My Brother’s Keeper

The night is troubled with awful dreams. Not the vague terror of her childhood just a few years ago. She doesn’t dream of the beating heart or the green. She doesn’t run for her life or feel the earth breaking.

She dreams of her once despised brother. The ‘real mage’ of the family. The ‘proper son’ who always did the right thing. Who had apologized and asked forgiveness. Who had pleaded to help, even though she knew he couldn’t. Who she had left with Orrin to watch over him. Who was gone now. Taken.

He was with them now. Not dead. He couldn’t be dead. Not after everything. Not with everyone else already gone. Taken. Not dead.

But that made the nightmares worse. She Did remember the pain, even if she teased Remy about it. Remembered the searing pain inside when that thing held her in the fountain. But she was used to pain. Gerald was not.

She dreamed of him being tortured as she had been. She dreamed of him being ripped open. She dreamed of him being bled while they laughed at his screams. She dreamed of many more horrible things.

And every time she woke in a cold sweat, reaching out for him. She concentrated on finding him. On going to him. On finding the magics that would take her to her brother so she could save him. She prayed to the Dawnmother for guidance.

On her watch at the end of the night, she pulled one of the bones out of the bag of bits Marybeth had gathered. She cleaned it up, and held it, concentrating on where it came from. On the nest the creature had spoken of. On how to get there. She could already go short distances. They had traveled between the fae and here. Surely there was a way. They were no mere mortal men. They were Gods, as Remy loved to point out. And even he had a fae in his head.

When the group was ready to go, she would take them. They would find her brother and no more of her family would die.

Demons Run

The rest of the polic station is alright, and the Chief assures us that he’ll just get some mages up to fix his wall. What are we going to DO?

The conversation shifts off the demon attacks momentarily and onto the cultists. They’re the best link we think we have, so Nat suggests trying to get their attention. She wants to graffiti the Dawnmother symbol around town, and then catch someone trying to change it to their symbol. To either question or follow them. The group ponders paying homeless people to do the painting and the monitoring. I think this is ridiculously dangerous and will just get those particular people taken and killed. But I’m overruled, and Remy buys paint and brushes. Then he convinces eight random people to agree to paint and watch the symbols around Manhattan. He tells them a bar to come to if they see anything. But then we don’t tell the bar, nor do we go to said bar. I’m not so sure about this plan.

Next, we go looking for Porter. We all head out to the military base outside of town. Dalish uses his authority to get us inside and we have some dinner in the mess while waiting to be seen. The general has time for us after dinner, so we head off to his office. General Burns used to be in charge of Porter’s unit and says it’s all classified. Dalish says he thinks Porter’s gone AWOL and has become an enemy of the state. Marybeth pipes up that he’s her brother. The general relents. He says that Porter was under his command for three years, but then his unit was reassigned to New Gnosis three month ago by Prime Wiest, for unknown reasons. He has not further information, other than he’s somewhere in the city. With Wiest dead, no way of telling whose orders he is following now. There were 18 men and women in his unit, and all of them were called into the city to serve Wiest. The general gives us a paper so that we can go to Records and get the names of the people in that unit. We are then dismissed.

Remy suggests checking in on the house before we do any more running around, so I send to Gerald. He replies back, repeating the words “Everything’s Fine…” over and over in a dreamy voice. We RUN back home. There’s a black plume of smoke, once again rising from my home. Rushing in, we find it contained to an outer wall, and Philomena is working to put it out. There is a Lot of Blood. Philomena shouts at us, and Klyce sends us all inside while he helps her. The house seems alright, until we get up to the study where everyone was sheltering. The room is covered in blood and demon gore. Marybeth’s mom, Klyce’s mom and sisters, Philomena’s parents are all there and okay. Gerald and Philip are gone. I start shouting for Gerald, when they tell me Philip chased the demons away, but no one had seen my brother. Nonononono!!!

I send to him again. This time I get a female voice back, saying Gerald is otherwise occupied. What? Dalish! How could that happen? How could someone else answer my sending?? It sounds like those succubus ladies we met! Dalish says she could be controlling or possessing him. Remy and Nat check his room, but there is simply the smell of sulfur and perfume. Dalish cleans the study of the blood while Remy checks Marybeth’s mother for signs of Grandfather, and Nat looks around at the remants of the fight. It looks like there were eight demons. The three closest to the family were obliterated, and the other five busted out the wall to get away. I try to send to Philip, to tell him the family is okay and ask where he is. The reply is a strange, chilling tone, saying he’s not done, yet.

We have to go find him. Demons are running loose in the city and he’s chasing them with a butcher knife. Klyce stays with Orrin and Philomena to protect the families, and we race north. HeyHey and Dalish fly above the streets to see if they can spot the wake of demons. They find two more alleys covered in blood. Then we hear a disturbance ahead and rush forward. There is a crowd surrounding another splattered mess.

