Chaos Reigns at the Carnival. On the way back to Locke, Stephano ripping in half on a shoulder, half the party got into a fight with some Children of the Candy Corn. Their friends didn’t even help. Two of them just hopped over the counters and robbed the food vendors of their entire ticket boxes and Felix’s potions. The rest just kept on walking, or watched at the fight from the shadows.
Locke and Stephano looped them on The Toymaker’s capture at the hand of Arachne and his Coven. Picked up right off the street and dragged up to the Big Top. Figured they’d done for poor Stephano when they ripped him in half, but the little bugger is a tough one. A quick look around the shop and some quick grabs, and they were off again.
They headed back across the way, managing to stick to the shadows. The Coven let them in, herding them even, in and onto the stage. Then poof! Heckna does like his pockets inside pockets. A very confusing scene greeted them, a centaur and satyr all webbed up and lifted into the air. Two lovebirds flying down and two strange faux creatures charging in. One man in furs and such pretending to be satyr and a security guard sewed onto an animalgamation zebra. Everyone stared at each other, confused, until Arachne bid them fight.
Took them a little bit, but our heroes prevailed. Only to be poofed into another, sandier pocket of dunes and with a single undead wax creature. Valara and Brother Elian quickly found out how dangerous hitting the thing was, burning wax splashing everywhere. They creature could also heal wounds by moving the wax around to repair itself. The fight became more of a hit and run battle until they finally overcame his healing.
Back out of the pockets, but not where they were, the group reemerged high up on a platform with access to the Coven stronghold via webs. Surrounded by werespiders, and taunted by Arachne, battle was engaged once again. Slicing and punching and throwing fire about, they made their way into Arachne’s sanctuary. Denying his invitation to join the Coven, they brought him low, as well. Far below, the marionettes had rallied to rescue their creator, too, overwhelming the remaining werespiders of the Coven. Helping the group and The Toymaker down from the top, and back out to the Lost and Found to reunite him with Stephano. Everyone took a moment to breathe before heading back out to the Shattered Station to get a rest and organize for the next step.
No Players, Please
Woof. That was a lot of combats all in one game. Everyone had a great time, finally getting into fights they couldn’t talk their way out of, and having a bunch of good and unique combats in a row. If only I had remembered to read them all beforehand. I lost power for a while last week, but I still should have made the time. The first one in the Big Top made absolutely no sense when I tried to read it out loud. I blue screened for about five minutes (it felt like) trying to figure out what was going on. We got the combat encounter running after I stopped trying to make sense of it. But yikes, much to read today before they start heading for the Fun House.
I also need to get working on the next section of the game. Feels like I’ve made enough connections to get the group to head on into the “feywild” domain of Ravenloft. So, the rest of the Wild Beyond the Witchlight book, but I need to incorporate all the character bits and pieces; the riffler, the lost friends, maybe a parent or two. Not to mention translating to 2nd edition and Ravenloft. So much to do, so excited for the next step in the adventure.