These new folks are trouble, I tell ya. Turning tents inside out, not even trying to pet the poor monkeys in sweaters. That Dispara lady even smashed the head of that hapless Helper in the Hostel. The big fellow, Kentaro, is doing a number on the Sweet Suite, but you can’t blame a fellow like that, I’d be hungry, too if I was that tall. Looks like Babs’s takin’ a liken to the bloke, offering to cook him up anything he brings her. They even picked a fight with some Blimps in the party room. Best and worst place to do that, I guess. Had to take a big rest, they did, after that.
Then they all split up into twos to check out the midway. Better’n ones, I suppose, but a dangerous thing, still. Dispara’s going to make Swoleston go tickets up at the Dead Ringer, but she don’t care. Rather be off at the food court. That strange elf turned the Dunk’n Do Not into a Bubble Bath! Poor Arms’s gotta muck it up again if Puddles wants to get anyone to play.
The strange young man with a gnarly stick and old Mr Tazrin, who come back to us finally, went shopping. Looking for things in Locke’s old trailer, and gettin’ an old poison shirt at the Big Nose. Helped the kitty with her kiddos, too. Awful nice of them. Needs to work on his jokes, musta got rusty out in the real.
Got all back together at the Court, writin’ all over McNally like he ain’t even alive. Maybe he liked it, didn’t hear no complaints. They’ll be wanting to make some Red, wanting to keep eating. It’s important to keep your strength up. Most people get played by the midway, but these folks are lookin to play it themselves.
First they run off back to Lost & Found and disappear in there awhile. Big ol’ Kentaro can’t fit though, so he goes and gets more to eat. Then the Dispara lady heads out for Felix’s place, causing a ruckus and slipping away again ‘fore the gumballers show up. Bunch of the rest of them head off to talk to The Toymaker, give him a silly little note, but it makes him happy. Strange ol’ contraption.
The Cleaning Lady and the fancy dwarf head off to the Big Top and interview with Arachne. She wants to clean even more things, ruining the atmosphere, I tell ya. He lets her go to it as she will. The other one, Tormirr he calls himself, the Sharpeyed, wants to join the show. I’ll grant him some fancy shooting, but I bet he regrets bouncin’ one off the mask of a Child. No one wants to see what’s behind there.
A trio head off to fight a donkey, and they put on quite the show, not one actually trying to use the carrots they were given. Nah, they just wrassle the poor beast around the ring and back into the cage. Ol’ Tazrin don’t even fight, he just hypes up the crowd to cheer folk on. Gets his prize anyway though.
Big Fellow and Sneaky Lady head on over to the Cloud Maze. Thinking they can just cheat and fly up, but cheaters don’t prosper or whatever. The lady takes to the game, but I think the big fellow’s still flying. But they land on the clouds and that’s enough. Supposed to be fun friends. Laugh, smile, and jump for joy ya rubes!
They get the idea better over at the mudwrestling. Kentaro and the sexy demon lady give the boys a good old go. Actin’ like they got a chance before they crush ’em in the muck. The boys don’t care though, they just wanna play all day. As long as the crowds, and Heckna, stay happy.
Then they make their first mistake, cobarooed plum gumballers. Got right in the way of the clown car n made ’em crash. Boy the look on er faces when he didn’t go down. Made ’em turn tail and run though they had to drag the big one away. Gotta get loads more coppers ‘for you go heading past the big tent.
Players stop reading here.
Was out for a week so I have combined the second and third session into one post.
After the initial heavy handedness of the first session, I gave them free rein to explore. They poke through all the rooms of the Hostel, and ended up picking the ones without people or creatures inside. They did get to learn about Blimps though, by virtue of throwing a dagger at one and then getting several to explode all over the party. First real danger of the carnival, but they did learn to retreat. I probably put too many in the room, but it was less a fight and more a trap.
Our rogue has already decided the Handy Helpers are fair game, completely destroying the one in the Hostel to get a single healing potion, when she figured out the tickets weren’t actually staying in the machine. The Toymaker may have to finally go fix it.
They we did the time old tradition of Split the Party, but because we are so many, it was a four-way split. I could have handled this better, going between the groups, but they were mapping out the sections, so it didn’t make sense to skip around. Only the folks who found the shops really took too long, getting into conversations and a mini quest. But they’re started to get a feel for some of the fun and some of the horror of this place.
This week they took on a more divide and conquer, deciding they need to eat and drink, so they need to make sure they’re making tickets. Going for the games they think they’ll get the best returns off of, and some they just really wanted to try. Zephram continues trying to get folk to pay him to clean, and Tormirr has secured a spot in the small acts show in the Big Top.
We also started finding the plot again, or at least allies, in actually talking to Locke and doing a couple of his Tasks. Meeting The Toymaker, and having a second conversation with Dr. Stella. We have a few more steps before they really get to the heart of several matters.
Then they decided to “go find trouble.” And trouble they did find, in the form of a car of four Jawbreakers. Who beat the crap out of the party, but only put Kentaro down, before even one of them fell. They believe me now, when I say the top of the carnival is a dangerous place to go. I think it’s time for them to meet Heckna to kick of the next game, as they retreat from the fray.