Deliberative

Nat tries to help Remy Dream to his uncle, but finds no target. The next morning, she heads off to school to talk to Professor Wiest. I ask her to take someone with her, but she went alone. Remy heads off at the same time, to talk to Prime Pyrus. Maribeth heads into her Library for another research session, too. When Nat gets back, she reports that Wiest is off her rocker. She thinks we’ll be under her control soon, and pressed Nat for details on our investigation. Remy returned around the same time, and he said Pyrus wants us out from Rictus’ control and free to be full members of mage society. Rictus’ power is gone with his clones. Nat, Klyce, and I spend the rest of our time before the big meeting working with the soup kitchen down in Brooklyn.

Day of, we arrive early to check out the building. Nat convinces Dalish to not share the demon summoning spell, but to demonstrate it instead. She heads off to get blood of a dead man, while the rest of us check out security. We find nothing dangerous, nor any recording orbs. The top levels of the tower are guarded with all kinds of spells to keep non-mages out and to reinforce the building itself. We get ready and plan out who is going to talk at the meeting.

When Nat returns, she tells us about some punk kid mag who murdered a non-mage. She was told there’s not much recourse to punish mages for hurting non-mages. Dalish and Nat suggest finding and having a conversation, or more, with him, but we have no way to do that. Klyce wants to work politically to fix this mess.

So, we move on to the Deliberative and the demon summoning. I ask Nat if she’ll have control of the demon she plans to summong, and she’s not entirely sure. She and Dalish consult about lesser and greater demons and circles and things. It’s all very confusing, but apparently a big one is easier than bunch of smaller ones. They decide to only keep it around a quick moment of shock factor.

As mages begin to arrive, Nat tosses up a telepathic bond, and we spread out. The room is full up by quarter til, except for the Primes. They arrive one by one. Rictus first, then Prime Enchanter Trask, then Prime Transmuter, then Alleria. Primes Pyrus and Hadreas appear on their thrones in projected forms. Rictus calls the meeting to order. Then they go over general orders of business: delegating funding, authorizations, supplies, and writes of survey. Then there are three addenda to the penal code.

The first is: Grand Theft Mana/Mana Smuggling/Non-Mage Possession with a penalty of four years in the mines. Klyce weighs in about making it a large amount of mana, but I lost the thread, and I’m not sure if they actually listened. It passed, though.

The second is: Felonious assault of a mage by a non-mage. Remy steps forward to discuss the civil unrest and how this could make it worse if it is not fair punishment. He suggests to do otherwise would make us slavers as bad as we claim they were. There is pushback, so Remy suggests they specify assault types so that a simple shove doesn’t equate to murder. This all causes them to decide that lesser assault would get 6 months, medium gets five years, and high levels of assault get ten. We object, but it passes handily.

The third was on seditious speech and rioting earning six months in the mines. This leads to a very heated debate on free speech, slavery, and making matters worse. Remy and Dalish try to make them see reason. That this kind of stringent control will cause open revolt, and makes us no better than the people over in Europe enslaving mages. We should be better than those we overthrew. Nat even steps in to remind them that non-mages are useful members of our society with ideas and worth, and that we need to foster mutual respect. Dalish reminds them that even the shortest sentence in th mines can be a death sentence. They try to say that 10% of the miners become immune and live indefinitely once they absorb enough mana. That isn’t a human, Remy retorts, but a husk. Then it turns into a debate on mana needs and resources and how to safely mine it. Undead being seen as not any better, and technology so far, not viable. It’s the same arguments as we have. The vote comes to a near tie, and the Primes table this addendum until the next Deliberative.

Next, Rictus calls Dalish forward to give his report on the other worlds. Nat and Klyce step forward with him, so Nat can summon a Balgura. She has it introduce it self. I think it said it’s name was Chup? I don’t know, because then she made it go away again without any trouble. Dalish then goes on about the Abyss and the Hells, and all the boring stuff he learned while he was down there with Maribeth. Then he talks about the fae a little bit, empasizing that they are sentient magical beings. The mages have a lot of questions, mostly about how to get there, and how to make deals or summon the devils. But Dalish manages to settle them to ask more afterwards.

