a long time from now. I don’t understand if we have to kill the Mummy first, or after he fixes him, but everybody agrees we will. Sam starts praying again, and snakes show up all over the Big Guy’s body and it’s all weird, but eventually, he gets up again. He seems alright, so we move on. Maybe we should have asked for Orange back, too.

There are lots more doors and traps and hallways. One room has a treasure in the middle that makes Red try to kill Nevi, but Sam fixes him before I have to knock him out. Eventually, we run out of places to go and it takes a little bit to find the hidden door.

This room smells awful and is full of corpses. We slip in, and try to find a door, but seven of the corpses stand up and attack us. They spit worms at us! Zombie worms! They are so gross, we spend as much time smashing the worms as we do the zombies, but we get rid of both. Of course we then run into a Pink Toad that turns into a deathly dog when we shoot it, so we have to put that down, too. More rooms and locked doors. Will we ever get out of here?

The Mandolin and the Pyramid

Everybody’s getting ready to go fight the Mummy Lord. Nevi and Mary Mouse are working on Manshoon’s arm and other weird stuff. The Big Guy’s getting weapons from the Gauntlet. So, naturally, Red wants to go steal something. It’ll be fun, he said. Well, he said dangerous, but that’s the same thing, really.

It’s that Mandolin from the Bard College that Catbard told him no the last time. It’s super special and protected, so Red has to have it. I pull the shadows around us and we get all the way up to the windows. Red says they’re protected by magic though, and he can’t get passed it. We hide for a bit while he comes up with plan B. Then he says we have to climb, so I drink my potion and we climb up the building and hide under the roof near the doors. I don’t like it up here, but the shadows help. And Red, I can’t let him down.

He opens the doors with magic and a big alarm goes off and the whole inside lights up and guards come rushing from everywhere. Red and I stay very still. He stares very intently at one particular man who stays outside while the guards search, and only goes in when they don’t find anything. He says the man is coming back out with magic and I have to get in his bag. So, I take a deep breath and climb in.

It’s dark and empty, and musty in his bag. Well, at least there aren’t any worms. He pulls me out underneath a counter after all the guards and such have gone away. He says the alarm is off now, so we climb along the walls to get all the way around the room to the mandolin. But it’s enclosed in a force bubble, he says.

He stares at it for awhile. Then digs through his other bag and comes out with a potion, and talks to his ring some. Tells me to get ready to grab the instrument, and then rubs the potion all over the orb of force. The mandolin falls free! I grab it and he stuffs it in his bag. We climb quickly over to the opposite window from where we started. I have to back away, he’s going to set off the lightning trap to get us out. I pull out a healing potion, but he manages to keep standing after two lightning bolts zap through the entire room and quite a ways outside, too. We duck out in the aftermath of the flash and run, as the guards come charging the building again. He tells me to go home, he has to get the mandolin off the street before they come looking. He was right, that was fun, and dangerous!

Since the Doom Raiders are babysitting me anyway, I pester them about the pyramid. One tells me to hire folk to walk ahead of us, cannon fodder. Another tells me about how they fought the undead when they rescued us. Another one tells me a story about his favorite tomb robbing adventure and their poor rogue who died setting off one too many traps.

Finally, everyone is all set. I hand out potions to everyone, and help Catbard buy some extras. We’re going to need all the healing we can get, I’m afraid. Madeline, still stationed at the base of the towers, is bored out of her mind, and wishes us luck. Up in the first tower, we discover that there are still a pink toad or two. This one turns into an ugly Troll and we have to put it down before we can get to the pyramid. Nevi’s tree actually pierced right through the bottom of the building, so we climb right on up.