After a rest and a big of an argument about fires in enclosed spaces, they headed deeper, to play a game of cards with Oingo, Boingo, and Poingo. Even found their firestarter, Killjoy, in the room, a bit sad they hadn’t let him light the cards ablaze. Quickly plying their trade, they won the day and headed on to find Ruhrow, Wily-Smiley, and Magical Markal trapped in the final mirrored room. After toasting with some Bloody Marys and discussions about how to trick the mirrors, everyone made it out alive. Right back to the Fun House Lobby, where our fearless adventurers had not yet managed to properly set foot.
They took a moment to look around and get some potions from a Handy Helper, but then were right on their way again. Finding themselves right back in the Pantry, with nothing to do but loot it all. Heading from there to the Cheese room, where they looted some pillows and even a chair. I don’t think anyone’s ever taken the full objects out of there before, curious to see what happens.
They found Sweetie and her minions next. And perhaps not-so-happily played along with all her “spells” to get fortunes, a little big sliced, and not even a little bit burnt. So, excited was Sweetie, that she even gave them her special Top Hat just for playing. Then sent the right along to the Decrepit Arcade. I don’t think young Tazrin expected it to be so hard to beat Feetloaf, but he’s stuck in there playing Lute Champion day in and day out. It wasn’t until Valara stepped in with some charm that they found their way out of that one.
Straight into Clown School. The teacher was dead and all the thralls had gone mad. Drooling and eating each other. It was quite a battle in the classroom. That’s for damn sure. Divide and conquer and don’t be afraid to burn the whole house down, they say. Well, at least they go poor Dr. Stella out of there, but maybe they should have kept news of her sister quiet a little longer.
They hit the Light Tile Tunnel next, and with just a little magic and some common sense, tiptoed through a plausible answer that got them through without any explosions. Right into the Hall of Masks and a fun little riddle to solve. It didn’t take them long, and only two tries to get it right. Tazrin, perhaps not feeling his best, went ahead and put Heckna’s old mask on his face. Can’t wait to hear the jibes that come out of that compulsion.
Almost done, they found the Mini Revelia next. But just as they approached, the ceiling ripped open and some of Sophie’s enraged minions dropped right down on them.
Spoilers!
Well, I don’t know if there will be any spoilers, but who knows what I’m going to say as my fingers run away with my thoughts.
That was a lot! They got through so much of the Fun House last week. There is only one room left after the fight we left off with. And it’s the final pet. Working on thoughts in my head of how I want to get them there. Just keep doing with what I’ve been doing, or let them go through the lobby on this one. It has very much been an on the rails funhouse so far, though I’ve been randomizing the order of the rooms, that makes no nevermind to them as they just go room to room. I did that to keep them for repeating rooms and having to go back and forth. Looking forward to a more open zone soon.
So probably three fights left. Lots of lore dumping and conversation, depending on how things go. And some train repair and portal finding. Realized today that the portal in the room we skipped in the hall of mirrors, but that’s okay, Heckna wouldn’t want people in there anyway. Wrapping up the carnival is going to be a fun ride. I do home to get them some decent loot tonight. But most of them haven’t replied with wish lists. Going to be stuff in the ball pit for them to go digging around to find. If they defeat the NPCs there will be full spellbooks/scrolls. There’s a whole library that will have more spells, and a costume closet with items.
Then Ravenloft. I read/skimmed through a bunch of booklets this weekend from two box sets and two free floaters. I have more work to do on that, but I have some good information and resources to use to flesh out the setting they’re heading to next. I’m not actually prepared if they head there tonight, but enough to get them started. I hope.
Found some adventures and info that could have very well been deep in the memory banks of the creators of the Witchlight module. Looking forward to letting my players back out into the world, even if it’s still a constrained world with misty borders. But there will be towns and villages and wandering and real shops and proper vendors. Okay, some of them will be fae vendors, but still is better than a lost and found? Also, there will be days and nights with sun and a moon without a face in it.