Police are draped over Philip, trying to arrest him or at least restrain him. I toss up sparks to get their attention, and Dalish tries to use his authority to declare it a mage matter. They say he’s disturbing the peace. Remy tries name-dropping the police, but then Philip throws one of the men into a lamppost, probably breaking his back. We all freeze in shock, long enough for him to throw another man through a wall. Dalish rushes over to save the first man. Nat puts a couple officers to sleep. I fail to levitate Philip out of the mess. Remy convinces the last guy to just let go, then sames some curses and the officer who was pointing a gun at Philip disappears. Nat sends HeyHey through the broken wall to stabalize that cop, and tries to get the crowd to disperse. I rush forward, and tell Philip I just want to get him out of here, and Dimension Door us out of the crowd and ahead. He immediately takes off through an alley, and I rush back to tend to the wounded, praying to the Dawnmother to heal at least a little of the damage he caused. Remy wakes the sleepers and tells them to get medics for their friends, and we’re on the chase again.

By the time most of us catch up with him, he’s standing over a dead succubus and is back to confused, scared Philip. Nat wonders about casting speak with dead on it, but we go back and forth on it. It doesn’t have to tell him the truth if it knows she’s an enemy. Can we trick it? What questions should we ask? What could it answer? Dalish mentions that there’s a nest somewhere, and that takes high priority. We need to know which side it’s on, and if it knows where Grandfather is. What about Rictus? If we say they’re interferring with our investigation, maybe he’ll take us seriously. Maybe he can make it talk? Let’s take it home, at least. We shouldn’t do this here.

We get home, avoiding the police, and explain to Klyce what happened. Okay, we have a lot of pots on the stove. We have to take stock. We could talk to the newpaper/penny dreadful publisher, but he’s in Brooklyn. We need to go to the Hall of Records for the names in Porter’s unit. We could visit Professor Wiest and see what she will tell us of her father’s plans. We could try to get into his office in the Tower of Justice. We could talk to Rictus and the Succubus corpse. We start with this last because we have a body, somehow, still.

Dalish sends to Rictus, and we head downstairs to meet him. In my father’s study, it turns out. We lay the body out on the table for him to examine, and he does, at length. Remy mentions the nest we think is in the city. Dalish says there are many variations of these creatures that are hindering our ability to investigate the Black Knight. Dalish tells him about the trade of souls. Rictus reforms its head and then sets it back to normal, messing with time around it’s skull. He puppets an arm. He stabs it a little and smells the blood. Dalish explains the between place. Remy mentions one kidnapped my brother, and Rictus isn’t all that concerned about Gerald. He asks what we need, and we explain about asking it questions about the next and the cult. He asks where we learned of such a spell, and when we say Satiel, he nods. She made the spell, it turns out. He doesn’t have any better ways to go about it. He can’t force the truth without a soul present.

We then set to creating a list of questions. Where’s your next. Who’s your boss? Where is Mr. Pumbleby? What’s your plan? Where’s Gerald? Nat wonders about using detect thoughts, and if there’s enough of a brain left to do that. Rictus says no, but won’t stop her from trying. Nat settles down to cast. The detect thoughts doesn’t work, but the corpse does start talking.

Where is your lair?

The nest is unreachable by mortal man.

What is your connection to the cult of the anti-Dawnmother?

The Blood of the Dawn will usher in the Dusk.

How is Peter Pumbleby connected to you and yours?

He is the bridge between this world and the next. He will usher in the great dark.

Where is the ritual happening?

Within the nest.

How do you access the nest?

I teleport.

And then she went silent. We ask Rictus if he knows what Wiest was doing with Porter’s unit of 18. He was not aware of what he was doing with them, but they were quite a capable assassin squad in the south west and Central America. Nat asks if we can have his authority to check his home and office. He agrees, but warns that his daughter may not care about his authority. Remy asks for mana so that we can “deal with this like mages, and not Police Officers.” Remy asks for 150 motes when prompted, and Rictus give us 100. Saying we can revisit if needed. Then asks Dalish to stand very still and tosses the corpse through his shadow. He says he expects Dalish to stay in touch and then steps through his shadow himself. We divy up the mana and gather up to take watches and rest for the night.

Surveillance and the Police

The guardhouse at the gate to the mansion is empty. We knock politely before Nat picks the lock, at Lt. Col Dalish’s orders. We then follow his orders to approach the house, knock again, and then pick that lock, too. The house is empty. We look around and find the kitchen and banquest hall, and then the study where it happened. There are clear signs of the murder, so we spread out and search around. One of the windows is cloudy, with the smell of bourbon. Gross! He was murdered in his wing-back chair by the fireplace. There hs been no effort to clean the place, but it looks like his body didn’t rest here long before being discovered and removed.

