In Which Zero is Cremated Alive

Description:

A note was later added that this next entry was six months after the last. The intervening entries have not been found, but reports show Zero was active in Sigil during this time, repeatedly dying and returning to life in spectacular and mostly magical ways.

Here, she has awakened on an autopsy table, and is greeted by a skull and, one would guess, an awful miasma of smells. She learns that people are dying and then waking up, and this is making people angry. A flying cat returns her red marble to her, fantastical you say? She was often seen in the company of one Cordon the merchant who had such a flying cat he called Chroma.

It appears that next, she and others she awoke with, for surely at least Cordon was there, and given records of the time, probably an entire group of characters who had been gallivanting around the city together, decided to sneak through the darkened mortuary. If you thought the cat a delusion, she next appears to have witness skeletons and ghosts having a puppet show. I only report what I see in her drawings, you should see her paintings.

It appears they may have next encountered a Duskman and a flesh golem in another room. He, very likely, objected to their attempts to leave and looks to have called a couple minotaur skeletons to help dissuade them. Though it looks like they found a doorway out, and a zombie manning at least one side of the hallway. It looks, however, as though Zero may have perished once again in a horrific fire. Perhaps an incinerator, instead of getting out of the Mortuary that time.

In Which Zero is Turned to Stone

Description:
It looks as though someone wrote down a location for Zero to check out for a new portal, as it is well known she refused to learn to read. The Twisted Fang in the Hive Ward had been closed for quite some time. It appears as though they also describe the location because history shows, she did arrive. It seems as though some chaotic magic found her along the way, and then darkness.

A strangely shaped gate looks to have then appeared to Zero, and a colorful being came through. Greetings were exchanged, perhaps through the use of magic. Some bright light came from the gate, and Zero appears to have responded with fire.

The red dot at the bottom, reports have told are of a red marble she would carry with her from then on. There is a large gap in her journals at this point. Stories have come down to me that she was turned to stone by this very portal and later shattered by an out of control cart. Though, of course, she could not record these experiences at the time.

Report 29: Behind Enemy Lines

Another Mythal

  • The Crown would take powerful magics to purify – such as a well of spells.
  • Myth Drannor could be a place of such power.
  • Team Rogue wants to go there anyway, for their own purposes.
  • The Rod of Universal Travel may be there, as well.
  • The city, once a powerful place in its own right, had a Netherese city dropped onto it.
  • Now demons and devils fight for control.
  • There’s a circle in Hillsfar nearby, but we have to go on foot from there.
  • The Rangers protecting the area are unwelcoming, but not outright hostile to our presence.
  • A wall of fog surrounds the old city, and we camp inside to gather our power before entering.

Entering the City

  • Questdrone scouts for a way in, but finds we are on the wrong end of the city from our goals.
  • We circumnavigate through the woods, having to cross a river, before finding an appropriate broken wall to scale.
  • The Mythal’s energy is so chaotic here it makes my skin itch and the air taste sour, not to mention the suffusion of sulfur in the air from demonic incursions.

The Concert Hall

  • Screams, moans and something like music emanate for a large building, and we must investigate.
  • It is still quite beautiful and clean inside, with a large golden organ on the stage.
  • But moaning, bleeding bodies are strung from the balconies and a corpulent devil is on the stage, forcing bedraggled looking gnome to play.
  • The devil has the gall to ask if we’ve bought tickets to this monstrosity.
  • Horned devils drop from the rafters as we make our way to save whatever is left of these tortured souls.
  • I am unsure how things proceeded as I was first stunned and then blinded, though I believe Shohei may have stabbed me at least once under demonic influence.
  • When the demonic director is felled, both the organ and the gnome’s chains corrode and crumble.
  • Kinbeer is grateful and offers to stay with us as a guide, leading us first to the loot these creatures had been hording from other murdered adventurers.