Then the Machines are brought up. They’d been mentioned a few times already, but now the discussion is to be had. The Utopians spead of the human cost to the mines, when we have the solution of unending mana with the machines. They need to be kept away from population centers and made safer, but they think it’s high time to make them and make them bigger. Remy steps forward to speak, and tells them the truth about the machines, sort of. He lets them know how they work, by summoning those magical, sentient creatures from the fae world, and mass murdering them for their magic. It is genocide, he tells them (not that the mages shy from that, just look out west). He then side steps a little, and says that the fae themselves caused the explosions out of anger at what we were doing with the machines, and that using them again will bring war. There are a few more questions about the difference between demons and fae, and a committee is formed to research the viability of making a demon version of The Machine. Dalish also points out that even if they use the Machines, it is not an infinite supply, like the Utopian speaker said. Before thought goes too far down that road, the Primes table this discussion, too.

Klyce then asks if he can speak and is granted leave. He brins up the One God Church, and the possible revolt against mages being fermented there. He says that punishing them will only create martyrs to their cause. He calls out that all wealth has been flowing to the petals and the city is is being drained. He warns of an open revolt, and the cost of victory. Instead, he recommends a committee to invest in and beautify the city. To offer entreprenuial loans and create businesses. Prevention, not punishment. He even offers to lead the committee, and after a little pushback, it passes on a provisional basis.

Then come the elections. Prime Evoker is first, and Hadreas gives a speech on the late Prime Wiest. Then Profesor Diedre Wiest steps forward: You all know who I am, I put forward my name and if anyone cares to challenge, I will Certimum you and burn you to ash! So, she’s going to win, as no one dared step forward after that. Hadreas then moves on to speak of the late Etherion. We still need to talk to Rictus about the voice. Two people step forward for the Prime Conjuration seat: Othar Pendleton and Satiel, Rictus’ old apprentice. They give short speeches. He is a long standing supporter of the mageocracy, believes his abilities are without peer and could bring stability. She says that her new voice is needed to move forward instead of stagnating with the old ways. Voting will occur in one month, at a more simple meeting, instead of a full deliberative.

Prime Pyrus then stands to bring forward another topic of discussion. He asks our entire group to come forward. He tells the assemblage that we are all serving a harsh punishment for a secret crime, for a term of no less than two years. He finds this highly unusual, and in light of our service to the mageocracy, he finds our continued forced service to be unacceptable. He tells the crowd that we were so sentenced for our rescue of Philomena and her family, while ruffling a few Italian feathers. He suggests that our distinguished military service should be taken into account, and that we should be resolved of our crime. And he would like it seen done tonight. Discussion erupts at this pronouncement, and goes on for twenty minutes.

Three options come out of this discussion. One – Rictus suggest we stay in the military in perpetuity. Two – see us all released as full adults with full rights and responsibilities. Three – release us from punishment and return us to school and childhood status. Nat tells us that this is the decision that causes the effects she has seen. We are allowed to give our opinion, so we have a quick discussion. We decide that we’d like to be adults, but we’ll go back to school if necessary, but we’re tired of the military service. Klyce tries to volunteer to continue the punishment all on himself, but we’re not going to let him take it all by himself.

Klyce and Remy step forward to speak for us. Klyce starts: We have tried to serve this nation, and have avoided apocolypses on several occassions. We will continue to serve the nation. My actions were my responsibility, my friends were merely helping. The one I love was in danger. We have these power and I could not stand idly by. Think on your own loved ones. Remy picks up the ball: We have formed tight bonds akin to family. We would live with any of these options. The idea of school is a fantasy after the life we have lived. We have gotten used to being adults and citizens. But we would appreciate not being in forced service. Some may choose to continue it, but others have dreams and goals. Allow us to pursue these goals, free of this punishment.

As the vote proceeds, Nat closes her eyes and concentrates. Rictus becomes increasingly upset, and tries to call a veto when option two wins. He calls the Primes together in private conference, for a low, heated discussion. Pyrus announces that the motion passes, but we are to be allowed to also return to finish our education the following year, should we choose to. Then the Deliberative is called to a close.

Official Mage Detective Squad

Maribeth doesn’t get up the next morning, so I head down to breakfast without her. We’re all intent on getting back to our studies, hoping Philomena doesn’t get pissed off and send us all chasing down murderous fae again for a little while, at least. When a messanger comes in, we all groan softly into our eggs. He hands us all letterss from the Prime Council. stating that there will be a Deliberative in three weeks, and all adult mages, and ourselves, are encouraged to attend. Oh boy, what did we do now? Just stopped a murderous cult and all, surely they’ll want to punish us for that, too.

