Through the Maze and Out

A dozen monstrous zombies attacked us! Nevi calls them wights, but they were really sickly green. After we smash them, we move on, through more halls and doors. Then we find a metal torso crawling around in circles. Red lifts it up with magic and sees three pink toads underneath. He tossed a patch at them and a big boat covered torso and toads together. We had to climb over the boats, but at least we didn’t have to fight the toads.

Lots more hallways, doors, deadends, and traps later, Sam is really bored and complaining. I try to get stories out of her, but she’s just miserable. Then we find a weird room with a big pile of rusty treasure in the center. When we go in, the rust gets up and attacked us! Well, big beetles crawl out of the rust to attack us, anyway. We get some spoils in here, I guess they could only eat metal.

After a whole bunch more running around, we end up back at the hall Red didn’t want to go down in the first place because of the bigger party members. Red sneaks ahead, and says it looks like we’re getting close to the end. He’s real mad about it. After a bunch of boring discussion, someone remembers that Orange had a flying broom and we just fly everyone across the trap.

The next room has a dozen ghouls in it, and that’s a really rough fight, but we get through. Everyone’s exhausted and talking about taking a break. Sam prays for a minute and then says that the Mummy Lord is in the next room, and if we wait too long, we’ll end up back in the Shadowfell. That perks everyone right back up. We toss spells and preparations around and head to face him.

The golden walls and red torches give no warmth to the room. Neither do the 5 mummies in the room, including the Lord on his dark throne. There is plenty of gold and treasure in this room to split with Sam’s Daddy, once we win this fight. The Mummy Lord asks if we’re there to set him free or die, basically. Seems like he’s tired, too, but not too tired to summon up a cloud of dust and insects all around us to set off the fight.

We start smashing mummies, and Red tosses a pink toad his mage hand picked up recently at the Lord, but it just turns into a skeleton, and he takes it over. A golden light surrounds the Mummy Lord, and a golden sickle appears and starts attacking us, too. Mummies keep popping out of the gold piles after we kill some. The Mummy Lord can teleport all around the room, and knocks Sam dead with one hit. I get so distracted that one of the smaller ones cuts me down. The Big Guy gets me back up after they take the Mummy Lord down and I keep smashing the dead things to dust. Red finds the Lord’s heart, and Catbard/The Lady smashes it. The pyramid starts shaking, but we loot for almost half a minute before we run, barely making it out before it shudders and disappears.

I was hoping this report would be helpful, Spy Master, but that was a strangely empty place and it’s gone now.

Wyrms and Worms

Red blasts light out from his flaming sword, and it makes the shadows made. A bunch of shadows, four shadowy dogs, and even a shadowing dragon all come out of the dark to attack us. Well, mostly Red. The dragon is really mad, and it kills all the dogs to try and get Red. But it got the Big Guy instead. We killed it, though, the awful thing.

Nevi and Mary Mouse start cutting it up and Sam starts to pray, or meditate, or something. She mutters to herself, and I swear she’s talking to her Daddy. When she gets back up again, she confirms that. Says her Daddy can fix the Big Guy, for a price. We have to dedicate the Mummy Lord’s death to her Daddy and give him some of its treasure. Her Daddy is some sort of worm that will destroy everything, which seems bad, but Red says that’s a long time from now. I don’t understand if we have to kill the Mummy first, or after he fixes him, but everybody agrees we will. Sam starts praying again, and snakes show up all over the Big Guy’s body and it’s all weird, but eventually, he gets up again. He seems alright, so we move on. Maybe we should have asked for Orange back, too.

There are lots more doors and traps and hallways. One room has a treasure in the middle that makes Red try to kill Nevi, but Sam fixes him before I have to knock him out. Eventually, we run out of places to go and it takes a little bit to find the hidden door.

This room smells awful and is full of corpses. We slip in, and try to find a door, but seven of the corpses stand up and attack us. They spit worms at us! Zombie worms! They are so gross, we spend as much time smashing the worms as we do the zombies, but we get rid of both. Of course we then run into a Pink Toad that turns into a deathly dog when we shoot it, so we have to put that down, too. More rooms and locked doors. Will we ever get out of here?

Death and Necromancy

Mary Mouse and the Big Guy get rid of the skeletons, but then Red nearly kills himself on a ballista bolt trap on the next door. But he gets back up and we run down a bunch more hallways until he stops us. Says there are holes in the walls, and he doesn’t like them. After a while, he sticks a ladder is some of the holes, but then decides we can’t get the Big Guy and Buick across the trap, so we turn back.

Around a bunch of other hallways until we find another big room. This one has a bunch of ugly masks on the walls, and ten skeletons that we have to smash. There are shelves of destroyed books here, so I search the shelves for any that haven’t died yet. Mary Mouse finds a lever to open one of the bookshelves to reveal a big iron-banded door. It takes a couple tries, but the Big Guy and Orange lift it up to get us all through.

We move on down more hallways to a portcullis. The dark room beyond smells like an outhouse full of death. Nevi and Mary Mouse send light in, and we can see piles of bones, dirt, armor, and weapons. Orange and the Big Guy lift this door up, too and we head inside to investigate.

