The scarecrow man ran off into the mirrors. So, this isn’t over. So, maybe we check back on Crossfen? We rest. Barty puts on the mask.
In the morning, I create 7 Elderberries for the day. The carnival is gone, pumpkins melted. Sergeant Broadback gives us a letter from Millbrook.
Hedgewitch Brialla. Reapers of the harvest. Worst is yet to come. Surge of power to the Northeast. Blighted Barrow at Thornwood Reach. Ruined shrine is pulsing, as are others. Synchronizing. A pattern across the land. Destroy whatever is awakening. Or all seven shrines will awaken. Three days until Equinox. It is two days away.
The sergeant has horses and supplies for us. Rico has found god, and borrows Shai’s shield. Father Dunley says the shadow self of Mabon was entombed there. So may be fighting undead. He consecrates our weapons and says a prayer to prevent others from raising us as undead.
We gather us our things to go. Pip and Nettle find us. He has lived up there. It’s like a maze. The mushrooms and elderberry plants are your guide. They don’t grow on corrupted ground. He gives us his lucky 🎲 There are Goblins, too, but they aren’t all bad.
We head out into an autumn wood. It is a quiet ride until late afternoon. A group of farmers coming down the road toward us: an older woman and 6 teenagers, moving quickly. She’s a bit nervous and humble, with a bit of blood on her shawl. Thornvale was attacked last night by scarecrows and dead things. Her husband stayed to fight while they escaped. A big creature made of corpses and farm equipment. We wish her safety and ride on.
At the forest edge, we camp instead of going to the town. Barty summons the Goodman. I summon Hawkeye for a couple hours. We rest for the night.
In the morning, I make some more berries. And Hawkeye joins us for the morning. We head into the woods. As Barty summons a demon. Rico leads us forward, then in circles to a swampy area of brackish water and miss. We get ambushed by 3 trolls.
One drags me into the water. I fail to escape. Eladin tries to come save me. I turn into a crocodile. Bite him and drag him out of the water. Bite him a few more times until the undead guy burns him. They put the others down, and burn them, and Barty and I loot the bog. We find a flask.
Heading back up. Briar takes the flask. And the lead. We head deeper into the forest. The Goblins find us. We explain and they don’t like Barty. But take us to their village.
A clearing of salvage house and fencing. Hanging heads, spoiled food, and a banner of black mushroom. Their warscarred chief, Scarrow with a skull necklace of prayers comes out to greet us. Extorting us for money or shinies. Briar makes them a pile of weapons.
And gives them her magic gambeson. Other people pay. Rico is cheap, so it takes longer.
The goblin chief points out we don’t know what we are doing. Offers us a map, and we can pay for more information. Briar gives him her necklace. He will send Murg with us. To scout and explain.
Murg leads the way. Burrow has three entrances. Main – bad. Water. Secret entrance. They’ve raided before. Plant and undead monsters. Lots of trolls in the forest.
Late that night. We arrive. He points out the entrances. Then waits to see if we live. Its a fifty foot hill. The closure shattered. Dozens of screaming faced pumpkins. Old bones scattered.
We go sneak to the side to look at the secret entrance. Eladin can probably get in, but if the tunnel narrows, its a problem. Lots of drag marks near the main entrance.
We decide to try the secret entrance. Eladin takes last position as we head inside. We tunnel rat down the hole. To a partial collapse. Briar summons up supports for the tunnel. The front folk move dirt. There is a hole above up through a hole. We go up.
Room has 4 Alcoves with 3 sealed sarcophagus, and 1 open and empty which we come up through. Green brazier in the center pits off now heat. Barty starts opening sarcophagus. Steals a longsword from one. Takes bone dust from the second. A skeleton stands from the third, eye burning blue. Speak your true purpose or face retribution. We explain we are here to stop the evil occuring. He asks for an oath. We all swear.
We head out the east door. Long, cold pillared corridor, filled with shadows and whispers. Arwin steps in to check for traps and four wraiths step out of the shadows. Barty goes ghosts and attacks. Arwin joins him. Eladin swings the new sword. The wraiths fade.
We continue on and through the door. To a octagonal spiral room. Wall covered in sadhe runes. The four doors with seasonal runes, with a book in the center with druidic runes. Four seasons guard the Reapers Rest. Claim the season’s crowns to reach the heart. I point them to the spring door.
A riot of reaching vines, hungery flowers, pollen, and wet earth. A corrupted dryad stands in the center of the room. Eladin and I rush in to attack, avoiding vines and flowers. Bronze crown of flowers, is put on top of my head. Staff of thornwhip is picked up by Briar.
We head for summer next. Blasting heat, cracked hot stone, living fire in the center, burning braziers. Fire does not seem tasty. Rico takes it out. Firey crown drops to the floor beside a firey gem.
Autumn door. Sheaves of wheat, corrupted pumpkins, dead leeaves, altar surrounded by scarecrows and one big giant one with crown. The leaves tangle me up. Spores surround Eladin. The scarecrows attack, and a horde of pumpkin creepers. Eladin puts him down. A harvest crown, a scythe, and healing scroll. Arwin wears the crown.
We heal a bit and head to winter. It is freezing here, a creature of glacial cold stands at the far end. Of a throne room. Eladin and Rico rush in to attack. We take him down. Silver snowflake crown, greathammer, and cloak of frostward. Briar wears the item, Eladin takes the hammer.
The crown wearers touch the pedastal. Nothing, we put the all crowns on the pedastal. They light up and glow. The pages flip. A dire warning of what is below. The Harvest Crown: +2 saves, plant talk, spells.
We decide to rest here for the night. I spend breakfast making elderberries. Folks have a berry breakfast, and i oass the rest out to folks. Barty gets another demon out.