However, this does give us an excuse to study for three weeks, uninterupted… hopefully. Remy sets off to retrieve Maribeth’s sickle from the police, but when he returns, she has come down to lunch with it in hand. Dalish begins deciphering the spell book he stole, sorting out the spells and noting a lot of research on free-willed undead. Gerhardt, Dalish, and I all work on our alchemy lessons. Turns out potion making is trickier than it looks. In my spare time, I do manage to help Nat get started learning Braille. Remy spends his time working on his blade spell, and Maribeth spends an unnerving amount of time with her sickle.

The three weeks fly by in our rush to learn all the things before they send us off to fight a war none of us are sure is justified. Nevertheless, the Petals are even more beautiful than the last time we visited, despite the explosion last semester, the air is simply teeming with mana. We head right for the the Tower of Justice for the Deliberative.

The Primes sit at the head of the room, on … well, thrones, if I’m honest. So much for getting rid of royalty. Hadrius, Whist, Aleria, Namera, Gerrald, Jor, Rictus, and Etherion all preside high over this gathering of around 150 mages. We are directed to sit in the front row of the bowl-shaped auditorium.

Hadrius begins the gathering, asking Whist to report on the “War of Extermination.” We all exchange glances at this terminology, although none of us are truly surprised. Whist reports that the conflict goes well, with minimal non-mage losses. He states that most tribes have chosen relocation out by the Rockies. A total of 500,000 natives will be relocated at recent count. Much land has been freed up for the prospecting of mana, and the incoming mana is forecasted to quadruple in the next five years. He predicts that the war will wrap up in the next year, so there is no need for further conscription.

Hadrius accepts this report and calls for a motion to clarify the status of students with unfinished schooling. He believes that educational requirements should not be waived, for reasons of societal and mage safety. He proposes that students be recognized as adults, but still be required to complete their studies as time allows. This motion passes, and we all whisper welcomes to adulthood to each other.

Rictus speaks next, asking the group of us to approach. He notes that our group, just now confirmed as adults, have been taking on investigations throughout the city, and that our talents outstrip that of many graduates. He mentions us involving ourselves in classified matters, and our recent clearing of all charges in those matters. He extolls our taking of direct action to safegard the city, and motions that we be recognized and rewarded for our actions. His glare around the room squashes any objections before they can even begin, and he declares the motion has passed. He then moves that we be given official authority to deal with such matters.

The room erupts in objections, similar to ones we have voiced among ourselves. We are just kids. These threats shouldn’t be our responsibility. And there are calls for more information about these classified threats. Rictus, however, stands strong, and refuses to speak about it. I stop listening for awhile, until Remy steps forward.

He says we were children, but the things we have done and the things we have faced have forced us all to grow. Then he goes on a bit about responsibility, ending with his acceptance of the responsibility. Several others nod in agreement. Ugh! Guys! This is our chance to get out of it, but no, everyone wants to be responsible and adult. I just want to be a kid again. Not that that’s really possible, but a girl can dream, can’t she?

The vote passes, barely. Rictus tells us that we will be given offices and a case tomorrow. We sit down again and listen as mages complain about mana supplies and the state of things. The Primes insist that the end of the war will solve these probems. They beg just a little more patience. At some point I hear Rictus say that some day, man could be transcended, and I do Not look up at him.

After the meeting breaks up, the man who showed us to our seats, Brook, takes us down to the 7th floor to a cramped corner office in the Bureau of Investigations. We have desks and empty filing cabinets, and Dalish immediately starts creating paperwork to fill them. Brook tells us that we’ll also be getting accommodations in the next day or so. We let Dalish write for a little while, but then go back to the school to gather our things and sleep one last time there. The rest also fill up their phials with mana, just in case.

When we return to our office, Brook gives us the address to our new accommodations, and each a key. He says there is no compensation for our work, but we will have acess to 500 motes of mana a month. An expense report is required detailing how it is spent. Dalish says he’ll take care of it. We are also given a case file of a strang phenomena in Brooklyn. There is an impermeable, half mile radius dome that showed up over a month ago. In the last few days, something about it has changed. Our immediate attention has been requested. Before we head out, the New Gnosis Chronicle arrives, and we are front page news. Our story, along with our full names. We are declared Heroes of the City. Kings of New Gnosis!

