Hearing alarm and arguing inside the upper floor, Dandon checks his disguise and heads in to the children’s dormitory. There they find an ill young dwarf biy, and a frazzled young human boy trying to take care of him, both scared by all the explosions and clanging they have heard. Will has not convinced them to flee because the ill boy cannot walk. Dandon manages to slow the poison, and promises some help from another party member, so Pud shares what he knows of the other children in the factory. They all agree to wait out the fighting up here.
Heading downstairs with an invisible Cel on his heels, Dandon does not pause in the empty barracks room, but heads straight for the door to the sewing room. There he finds Pincushion, a living doll in charge of the making of doll clothing. Two children are here, and a rug gesticulating and prancing around them. Not willing to part with her charges, she orders all the doll manquins into battle. The rest of the party, looting the workroom, hear the noise and rush to join the fight. Quickly putting down the strange, blinking menaces.
Learning from the children there about a dragon, Cradlefell, and his jack-in-the-box lifestyle, they return to the guardroom, and destroy the nearest box. When nothing happens, they finish looting the sewing room and head down the next hall, ignoring all the doors, as Dandon was told there were no children in this area. And on into the Family Tree room.
Here they see, for the first time, the visages of all three hags, and two other individuals, one an older hag, and one a handsome woman. In his investigations, Zephram accidentally pricks his hand on one of the thorns surrounding the images, and, instantly, they change. Becoming, instead, images of Zephram’s parents and grandparents. Bored with this curiosity, Dandon, Cel, and Tormirr head upstairs to find the kids in the Textile Mill. The now six boggles in the room, try and fail, to put up a fight to protect their charges – the looms, not the kids. Retreating once again through doorways and windows. A few interesting bobbles are found amongst the thread and fabric, while downstairs, Valara is amusing herself by drawing smiles on the stern elf images.
Back on the main floor, and faced with two doors, They choose the unknown one to the left, and find themselves outside again, beyond the garden full of dead scarecrows. Here, another jack-in-the-box sits, and instead of destroying it, they decide to give it a go. It takes two tries before the dragon sticks his head out, but used to kids summoning him, he exits calmly. A discussion ensues about the morality of kidnapping and keeping children away from their families and parents. Once that Cradlefell is wholely unmoved by, as a dragon has a right to a horde, and what does it matter if they are productive while they are here, under his watchful eye? This, inevitably, leads to a dead and dissected dragon, and some quite poisoned adventurers. Though, richer for their bloody experience.
Not ones to sit around while children are in danger, the party heads back inside to press on into the kitchen, where the remaining two children, and four mechanical guards are waiting. Much fire, steel, electricity, and screaming later. The guards are down, and the party in much need of a rest. Though they take a moment to take the rescued children to the bunkhouse, and rescue an old dwarf from a holding cell. In thanks, he carves some steaks from the dragon and begins cooking up a lovely lunch.