Treaties and Shipwrecks

We stopped by Bryn Shander on our way north, and a good thing, too. There were a bunch of goblins at the gate trying to bring a treaty to the Speaker, but the guards wouldn’t let them in. I told the guards we’d take care of them, so they let us all pass. Took them right up to the townhall and went with them into the meeting. These goblins were all really nice, and they want us to come meet their leader. They say he’s partly made of metal. He brought them all out of their caves and they built their very own fortress. They were just about to start trading when Winter hit, and it’s been bad, so he’s trying to fix it with the treaty. The Speaker’s aide hears them out and says they are allowed to stay in town until the Speaker has time to respond. So, Doc and I take them to an inn and we all get drunk. In the morning, we pay for their room and give them food money. We’ll take them home when we get back, to make sure they’re safe.

Some potion buying, a quick stop to tell my Dad all about the dragon, and we’re back at the whale dock. There’s a half-orc there looking confused in robes and symbols of the stupid winter goddess lady. Only, he says he’s not allowed to go to her island, where the frost giants are. Oh cool! We’re going to her island maybe! We can fix everything! He says she was betrayed by the other gods and that’s when she starting throwing this winter fit. He agrees the Winter makes it hard for him to spread her word to the people. Saalym calls her evil, and I explain that means her god doesn’t like her. He says the goddess lady won’t let him help fix things, but that doesn’t stop him from helping us. He knows the book we want and gives Twitch a symbol to help us get into her vault. He says the last page is important. Then he goes away really fast like that bad lady in the basement of that one castle. Twitch says he was a lot more powerful than the bad lady, but it seemed the same to me. I think he’s just impressed with people stronger than him, like that lady who has come with us.

We ring for the nice whale to come, and he agrees to take us out to the island. We fish for him along the way. He even says he’ll stick around a couple days to give us a ride back when we’re done. Such a good whale friend.

Everything is really big here, because giants. I have to be Jinna so we can climb the steps easier, Jinx isn’t quite tall enough. But we get all the way up the cliff and find a flying icy guy who rumbles at us. Twitch has to do a really long spell to be able to understand him. He’s really friendly though and wants to show us a bunch of shipwrecks full of treasure!

I don’t really like the icy water, so I send Doc out to the first one with Twitch. He comes back after talking to some walruses though, and with a potion, too. He seems alright, so I go with them for the rest. The next one has a couple sharks in the hold. They’re really friendly and hungry. Doc gets the chest from the bottom of the boat and we give them some jerky to eat. Twitch doesn’t like them and hits them with a little bit of fire, but we take off before he can kill them. Poor sharks. The chest has lotsa rum n potions n coins. Rums really good. Warmssus rightup.

Next ship is full of creepy dead guys. They just keep coming and coming. It’s so much fun stabbing them until they fall down again! Saalym and Leshy even come to help. There’s some magic stuff in the bottom of this one that Twitch seems to think is important. The next ship is over the water, so we just all go look. There’s an even bigger chest in this one. It’s got lots of money and there’s a magic trident, Twitch calls it.

The next ship is really near the coast, so even Eggy comes out to see. This one has a frost giant skeleton that wakes up and we have to knock it back down. Doc takes his axe. The icy guy says the next one is the newest one, so we keep going.

But we find a dead person first. Frozen in the snow, and an unfriendly weasel, and a really grumpy orb. Twitch calls the orb Professor, and seems to know the dead person. He’s really happy she’s dead. Saalym and Leshy pull the dead lady out of the snow and start trying to help put her to rest, but I guess she doesn’t want to. Twitch starts yelling and firing off magic and there’s a ghost there! She just wants to go find the book, like we do. You gotta let ghosts finish what they started so they can go away. So, I let her get inside me so everyone will stop hurting her. Saalym and Twitch get really, really mad. Saalym screams at me and I stop walking, then Leshy explodes the ghost lady right out of me.

Twitch is still mad, so he wraps the orb up in a bag and takes it back to where his boss and Eggy have been waiting. Leshy says I should drink the nice shrine water because the ghost might have hurt me and it will make me feel better. It tastes really nice and I do feel a bit more relaxed as we head for the next shipwreck.

This one has a coven of sea hags inside it. They invite us down to eat, which is really nice of them. But then they say they want to eat me, and Doc gets really mad and attacks them. Almost everyone joins him in that, but I keep trying to fix things. We have plenty of food to share, and hospitality must be upheld. But they start throwing lightning around and the others kill all three of them. Twitch also didn’t join in the fight, maybe he understands after all. They had some money and a really nice coral figurine that I want to give my Dad. Everyone’s tired after that and we take a little break.

Minons and a Very Good Doggo

Turns out we didn’t summon the goddess or Saalym. But Saalym showed up anyway. She got really upset when she thought Doc and me were in danger and she couldn’t protect us. Which is silly, Doc and me are fine, we beat up that bad guy a whole bunch before everyone else arrived.

We did, however, get the goddess lady’s attention enough to get her to send dead things and some flying ice things at us. Mifits or something? They were all really hard to kill and they hurt quite a lot, but even though Saalym and Sandy ran in front of us and fell down a couple times, everybody was alright in the end. We gave Saalym a wine pop and that seemed to make her feel better.

Then we went and told the Copper guy back in Bryn Shander what happened, and after they said goodbye to his bones we went on.

Targos was next up on our trip around the ten towns. It’s run by the bad person who sent men to robe the bees and the nice Speaker lady. I think she’s Speaker now anyway. The other guy was terrible, too. Anyway. We immediately meet the bestest boy doggo in Targos. And it takes us to see a very nice, but not very smart guy whose husband is missing. He doesn’t know why his husband left with a bunch of stranger adventurers, just that they went to that big hill in the north. We keep having to go in that direction, but we’ve never made it all the way there, yet.

The very good doggo says he’ll take us there because his master is stuck up on the hill and so are all the other doggos. He was the only one who could get away. The husband says they might know in the town nearest the big hill, but I guess we don’t really need to know why. The bad, invisible dwarves are from that hill, so we just gotta go kill them and get the doggo’s master back. I guess the hill belongs to Kelvin or something. I wonder if we’ll meet him?

So we head off after the very good doggo. All the way across the snow land where the miners and the kobolds and everything all were, but upwards instead of sideways. We found the tends and other very good doggos, but the master and his friends are nowhere to be seen. I guess we have to go up higher or something.