We take the stairs down into the earth, sadhe runes flare, covering the walls. A presence waiting, watching, grinding below. The runes flare and the crown flashes in response. A huge chamber full of roots pulsing with green lights. Creating a massive cage in the center with a spectral figure. The creature of farm equipment below it.
Soft golden light, man with a scythe, terrible and beautiful. Warns us to leave. The thresser starts up slowly. Eladin says vulnerable to fire. Arwin confirms the being is who he says. Briar casts haste and battle is joined. Arwin dispels the roots off the cage and opens the door for Mabon. Who steps out and bless us all. We all lay into the Thresser. The corpses pop out and start attacking. The shredder is shredded. It spins and screams. The King Comes, the Harvest is eternal. Explodes.
Silence. Mabon at giant size. It is done. It was coordinating the shrines. You have boight time. But my shadow still lives. As long as he lives, he will push the harvest. Roaringhad. Roaringhad. He fades, dropping his sickle. Even shadows can be harvested.
We are champions of the priper cycle. Remember him as one who wanted to right a mistake. 3 gems from the Thresser. We loot the room and head upstairs and out. It is no longer festering. The morning light reveals a clear day and the trees no longer twisted.
Chief Scarrow and tribe are waiting. Not bad. They guide us back through the woods. And give us friends tokens. A large crow lands, dropping a letter, sealed with black wax and a crow.
Reapers. Word reached us. Felt the network shudder. Lord Blackbriar taking control. The throne is nearly done. 13 volunteer. A masquerade to distract the noble. The throne in the sewer below.
– A Friend in Shadow
With a map of Roaringhaad
Symbol of the Scythe Thieves guild
There is a green glow coming from the old ward. Crows circling unnaturally above. We head into town to get a hotel room. We head to Wicklow’s Inn. I share a room with Briar.
In the morning, some go shopping, some go skulling. Lots of people going into the temple ward’s graveyard. They are heading into a mausoleum.
I’m looking for potions with Arwin. They aren’t here in the market ward. We go to catch up with Eladin.
The rogues can get us into the masque. To help expose Lord Blackbriar. Ugh
We three head to the Wytch Market. The boys buy a belt and cloak, and I get a bunch of potions.
The skulking crew get a note and head to the Sly Weasel Tavern. Run by an older Pecklyn. They chat with her. Tells that the chair is accessed through the mausoleum. “Warehouse at the end of Bailey street on the corner at the end of the street.” The masquerade – safest place in town. No magic allowed. They do a little shopping.
We all gather up at the inn.
Packages with disguises and costumes to Lord Blackbriar’s Masquerade.
The skulkers want us all to go a warehouse on Bailey Street. Barty pouts at having to take off the shiny clothes, but we jead out.
Newly boarded up, but ancient foundations. Slight green light coming out. At least 6 patroling guards. Barty conjures up an eye, but it cannot get inside, but finds a place to peek in on the roof. Empty except a ritual circle around a trapdoor.
We try to figure out a way in. Barty will distract and then come join us. We send his eye into the sewer to look for a way into the building. There is a wall in the way. Barty shadowsteps down there. Is greeted by short a ratman. There’s a lot of bad down here. Lots of stickmen in there. They walled it in there. Skekhag folk are already moving against him. He has his own cult. Can show us the temple. Undead folk?
We get back down to Whisker Tetch. Who i give the foxglove potion to, so he’ll take is to the temple. It is is an Extremely complicated maze. The sewers change at the edge of the temple area. The dead guy in charge is in there. Most of the undead are mindless.
Barty embraces undeath and heads inside alone. A wight takes him to speak to a lich. Templar Lord Selessa. Corvus is different now. He invites them along to the warehouse attack. She requests the lifting the wards on the Blackbriar manor. Thst are fueled by the faith of the citizens of the city. Break them and then they will march.
Briar and I discuss the danger of him negotiating on our behalf. Then discuss the masque and that our dispelling might be helpful.
We try to sort out out plans. Party, thieving, ward destruction, delivery, and then mausoleum.
We clean up, dress up, and show up, slightly late, in pairs. Eladin and I have a little trouble, and have to bribe the guard. The others make it in no problems.
Dancing, talking, music and champagne. Lord Blackbriar, corpulant man in purple, with rings on every finger on a dias at the far end, laughing too loud and long. Arwinnand Briar start dancing. A few dozen folks are here. Grand staircases to one side. Servants coming in and out through the dining hall to the other side. Six enchanted guards spread out around the room. Harvest decor, but also four big scarecrow men and lots of pumpkins around the room. Magic is majorly suppressed here.
We wander and mingle among the nobles. They speak of trade and flowers and construction. A little bit of gossip about Blackbriar being odd lately. The captain speaks of the guard schedules. There’s a locked study upstairs. The lord has the key.
We will send Arwin, Briar, and Rico up to the study via the servant quarters. Eladin and I will distract servants. Barty will stay in the ballroom.
We harange the servants about allergies and beers.
The others sneak in. And get stymied over a key. But Briar gets them upstairs with excessive flirting. Arwin picks the lock and gets himself and Rico inside. He starts picking drawer locks. Finding all the ledgers in the center drawer. Then notices an alarm he tripped. A huge man comes stomping up, grabs Briar, and tosses her into the study with the others. Grackle. They convince him it’s a sex thing. Then follow through until he falls asleep. Briar finds a safe behind the painting. Arwin finds a second set of legders in the desk, and a signet ring and deeds in the safe. Rico finds a pipe tobacco box with a small metal rod, humming with magic. The focal point of the wards. Then they come back downstairs. We all make excuses to leave.
Get back to our inn, ditch disguises. Briar and Rico go to drop off the ledgers. The rest of us break the wards, then head for the warehouse. We all gather up.