The City looked pretty cool. It has all its own lights glittering in the dark and reflecting off the ice. So, we head right on in. We have to climb over a statue of a giant with a mouth in its belly to get in, but he doesn’t seem to mind.
There’s a field with a shiny black thing in the center, so I go immediately to look. It’s a playing field, but it hurts Doc when he tries to follow. Then a lady in the sky says I can choose my team for chained lightening, at least, that’s what the mage lady said she said. I pick the whole group, but Eggy doesn’t want to play. It’s a really fun game. I grabbed up the metal ball first and threw it at the sparky trident at the end of the field, then it started sparking, so I grabbed it up again and threw it at the other team. I don’t think they were really real, cuz the one that got hit, and the one next to him exploded. Then I did it again, and then Leshy got the ball, but he let me throw it, and I exploded the last two guys, as well. Then the lady in the sky gave me a black shiny trophy goblet thing. I am the Best at Chained Lightening!
Then we got to the big tower. There’s a massive golden ball out front, but the ball and the tower are behind a big invisible wall, and Sammy can’t get us through it. The mage lady says we need to make a key to get in. I try all the keys I’ve collected, but none of them work. So, we head back to one of the towers to start looking for keys.
The first tower we look at is covered in runes and it gets really confusing when Doc and I go in, but only for a minute. Up in the top of the tower is an anvil and hammer with blue runes on them. And six big bald guys like the ones that exploded in the game, except they have armor instead of matching clothes. The mage lady says there’s dragon writing on the ceiling, but when I try to go look at the hammer, the bald guys attack us. Sammy says they’re constructs, so we turn them off by hitting them a lot. After, Doc breaks a bunch of demon rock items we still had in bags, and the weird saddle that enslaves the rider. The mage lady says the ceiling says we have to shield our hear with a wand of a nether oak. Wands aren’t good shields, but we decide to go check out the forest in the city.
We wander through the city to the forest of yellow leaves. Eggy talks to one of the trees, and it says there’s a big oak in the center. We go find Grandfather Oak in the center of the glade. I chat with him and offer to trade him for a wand, he doesn’t want things we have. So, I tell him we’re going to kill a goddess if he helps, and he likes that more, and starts to hand over the wand. Then Sammy! Sammy drains all the water out of Grandfather Oak! Sandro and Doc help me get the wand before it gets broken, and everyone else kills him! I tackle Sammy after the fight. That was rude, we were in his home! He was giving us what we needed! He says Saalym told him to because the Oak was evil. So, I have another argument with Saalym about good and evil and her stupid judgy god.
I get mead from Leshy and we head back to the nearest tower to see if there are more hints. Is good mead. Love mead, tastsh like home. Some flying statues attack us on the way out. Stupid statues. They’re all shmashed now. The wand doesn’t open the wall around the big tower.
The next little tower has circles around it. And brooms sweeping inside. Sammy goes for a ride on a broom. The top room has glowing orbs in the walls, and a mini tower in the center, and a bunch of big floating hands. The hands all point at us and then try to grab and smack us. Doc and I kill one while everyone else deals with the rest. Then I go look at the tower.
A magic door opens in the air when I touch it, so I head inside. Everyone follows. There’s three Aunties inside. Aunties Pinch, Pillage, and Plunder in their den. They say they have information that can help us make the key we need, so Doc and I start negotiating with them and all the random items we have. They say they have enough things, but want something unique. They ask for a memory from each of us. Saalym immediately refuses, so Doc and I work out what magic items will make up for her memory. Then Eggy says he won’t do it either. Sammy is willing, and me, and Doc, and the Mage lady. We start trying to negotiate to replace Eggy’s memory, too, but then Sandro and Leshy both say No, too. They are so rude! It’s a fair trade, you don’t need your memories, but we Need to know how to make the Key! They start saying terrible things about the Hags, so I grab Doc and we say sorry and head out. Jerkfaces don’t really want to defeat the stupid goddess lady, won’t even give a memory. Thish meads relgood. I’mma jusht dink til wedon. Shtupid humans. Shammy’sok tho.
Nesht builing is tusky, and dumb. Scooolr sumin. Big room wifancy cup. Is got hot water dun go way. Shtupid humansget majik from it. Shtopid humans. Shtopicup can en tak wif.
Then theresa big book plash. Anna demon. And Saaaaaaalhm dun attack Im! No, helpim! Find shtoopid book? No find. Find buncha boring hishtry. Den attack him for hish pengin. He poofs away. Pengin’s nish.