We decide to head to our place to drop of our things before heading out on mission. It is a beautiful skyscraper, with twists as it rising far into the air. There are floating pools and balconies. It’s the most lavish thing I have ever seen. We go inside, but our address is in the basement. What should we expect, right? But the number of addresses in the basement is crazy! When we put our key in one of the basement doors, we step right into a mansion! Some one says something about a guy named Mordenkeinen and that we can design the whole thing exactly how we want. How cool is that! And there are ghostly servants, and all the food we could ever eat! This is the best place ever! We all jabber about everything we want to include for a while. Bedrooms, Library, Labratory, Workout Space, a Lounge. So many cool things we could do with this.

Eventually, we remember we have a job to do, and head out to check out this dome. We see nothing until we’re right up on it. Sure enough, it’s a huge dome, cutting right through buildings and streets, right in the middle of the city. It’s dark gray and glassy, and it looks like the inside is chock full of … things. As we glance around, we notice occasional people walking toward it, but then getting distracted and turning away. Magic is great.

As we walk along the edge, we meet a man with cannon. A huge, bus-sized cannon. He tells us that te dome is over his mana refinery, and he’s the Chief Artificer there, name of Brandon Truxon. He’s been trying to crack his way in and has noticed a white flash every thirty seconds or so for the last two days. He thinks the insides are messing with time because things inside the barrier seemed to grow at a fantastic rate after it went up. He says he’s been measuring the energy coming off it, and at the flashes, there is a low ebb. He thinks that if something traveled fast enough, it could get through at those times. He looks over us all, and says he could shoot us through, if we’re here to fix things. What? Whoa… hang on a minute… um… we just got here. He shoots an empty capsule at the barrier to prove his point, and it disappears. We can’t see it on the other side.

We quickly leave him behind to go have a look all the way around the dome for someone, anyone else who might have information. Around a ways, we find a woman painting the dome on a canvas. She talks about the variations and the standard occilations on a sine wave? I don’t know, but her grandmother is inside, along with hundreds of other people. So she’ll keep studying until she figures it out.

There’s a white-robed newt of a man on the other side, reading a book. He is very rude and refuses to tell us anything, so we end up right back with Brandon. We leave Nat on the outside, in case anything happens, maybe she’ll know, and climb into another capsule. Brandon rigs up some seats and harnesses for us, and soon we explode.

There is nothingness. And then an old woman, holding a wand and a book, who turns to look at us. “Find me.” Then blackness.

We wake, lying face-down in mossy dirt. It’s like a jungle took over the city. The barrier is behind us, and we can see the silhouette of the cannon outside. Everything looks old. A little way away there is large creature wearing a constable uniform. He’s near on eight feet tall, with green skin. And he speaks English. He asks who we are and where we come from. No one is supposed to be able to get in, he tells us. He wants us to come down to the precinct to wait for the chief. Having no idea what else to do, we go. His name is Officer Cross, and that’s the only question he’ll answer.

As we walk, we see other people, some that look like us, but thinner, and with pointy ears. When we get back to the station, there’s a short, stocky women in a cell. Cross tells us to wait, and he’ll go find the chief. There are no other officers here, so we try talking to the woman. She calls us goblins, but then becomes terrified when we say we came through the bubble. The whole building is rundown, and Dalish says everything radiats fae magic. Remy looks around for papers or books, but everything is locked up tight.

We hear gunfire outside and Remy goes to look. He calls Gerhardt to come outside and help, and then runs off. Dalish and Gerhardt go to the fallen man, to drag him inside. Cross catches them and grows angry at them for not staying put. He locks us all in the cell and goes charging off after Remy. There is a huge booming noise and an opening appears in the back wall of the jail. The woman kicks herself a bigger hole and takes off, but the rest of us just wait. Cross eventually bring Remy and another guy back to the jail, they both look a bit worse for wear. Cross heads out to look for the Chief again, and more explosions rock around us as we wait.

A bell chimes the noon hour. The ground begins to rumble. The building begins to crumble. We fall, and are crushed. Then Nothingness. The old woman is there again. “You’ll have to do better than that.”

We wake, face-down in mossy dirt.