Dalish finds holes in the walls that no one else can see. They each contain a single smooth, dark stone. Remy cannot see the hole, nor the apparent illusion covering it. Must be that spell they found first year that covers magic. It takes him a moment to find all three, but when he does, they are all surrounded by Divination magic. Nat sits down with them to identify what they are. They’re crystal balls, but they’re linked, and they record about a month. Just like in that lab where we found our friend trapped in a bottle.

She sets them up to replay the murder over the entire room, scanning through until she finds the right night. We all stand back by the door to watch.

A dark room, dying embers in the fireplace, lightning crashing outside. Wiest stands at the window, breathing burbon fumes onto the surface. He pours himself another drink, and then goes back to watching. The Black Knight suddenly appears behind him. Dalish wants to stop and go back, but I insist we watch it through first. Wiest notices, but keeps on sipping.

It’s been a long time, Sir Knight.

17 years.

Can I offer you a drink?

No Declan, this is not a personal visit. You know why I’m here.

Yes, of course.

He brings up the lights and the Red Knight is standing right in front of us by the door. I did no jump, I don’t care what Marybeth says. He is blocking the doorway, and simply waves at Wiest.

I have to know. Why do you persist? You were there, you witnessed our sins. You could have stopped us.

Rictus killed the king!

Yes, but why? The King is dead.

The King is Dead. I am not. Would you prefer to stand or sit?

Wiest starts casting a spell, but the Red Knight makes a move which ends his spell before it begins. The Black Knight pushes him into the chair.

Can’t blame a man for trying. The King would have made slaes of us all. We did what we had to do.

The Black Knight kills him in one smooth strike through his chest and the chair.

The King is Dead. Long live the King. Come, we must leave quickly.

And they do.

We go back over it again, more slowly, and picking out details as we can. They have no marking on their armor, but his sword has the royal insignia and the knight’s code engraved on it. He could have been a royal guard or a member of the family. Our official history lessons say that they were all killed with the King or driven away. Looking closely, we notice Aranea watch the whole event from the fireplace. Neither of the knights look at her, so it’s hard to tell if they knew.

Nat scans back through the two weeks before the death. She is spying on him several times in the week prior to his death. He doesn’t have many guests, but Alleria does visit him once. They only converse in small talk, though. Perhaps they were messaging as we do. We skip ahead to after his death. Two hours after the knights leave, a servant discovered his body. Thirty minutes after that, the room is swarming with mages. Aranea checks in from the fire a few times while the mages are around, but no one notices then either. Thirty minutes after the first mages, Prime Illusionist Pyrus arrives. He takes some blood, investigtes the wound, and authorizes removal of the body. The next day, around noon, Diedre arrives in haggard condition. She investigates and casts some spells, but leaves after ninety frustrating minutes.

We need to go see if there are any royalist histories left. Maybe in that library were the tree grew. First, though, let’s check the rest of the house. We find a few magic things, some armor, a mirror, and a ring. There’s some arguement about stealing from a dead Prime, or more specifically, from that dead Prime’s very angry daughter. Nat identifies the mirror as being able to trap souls. Remy says the armor is of a Royal family or their personal guard. Right, whatever, let’s go!

Should we tell Rictus? Why? He’s a jerk and he already knows the Black Knight did it. What about Alleria? We could ask what they talked about. We head for her office at the Tower of Justice, but the door is closed and the office empty. Nat goes in anyway, and gets the note she left her. She’s addressed this one to HeyHey and says she is busy, and can’t help, but we should be sure to attend the deliberative.

We head back across to the city. We head back to my house on the way to everywhere else. Philomena is waiting there and is pretty annoyed at Klyce, who explains he was just trying to protect her. While they talk, I head up to check on Gerald and warn him about spies in the fireplace. It’s kinda fun to scare him, but he really is trying to help. When I come back down, we head out to see Inspector Poissant. Only he’s not an inspector anymore. He’s been promoted to Chief of Police and he’s down at headquarters now. Oh, okay. That’s almost all the way back to the Petals… Not today.

We head over to the Bronx to look for the library. Only, it’s been demolished, and tenaments are being built on the site. The foreman said mages helped remove things and burnt a lot of it. Frustrated, and in disagreement about going to see Poissant now, we head over to get Philomena’s parents. They aren’t terribly thrilled with the idea, but they pack a bunch of luggage and allow us to escort them away. Her mother is looking much better these days, so there’s that at least. The boys pick up some newspapers on the way, and find a bunch of strange stories of abductions and cults warring in the streets. Once we get everyone settled and clean sheets in a private room for Philomena’s parents, we take watches and sleep for the night.