The Speculum

  • The Wizards’ Guildhall is half-ruined with broken front doors.
  • Rogue crew, with a little help from Mr. Trisfir disarm the traps and get us inside.
  • Fiends have definitely made themselves at home here.
  • The first door leads to an imp-filled alchemy lab, so we let them be.
  • The second, a massive library, complete with bone nagas to protect it.
  • The books here suggest the rod might be in the Dwarven vault below the castle, but it is mostly destroyed so we would have to teleport from the Orrery.
  • A closet of this library has a few interesting things, and also a sentient and talkative mimic.
  • The group convinces him to come home with us to The Library.
  • The next room holds seven illithid doing experiments on undead flesh golems.
  • They disintegrate Ms. Rosewood, but we eventually defeat them and destroy their golem creation.
  • The next few doors are destroyed spaces, so we try the stairs.
  • There is a glyph that requires a key to progress upwards.
  • We return downstairs to search for one, Mr. Darkfoot eventually finding a hiding pixie and making a deal to borrow his makeshift key.
  • We return to the library where we feed the regenerating flesh golem to our mimic and then rest.

Report 28: Cleanse the Grove

Speaking To The Heart

  • Ms. Rosewood explains everything we have discovered to the Archdruid of the Grove and will allow me to accompany them to speak to the Heart of the Grove.
  • Ms. Lendiel goes to speak to the Seneschal about any visitors around the time this corruption began.
  • Though some of the life around the grove has died, there is still life at the Heart, and three druids who are focusing their magics to preserve it at all times.
  • We sit around the Moonwell, remove all weaponry, and meditate on the forces of nature here.
  • Awakening to a field of Treants and Elementals in a weakened and embattled state with desolation beyond, the sound of beetles and smells of rot surround us.
  • Ms. Rosewood and I head to the edges, the front per se, of the battle – we find one giant beetle battling with four Treants and a Dryad.
  • The beetle, glutted on energy, begins to fade back into the surrounding mists, and we follow.
  • We follow it for sixty miles or so in this shadowy version of the world – until it touches down in a dark place, sinking a proboscis into the earth, shrinking in size as it transfers energy into the ground.
  • Ms. Rosewood looks around the area and notices a brook, which we follow upstream to a basin where a large number of these beetles defend a well of energy.
  • This must be the place, so we retreat back to reality.

The Basin

  • Gathering the group back together, we Windwalk over to that basin to investigate, and find it covered by a dome of illusory magic.
  • The Moonwell’s power has been inverted and around it are undead creatures and mounds of beetles, seeming to multiply every ten to fifteen minutes.
  • We engage, destroying these corrupted guardians of the well.
  • Ms. Rosewood sends some magic down the well so we can track it to its source.
  • Mr. Darkfoot has once again fallen in battle, so we bring him back to the Grove before reviving him.

Tracking the Magic

  • Ms. Rosewood and I head back to the Heart to track her magic from the corrupted moonwell.
  • Once back, we see the guardians all dead like we left them, but a large beetle represents the pulsing magic that still remains.
  • Ms. Rosewood spreads her fire through the well to help with the tracking in this world and ours.
  • We return to the group and begin to rest, while Ms. Rosewood keeps her mind on her magic.
  • After three hours, it begins to move, but we wait.
  • Around six hours into our rest, the magic stops moving, but nothing happens to it.
  • We find our rest, and she is still aware of where the magic has gone, waiting to be collected perhaps.
  • We travel back to the basin through trees, and then Ms. Rosewood Windwalks us toward the magic signal to another desecrated area.
  • There is a portal here, into a shadowy realm of bowed trees and thorny heights.
  • As we step through, we see more beetles, but small and not in swarms.