Big dead eye monsters rise up out of the muck. Two of them look like zombies and the other one is made of bones. These are the most awful things I have ever seen. Mary Mouse seems to like the skeletal one, though. It kills Buick and Orange, though, so we destroy it in a rage that would have made him proud. I might have run if I could, but the doors were all closed. I don’t like it here.

Red is furious, and puts Orange in his bag to fix later because the Big Guy can’t fix him right now. We ask if Red wants to leave now, but he insists we go on without Orange. We do divide up some of Orange’s stuff. Catbard lets Gargoyle Lady take control of her, so we give her Orange’s weapons.

We run up and down a lot of hallways then, backtracking and going everywhere but back to that trapped hall. One last dead end, and Red is frustrated. Mary Mouse takes a look, though, and finds a false wall. Red gets it open and we creep in. There is a random armored woman in here, she says she’s from Chult and has been waiting her for a very long time. Her party came in here, but got separated. I don’t trust her. She says her name is Samantha Satessa from near Gold Dwarf Chasm. That sounds fake, I’ll have to ask Catbard later, when she comes back.

There’s no way out of this room, though, so we go all the way back to the beginning. Two pink toads have climbed up the tree. We try to get passed, but Nevi trips and a Redcap and some sort of demon pop out. Red is furious, but we manage to get rid of them. He insists we just shoot them if any more appear, instead of trying to get past them. We all agree and head onward.

We head down some more twisting hallways to a room with strange symbols. We avoid the symbols to get out another door, and down some more hallways. The next door is kind of cold, but we head in. The room is full of cold and spikes and weird swirling decorations.

The Mandolin and the Pyramid

Everybody’s getting ready to go fight the Mummy Lord. Nevi and Mary Mouse are working on Manshoon’s arm and other weird stuff. The Big Guy’s getting weapons from the Gauntlet. So, naturally, Red wants to go steal something. It’ll be fun, he said. Well, he said dangerous, but that’s the same thing, really.

It’s that Mandolin from the Bard College that Catbard told him no the last time. It’s super special and protected, so Red has to have it. I pull the shadows around us and we get all the way up to the windows. Red says they’re protected by magic though, and he can’t get passed it. We hide for a bit while he comes up with plan B. Then he says we have to climb, so I drink my potion and we climb up the building and hide under the roof near the doors. I don’t like it up here, but the shadows help. And Red, I can’t let him down.

He opens the doors with magic and a big alarm goes off and the whole inside lights up and guards come rushing from everywhere. Red and I stay very still. He stares very intently at one particular man who stays outside while the guards search, and only goes in when they don’t find anything. He says the man is coming back out with magic and I have to get in his bag. So, I take a deep breath and climb in.

It’s dark and empty, and musty in his bag. Well, at least there aren’t any worms. He pulls me out underneath a counter after all the guards and such have gone away. He says the alarm is off now, so we climb along the walls to get all the way around the room to the mandolin. But it’s enclosed in a force bubble, he says.

He stares at it for awhile. Then digs through his other bag and comes out with a potion, and talks to his ring some. Tells me to get ready to grab the instrument, and then rubs the potion all over the orb of force. The mandolin falls free! I grab it and he stuffs it in his bag. We climb quickly over to the opposite window from where we started. I have to back away, he’s going to set off the lightning trap to get us out. I pull out a healing potion, but he manages to keep standing after two lightning bolts zap through the entire room and quite a ways outside, too. We duck out in the aftermath of the flash and run, as the guards come charging the building again. He tells me to go home, he has to get the mandolin off the street before they come looking. He was right, that was fun, and dangerous!

Since the Doom Raiders are babysitting me anyway, I pester them about the pyramid. One tells me to hire folk to walk ahead of us, cannon fodder. Another tells me about how they fought the undead when they rescued us. Another one tells me a story about his favorite tomb robbing adventure and their poor rogue who died setting off one too many traps.

Finally, everyone is all set. I hand out potions to everyone, and help Catbard buy some extras. We’re going to need all the healing we can get, I’m afraid. Madeline, still stationed at the base of the towers, is bored out of her mind, and wishes us luck. Up in the first tower, we discover that there are still a pink toad or two. This one turns into an ugly Troll and we have to put it down before we can get to the pyramid. Nevi’s tree actually pierced right through the bottom of the building, so we climb right on up.

Library Time

Spy Master,

Just a quick note. I spent a lot of time reading at the Tower this tenday. It’s very strange when a book helps you get more nimble. But I also went to the Font of Knowledge. The Oghma priests are really nice. Have to learn about these weird groups my flock belong to before the Blackstaff gets any madder at us. She really doesn’t like Red.

Nevi says his bag worms have built a whole city and are traveling between planes. They might help us find Fistandia! He brought one back to the Cabaret and it was Awful! Invaded my mind all slippery and smooth. I do not like her!

Orange got a broom and a license for it. That sounds dangerous, too.

Red says we have to go take care of that pyramid on top of the towers. Even the Blackstaff is scared of it. The Big Guy is getting a special sword to find the dead guys inside. I think I need to go shopping for potions at least. Istrid told me where to go. I’ll let you know how it goes.

~QS