The whole group headed into the Fun House with a key, to find Techna in the Music Room. She’s trying to create a new song all about the group, though they don’t let her know that. They all help her create new verses: juggling, fighting, storms, and skill. Techna was so impressed, she gave them her very special banana. They got the schematics off the piano, and even snagged a violin off the shelves. The janitor and the holy monk stay behind when everyone else left, to clean the room of all things.
While the performers head off to the Big Top, Kentaro and Dispara head back to the Train Station. Giggles and Rough N Tumbles are there, arguing about whether Rough needs help or not. But Watt takes the schematic, so he and McD start translating. If the Toymaker can be notified, maybe they can get what they need.
They all meet back up after the first performance and head back into the Fun House with a different key. This one for the pantry, and they raid all the elixirs and a random assortment of foods. Some’s going to notice, but Felix is already in trouble for losing the key to begin with. It’ll probably all fall on him.
Back at the Lost & Found, the Toymaker has found another needed part for the train. The Thingamajig that spins Heckna’s Eye. The group seems a bit nervous about such a public display of dissent, and let him know to head to the Train Station. He went with them, though Valara got distracted at the Petting Zoo. She called one of the crazy donkeys to her,wrestling it to the ground and then riding off on its back.
With all the attention that drew, the Toymaker and a couple others snuck off to the Station, but the others decided to head elsewhere until the Heckna-Tron was focused elsewhere. The Toymaker, Watt, and McD decipher another train part – the Chair – from the Gobbledygook. Likely Mister Light’s throne in the Tunnel of Love. They seem much more likely to go after that one. After the second show at the Big Top, the two healers made their way back to the Station to help clear up the remaining corruption on Giggles and Rough N Tumbles.
Returning to the Tunnel, the group finds it opened once more. After a quick discussion with Freckles and Dimples, they decide to head in with two of the Swan boats instead of just one. Heading into the first room, The Song of Love, several immediately fall prey to the Souloists. The rest of them react quite violently to the song – love and hate being what they are. Heckna will have to raise the Souloists again after they get through, for not one survived.
Players shoo.
Momentum is turning. The group has been introduced to the Fun House – though some of the simpler rooms, for sure. We’ve picked up two quests, and entered the first dungeon. Excitement is building, and everyone is having fun.
It was not unexpected that they shied away from the Thingamajig. Though, they will have to decide when to go after it at some point. Perhaps when they decide to also go after the first pet. But first the Tunnel of Love. Hoping to get them at least one more level before they’re through that and heading for one of the other targets.
Having fun with the random treasure books, too. Almost rolled the feathers needed to get Locke’s back from The Countess. The gamblers being able to afford the random things we roll has been fun, too. But they’ll have less time for that now that they’re going after things.
Not much reflection today, I need to prep for what’s next in the Tunnel. And also make sure I’ve got some treasure for them to gather from the dead. Maybe I’ll toss a magic crossbow in there for our sharpshooter to snag and play with. Many have fallen in that room, after all.