Shadowfell Showdown

  • We find a pair of tents and another moonwell, this one created more recently and also inverted.
  • A voice calls out telling us to go away, as Ordinaus and Salya step forward, their eyes sunken, heads hanging, and movements stiff – these were to more recent additions to the grove that Ms. Lendiel had noted.
  • They are followed by what appears to be a man half transformed into the form of a corrupted Treant, who Ms. Rosewood recognizes at Coal.
  • Ordinaus and Salya transform into young Black Dragons as the ground rumbles and cracks and the three rush to attack us, bringing the very trees along in their wake, a storm rages around us, as well.
  • Ms. Rosewood finds justice in burning Coal down, and Mr. Darkfoot finds a black rock of a heart which once belonged to the Raven Queen.
  • Several other items are gathered including a corrupted crown that Mr. Darkfoot is quite interested in, but I won’t allow him to wear until I get a better look at it – we don’t need a repeat of what has happened here.
  • Fortunately, Shohei also convinced Mr. Darkfoot to return the heart to the dark Goddess Queen shortly after we return to the Library.

Report 27: Research Complete

My thesis is done!

  • I have taken ROK’s advice to heart – it isn’t about learning everything there is to know about magic, but rather understanding the Weave.
  • Understanding that all power comes from one font in the Universe.
  • And that Divine Power, and thus Divine Magic is the most reliable and powerful way to access it.
  • There’s also a rod of Universal Travel that could get me home for a visit, past the barrier of this Wheel.
  • I defend my these to The Keeper of Tomes, and while he disagrees, I have finally become an Avowed of the Library!

Druid Grove Blight

  • Ms. Rosewood finally tells the group what is wrong – her grove has been blighted, like many before it.
  • We go to investigate previous sites – this seems to happen every fifty years somewhere in Faerûn.
  • The most recent past blighted grove is beginning to grow again, but the land is scarred – the townsfolk said the blight ended after all the druids were dead or gone.
  • The oldest site, 250 year ago, contains no signs of the blight, but many trees and much life.
  • Ms. Rosewood senses the power of a current Grove nearby and leads us there, but she is the only one invited to enter their circle.
  • They return to the group and we Windwalk to the nearest leftover blighted section – a cave with petrified remains and strangely empty spaces.
  • Ms. Rosewood tells us she spoke of the blight coming on the backs of beasts in the night, encircling and destroying everything.
  • At the third site, 200 years old, we find a group of goliaths and other small giantkin – we offer to help with their crops and a potion of longevity to their elder and they agree to speak with us.
  • This man invites us all in for a feast and celebration, during which he explains a period of death and destruction of a druid grove at the base of the mountain.
  • They tried to help, but found the only way to stop the blight was to destroy that which was blighted, and even those druids who left the grove to join their tribe died of a rotting sickness.
  • The other sites we visit have no more information to add, one has not recovered at all, the other has some elves who live nearby now.

Candlekeep Resources

  • Great Reader Nyantani investigates the samples of the blighted groves that we were able to bring back.
    • All of the samples are natural materials corrupted by the necrotic energies of the Shadowfell.
    • Planar incursions this severe are rare outside a Spellplague.
    • Something is doing this in a targeted way, needing to destroy these areas and the druids who maintain them.
    • That being could still be nearby or could have set it in motion and gone away, but the power is still going somewhere, to something.
    • He recommends speaking to the remaining life there, communing with Ms. Rosewood’s grove.
  • Great Reader Savikas reads through Ysayle’s notes on the incursion and looks over our samples.
    • She also believes it is targeted and intentional, but not the work of the Raven Queen herself.
    • An object of power somewhere in the area is allowing the one responsible to do this, a very powerful artifact.
    • She recommends looking for beetles closer to the inception of the events to lead us to it.
    • It must be located and stopped before the lands can be fixed.
    • She also tells me that she once researched the Rod of Universal Travel, and that we should look for information in a Netheril Tomb or in the shadow of it, suggesting Myth Dranor as one possibility.
  • Great Reader V’ziir-Ag eats one of the corrupted beetles we brought back.
    • He says they are ingeniously designed, and certainly blighted.
    • Confirms the Shadowfell as the source of their corruption and suggests radiant energy to drive them back.
    • He believes a powerful necromancer could wield such corruptive power.