Into The Nest

Brack fell to the ground, blood gushing from his neck, and I ran up to Spare him from Dying. Remy starts shooting at something above my head and I duck to cover Brack’s body. Next thing I know, I’m getting stabbed, too, and there are crossbow bolts coming out of windows around us. Klyce runs up beside me and chokes out a guy that I didn’t even see, and Remy keeps shooting. Glancing up, I see a ghostly shadow leaving the body in front of me, and I scramble back, but it flees. I join the fray, Catapulting some rocks up at the men in the windows, but every time one falls, a grey shadow flees the scene. Nat manages to get a Mindspike on one before it gets too far, just as the battle ends.

Gerhardt patches me up, and then wakes Brack up. He has had enough of our dangerous life, and heads back to his shadowy one. Nat quickly searches the dead, they still look slippery, like all those years ago in the Bronx sewers. They have no identifying features, no prints, no blemishes, nothing, except a brand at the base of their neck from the Mageocracy. Assassins! What? Why? I, self-consciously, check the back of my neck, but there’s no sudden appearance of a brand there, thank the Dawnmother.

We chase after the spiked shadow demon, all the way down to Little Italy. It is about 150 feet below us, so we head back into the familiar sewers of New Gnosis. This is nowhere near the location of the Nest, but we have to check it out. When we finally get close, it appears to be a Magia hideout. No! Nonono! We do not have time for That entanglement. So, we head back up and out. Once outside, Nat does sit down to take a look inside, but only finds an old dusty room.

We head off to find a map and do some triangulation of all the abduction sites. They find a spot in Brooklyn, near some dockside warehouses, and about 200 feet downward. Okay, I can do this. I know where we’re going, I have some demon bones and the cultist’s necklace. I gather everyone around me, and close my eyes. Transportation magic hurts a heck of a lot more than I thought it would. Getting shot didn’t even hurt that much. I hold on tight to the lightning, and we make it through to the ritual room Nat has described to us several times.

There are footsteps in the hall outside, and the girls hide behind the altar, while the boys stand to meet whoever comes. Two robed figures carrying torches enter. Someone says, We just want to talk, but they start shouting instead. We’ve been found! To Arms! Bullets and spells begin flying, as they summon two bone devils to help. I manage to get a Storm Sphere off, thanks to some countering of a countr by Remy. The room fills with spells, bullets, claws, and lightning.

One of the men disappears, and Remy starts shooting down the hall. Dalish flies after the invisible man, but he gets attacked by a charging man in armor. Once the devils are down, we all move toward the hallway, and eventually take down the fake knight after Gerhardt dispells all his charms. Dalish captures his soul, while Maribeth defaces the symbols around the altar. A wall of fire erupts at the end of the hall, and Remy starts swatting at invisible things all around him.

We all retreat back to the room, while Dalish uses the captured soul to look ahead. There are six mages waiting for us in a room at the far end of the hall. Remy is trapped in a mental prison, and we have to wait a minute for him to be free. The mages do not advance during that minute, so we settle in for a ten minute Prayer of Healing to get people pumped back up a little bit. Dalish is watching them, so they send an Arcane Eye down to watch us, too. Nat puts up a Telepathic Bond so we can communicate more easily, and we make a plan. We’re going to go up to the turn in the hall. Gerhardt is going to cast his Sphere, and we’re going to use it as cover to attack the mages. Klyce will head in and take them on physically, while the rest of us stay back and lob spells.

When we’re all ready, Klyce, still in crocodile form, did I forget to mention that? He’s found a new favorite. Anyway, Klyce, carries Gerhardt and Nat down the hall, with the rest of us following behind. Dalish stays a ways back from the group because he’s keepig an eye on the room still. Before we can get there, they pop out and cast two fireballs on the whole group of us. I fall immediately.

