Report 13: Bookwyrm’s Request

The Book That Wouldn’t Open

  • First Reader Bookwyrm brought me a while marble and blue leather bound book that he has been unable to open and asked me to look into it.
  • Mr. Trisfir and I attempt to Identify the book, but only find that the lock itself is an incredibly intricate abjurative spellworking which is keeping the book closed.
  • It also seems to be keeping something locked away inside the book.
  • There is no key or command word that we can decipher, but some process by which the book may be opened.
  • We request a scroll of Legend Lore from the bindery to learn more about it.
  • It is called Zikran’s Zephyrean Tome.
  • In researching Zikran, we discover he is a recent elementalist interested in giants and the elemental planes, especially cloud giants and their flying castles.
  • This book is a traveling tome, a spellbook, so perhaps leaving the library might help us learn more, away from the wards.

Gazreazam

  • As we fly out on the magic carpet, I keep detect magic up to watch the book.
  • Magic begins to build and the title appears on the cover, before a burst of energy bursts the padlock apart and the book open.
  • A purplish gas emits forth, followed by the body of a man made of gas and sparkles, or rather a Djinn.
  • He introduces himself as Gazreazam and says he was enslaved by Zikran and trapped in that book.
  • Zikran must still be alive, as the spell has not broken, so he asks us to help free him.
  • He gives us a description of a cave down along the Sword Coast where he had last been with Zikran. Mr. Darkfoot believes it to be south of Baldur’s Gate.
  • We discuss what to do back inside the Library, where the book slams shut and locks again.
  • Questdrone says their are universal laws which must not be broken and a prohibition against slavery is one of them. I wonder if this is somehow different from a wizard’s familiar, but no one really wants to have that conversation.
  • I message the First Reader, and he agrees we should work to set the Djinn free.
  • Most of the book itself is about trapping Djinn and Gazreazam’s behavior.

Zikran’s Cave

  • It takes us a couple of days to get down to the coral reef Gazreazam mentioned as a landmark for the wizard’s cave.
  • Ms. Lendiel and Mr. Darkfoot fly out to the reef, to look back at the coast for the cave.
  • It is underwater for the most part, so we work out safe ways for us all to get down there at low tide
  • The first things we find are a couple dead half elves with deep claw wounds, healing potions undrunk. Killed too quickly, and by a dragon from the looks of it.
  • Gazreazam never saw a dragon with the wizard.
  • The next room has destroyed furniture, but intact books and scrolls.
  • Music begins to play from somewhere, and as we begin to look around, a voice rings out from beyond a doorway.
  • “Who dares entreat upon my lair? Present yourselves so you may be judged.”
  • In the next room, a laboratory with a stone dais, holding a horde of wealth and a huge, bronze dragon.
  • He introduces himself as Zelapharn, and after being convinced that we are merely here looking for Zikran, makes us promise to tell no one.
  • He does allow us to investigate for traces of Zikran.
  • The books in the first room are ship logs and navigation charts, his collection.
  • In the lab, we find Zikran’s things – a journal, a map of the Cloudpeak mountains with an area marked near an old giant’s castle.
  • We also find schematics for an elemental air cannon.
  • We thank Zelapharn and give him a gem for his horde before taking our leave.

Castle in the Mountain Valley

  • Horses secured in the foothills, we trek up the mountains through an unnatural storm.
  • Mr. Trisfir keeps me from falling to my death, but I really need to research a sheltering spell.
  • We are woken in the middle of the night by a pack of shapeshifters that followed Questdrone back from scouting.
  • Their leader, once dispatched, is found to have a large, intricate transmogrification tattoo on his back. I copied it down to take home with us.
  • Their lair has a number of corpses of unwary travelers and a handful of useful items they must have scavenged. I now own a lamp that will float around with me when I need it.
  • Another day on, we find a giant castle in a cleft where the storm calms significantly.
  • The castle appears quite ruined, especially in the higher levels, as though it crashed here.