The Scarecrow King

Fires have started around town. 4 specific places.  A couple guards peel off. Barty goes to distract the guards We sneak in and lock the door behind us. Barty ghosts in. Then quietly attack the four scarecrows inside. We eat spme berries and Barty dispels the ward on the trapdoor..

We head down the trap door. Down spiral stone stairs intina catacombs. North chanting,  east combat, west nothing. We head towards the green lit chanting. Finding a guard post. We blow them up. Then Anwin shoots the scarecrow down.

Onward. To a large vaulted chamber with pointy alcoves. Cultists carry materials morth. 4 Scarecrows guard them. Battle signs to the east. Green ritual chamber to the north.  We join battle.

We head forward, berries in hand. Another large room, filled with bodies of dead cultists. And a staircase down, where the glow comes from. Briar found a box in a pillar. Barty dispels the trap. A small black iron hourglass flowing upwards. Briar takes it more more cantripping, and my potion for recovery. 

A tattered priest with burning eyes and eight skeletons come up behind us. Acolyte Mordin. They are sweeping up here and will join us below.

We head down another spiral staircase. Death rites on the walls and pulsing green light from below. Chanting and light from the left. Quiet from the right. Eye goes right. We go left to a semi-circular antechamber with four pillars, with cultists kneeling in prayer. Grren seeps through the far door, which is guarded by a cultist who appears to be Corvus, wearing the black armor of a knight, and four massive scarecrows. We take them all down. I am a tired, injured, wolf by the end.

Massive cathedral room. Glowing green throne. 13 villagers around it glazed and chanting. Lord Blackbriar on the throne with the shadowy Pumpkin King above him.  6 scarecrows behind the cultists.  We bomb Corvus. The scarecrows bomb us to death (Barty, Briar, and me).  Arwin knocks out more of the cultists and Lord Blackbriar kills himself to complete the ritual. The Scarecrow King manifests into the world.

The lich queen enters with her horde and raises the dead to fight again. We rejoin the fight. His throne is destroyed and he is banished back to the netherworld. The scarecrows melt to the floor. The “volunteers” are alive but unconscious. 

The lich queen is satisfied with us kerping our word. She didn’t intend to give us unlife. Grats on your unlife. They will be taking back the temple ward of the city. We cannot attack her. We are bound to the goddess of death. We may leave, but are welcome in her ward. 

We gather up Rico and the survivors. Heading back out into the city through the undead army. The city awakes in confusion and horror. The Lord is disgraced. The rogue guild gains political power. 

We are given a writ of nobility and a manor on the edge of town. Time passes, the Sycthe has half the power in the city. The cult is scattered. The city negotiates with the Lady Templar Lich. 

In the spring, we receive a message. The goblins – the barrow collapsed. Large things moving in the darkness below. 

In Which Zero is Cremated Alive

Description:

A note was later added that this next entry was six months after the last. The intervening entries have not been found, but reports show Zero was active in Sigil during this time, repeatedly dying and returning to life in spectacular and mostly magical ways.

Here, she has awakened on an autopsy table, and is greeted by a skull and, one would guess, an awful miasma of smells. She learns that people are dying and then waking up, and this is making people angry. A flying cat returns her red marble to her, fantastical you say? She was often seen in the company of one Cordon the merchant who had such a flying cat he called Chroma.

It appears that next, she and others she awoke with, for surely at least Cordon was there, and given records of the time, probably an entire group of characters who had been gallivanting around the city together, decided to sneak through the darkened mortuary. If you thought the cat a delusion, she next appears to have witness skeletons and ghosts having a puppet show. I only report what I see in her drawings, you should see her paintings.

It appears they may have next encountered a Duskman and a flesh golem in another room. He, very likely, objected to their attempts to leave and looks to have called a couple minotaur skeletons to help dissuade them. Though it looks like they found a doorway out, and a zombie manning at least one side of the hallway. It looks, however, as though Zero may have perished once again in a horrific fire. Perhaps an incinerator, instead of getting out of the Mortuary that time.

Wyrms and Worms

Red blasts light out from his flaming sword, and it makes the shadows made. A bunch of shadows, four shadowy dogs, and even a shadowing dragon all come out of the dark to attack us. Well, mostly Red. The dragon is really mad, and it kills all the dogs to try and get Red. But it got the Big Guy instead. We killed it, though, the awful thing.

Nevi and Mary Mouse start cutting it up and Sam starts to pray, or meditate, or something. She mutters to herself, and I swear she’s talking to her Daddy. When she gets back up again, she confirms that. Says her Daddy can fix the Big Guy, for a price. We have to dedicate the Mummy Lord’s death to her Daddy and give him some of its treasure. Her Daddy is some sort of worm that will destroy everything, which seems bad, but Red says that’s a long time from now. I don’t understand if we have to kill the Mummy first, or after he fixes him, but everybody agrees we will. Sam starts praying again, and snakes show up all over the Big Guy’s body and it’s all weird, but eventually, he gets up again. He seems alright, so we move on. Maybe we should have asked for Orange back, too.

There are lots more doors and traps and hallways. One room has a treasure in the middle that makes Red try to kill Nevi, but Sam fixes him before I have to knock him out. Eventually, we run out of places to go and it takes a little bit to find the hidden door.

This room smells awful and is full of corpses. We slip in, and try to find a door, but seven of the corpses stand up and attack us. They spit worms at us! Zombie worms! They are so gross, we spend as much time smashing the worms as we do the zombies, but we get rid of both. Of course we then run into a Pink Toad that turns into a deathly dog when we shoot it, so we have to put that down, too. More rooms and locked doors. Will we ever get out of here?