I wake up in a different hallway, in Dalish’s arms. Unconscious girls can’t be choosers, I guess. The group is investigating a set of double doors at the far end of this hall. These doors lead into a mess hall. Remy and Nat head in to check the doors at the far end of this room, and find a kitchen, cold room, and bathroom. Doors on the right side of this room lead to an empty barracks, where we find a couple more phials of mana, as well as some magical items, which we promptly steal: A dagger, a sling, a ring, and a shield. Nat claims the dagger, I claim the sling, Klyce grabs the shield, and we put the ring away until we can identify it.

Heading through the doors on the left side of the mess hall, we find a training room, complete with straw dummies. As Nat and Dalish search around this room, four devils teleport in. Two covered in chains, and two armored females that remind me a little too much of the succcubi. The fight begins, and I pull up my Storm Sphere. One of the ladies doesn’t like this, and immediately puts me down. This time I wake up in the freezer with everyone sitting around identifying the magic items. Except mine. That’s okay though, it’s just a sling.

When we’re ready, we head back through the training room quickly, and Remy can see some extra layers of protect ahead. We pass through them, as though through a veil, and are confronted by ten more mages in the prison wing. Porter is there, and he calls out to Maribeth, as though she was her Grandfather, saying he won’t let him win. We shout back that she’s not Grandfather, we’re here because he’s been kidnapping and murdering people, including our family members. He says that’s Grandfather’s doing, and he can explain everything, but not down here. He’s trying to stop Grandfather summoning the horrible, huge, evil thing.

Then a sword appears through his chest, and Grandfather is standing right behind him, looking like Maribeth. He thanks us for finding this place for him, he was having all sorts of trouble with that. Then a bunch of demons teleport in among us all!

Plantation Attack

Ever paranoid, the boys announce a false plan to the troops, in case the house mages are listening. It involves a suicidal charge up the middle toward the canons, and the soldiers pincering in from the sides. Using fog clouds for cover, at dawn. Once they’re done pontificating for no one’s benefit, we retire for the night and Nat pulls us all into her head.

Klyce wants to go tonight. He wants Dalish, me, and himself to drop down onto the roof for an alpha strike inside the house. The rest should come in through tunnels like our old Sanctum games, and take out the canons and guys with the big guns. Dalish might zombie up some of their soldiers to help. The troops will hang back and do as little as possible from the treeline. Klyce will head inside while Dalish and I help clean up the yard. Then we’ll all meet inside to take down the mage(s)?

We get some rest, though only a couple manage to recover spells by not taking watches. Nat sends in her invisible eye during our watch, but an invisible lady pops out and dispells it. Still before dawn, we start the men marching, and quietly fill them in on their part of staying in the trees as much as possible. We’ll signal if we need them to come in.

Dalish, Klyce, and I part from the group as we get near and fly in an arc way above the house. The diggers get digging and start heading in. Once they are in place, we fly down and then drop onto the roof. Nat says that most of the troops are an illusion, and they set about putting them to sleep. Klyce decides they don’t need our help, and opens a hole in the roof.

We slip inside, and find no one on the top floor. By the time we get downstairs, the others are entering through the front. We start checking the parlor, and a mage pops out of invisibility and paralyzes a bunch of us. Klyce pins him to a wall after getting sliced up pretty badly. Remy shoots him, but he manages to Banish Gerhardt. Then Klyce turns into an octopus, which doesn’t seem to hamper him all that much. This guy starts calling in fireballs and I fall unconscious. By the time I wake up, he’s down.

Nat says she can feel three people within thirty feet of us, and Klyce starts ripping up the floor. Marybeth drops down into the hole, while I look out the door to find two mages in the hallway. I toss a teacup at one of them while shouting for the group, but one sends flying snakes into the room, while the other walls us in with stone. We manage to sleep or kill the snakes, and then I dimension door Dalish and my self into the hallway. Remy had managed to jump through the door before the stone went up, but now he’s lying bleeding on the floor. Klyce opens a hole in the stone and grabs the mage with the gun. The other mage dimension doors himself away. Dalish nearly kills himself transferring life to Remy to bring him back. Marybeth manages to kill the woman under the floor. We take a breath to gather the dead and our men into the courtyard.