Preparations
- Our plan decided, protection items are needed, so #13, Shohei, Mr. Trisfir, and Mr. Darkfoot go out to find the Black Market.
- They return with a Hat of Disguise, a Robe of Useful Items, a Scroll of Magic Chest, and a sword for #13 just in case things go sour and he has to defend himself.
- We add Dispel Magic and Silence to the spell storing ring.
- The Magic Chest is cast and put into a Bag of Holding which is given to Ms. Rosewood to hang onto while transformed.
The Heist
- The casino is full of folks in masquerade costumes and masks, I wish we had known that was happening.
- The statue is on full display and well guarded in the tournament room, so #13 decides he must enter the tournament to win it.
- I stick with Axel who is on keycard theft duty, and we play some Life & Death and Three Dragon Ante in the main room to cover the thefts.
- Most of the group then heads into the spa to get massages, hand out the cards, and I cast Aid, giving them what buffer I can before they are out of sight.
- Mr. Trisfir and Shohei then start a drunken tussle on the main floor and are escorted to the back area.
- I find a high roller for Mr. Darkfoot who is drinking at the bar, who he then poisons to cause a distraction.
- The man gets immediately ill, and I go to help him and keep a guard, also trying to help him, distracted.
- The wizard Head of House comes out of the back after a short while, heading straight for Quentin, and they head to the back. That doesn’t look good for our heist crew.
- Some few minutes later, chaos erupts on the main floor as the money chests stop working.
- Not long after that, the heist crew exits the back area and heads for the ferry, undetected.
- Meanwhile, #13 is doing really well in the tournament and eventually wins it and the statue.
- The distraction crew then heads back to town.
Aftermath
- When we all make it back to The Brine Widow, the heist crew explains.
- Ms. Rosewood was found when Mr. Trisfir refused to allow his armor to come off and they searched him more thoroughly. He then claimed she was his familiar and the wizard was called, who could immediately tell he was lying, so he shot her with fire and when she did not die, went to get Quentin.
- Mr. Trisfir refused to answer questions, and instead, they began a fight.
- They are reasonably sure that the guards all survived, and specifically made sure Quentin wasn’t killed, but there was a lot more violence than Verity wanted.
- They had to fight the wizard in the vault as well as a massive skeleton, which is, of course destroyed.
- Verity is very unhappy with our methods, but accepts that we succeeded on all points.
- She calls the Great Reader who is similarly discouraged, but they will resolve the matter with whatever money is necessary.
- She will hold onto the items for a couple days while we stay in town until things are settled. I feel we should immediately return with the Library’s items as it was her they were stolen from in the first place, but she insists she has improved security and the Great Reader agrees with her.
- Mr. Darkfoot suggests that Mr. Trisfir should not be on future infiltration missions, and that Ms. Lendiel would have been a better choice.
- She, however, seems to have forgotten the last several days, or won’t tell us where she was at any rate.