We are all very happy to wake up in the morning unmolested. So happy, we barely argue about heading down to the Police Headquarters to see Chief Poissant. Using Dalish’s military authority, we ask to see him and are passed from receptionist to receptionist until we get to his office. We sit to wait for him, and he arrives a short while later with several officers in tow. He is quite happy to see us, and we offer him congratulations, and he thanks us for helping him get where is is today. He invites us in, dismissing the officers who had come with him.

We ask him if he’s seen the inverted Dawnmother symbol, but he hasn’t. Dalish explains the cult and Marybeth asks after missing persons cases. He says it’s been two months of homeless people disappearing right off the street. There’s no rhyme or reason to it, and no clues to who is doing it, and no bodies turning up dead. Nat explains the vision she had of the cult sacrificing people and their bodies turning to smoke. We ask about the new church in Brooklyn, but he says the Tree Area polices themselves. After couple messages, we decide to show him Marybeth’s brother. He hasn’t seen him, but asks if we can find out where he is supposed to be through our military connections. So, we know where to start looking.

I ask him about the knights. He is staying well and clear, especially after Diedre came and threatened them to send her any reports they might have. He wants nothing to do with our lot. Then he offers us drinks, just as the wall explodes behind him.

Two demons with claws for hands, and three boney devils come storming in from outside in the middle of broad daylight. Oh Dawnmother! This is getting out of hand! We immediately get Poisson out of the room. I whip up a storm outside, and the boys to their best to keep the lights on. Eventually we put them all down. But the office is a disaster, and the attacks are now public.

Mysterious Mysteries

We manage to collect Marybeth’s mom with no hassle and head back to my house. Everything is quiet, and I gather up the ashes into vases. I have to talk to their families, but not now. Not with demons and devils after us. We fortify the study to protect everyone as best we can as some of the folk with fire spells clean up the back garden.

Someone remembers a box Remy pulled out of Marybeth’s house and we take a look at it. It’s got some serious magic on it, and the inverted Dawnmother rune from Nat’s dream. Nat manages to pick the lock on the box after only one failed attempt. She’s getting really good at that. Then she opens it, and a swirling blackness comes out. A demonic voice comes out and a black beam of energy strikes her in the chest! She staggers, but stays upright. The box is full of ashes. Remy sits down to identify it all. The box itself was covered by Non-Detection. The ashes are magical and can make you disappear and have non-dectection on you, too. They also used to be people… Closing the box will reset the trap, so we get a pouch for the ashes instead.

Everyone gets busy then. I send to Elizabeth again, but she’s busy still, but says she’ll come. Marybeth starts studying her grandfather’s papers again. Gerhardt patches Nat up from the box’s damage. Klyce and Nat then pull Philip into the hall to dig into his brain, most of us follow. Klyce explains what’s going to happen, and the risk. Philip is scared, but he trusts Klyce. When Nat’s done, she says his memories are thin and don’t go back past two and a half years ago. Around tree time. There’s a smooth globe of darkness beneath that. She can’t get through, but it feels like blood and sulfur. We ask about his past, and he has memories of growing up, but they seem a little vague to me.

He goes back into the room with the families while we ponder what this means. Did he get infected during the mind worm episode? Did something hitch a ride in his brain? And what about the cultist ashes from Porter’s room. What are we Doing? Marybeth produces an image of Porter for Nat, and she says he’s the leader of the cult. He’s the one sacrificing people. Oh Dawnmother, what do we do?

We could speak with the church of the Dawnmother. Nat could try a deeper vision of the cult. We could talk to Poissant. We could contact the Magia. What? Remy? Really? Or was that Dalish? We could ask our contacts in Xingtown. We really don’t know where to go, so maybe all of the above.

Our main goal is to get the demon attacks to stop, so I ask Marybeth about the contract. She pulls her Mom out of the study to be present while she explains. The Original family contract was for 1000 souls for a lifetime of riches. But that count has been upped to 200,000 souls recently. Marybeth’s new contract is not for riches, but rather to free her family from the contract and any future contracts.

It’s too late to go back out. So, Nat settles down for a nice tea-induced nap. I update Gerald in a sending, and he offers to help. I don’t reply, I want at least him to stay safe.

When we all wake up the next morning. She tells us what she saw. The New Gnosis skyline, the petals, the Deliberative tower. Something is going to happen soon. Three outcomes produce chaos, one produces unity. Then back to the city. Torch fires lighting up everywhere. If it is not check, it will destroy everything. The stone altar, 13 black robed figures. A rapturous man on the stone. Porter stabbing him and then he dissolves into darkness. She tried to leave the room, to see where it is, but there is only blackness. Brooklyn at the refinery. A new construction of a gradiose building. A small man in simple black clothes, preacing to a crowd. The meek shall be made strong.

We have to leave the house, and I’m scared for my guests. I send to Gerald, asking him to come home and protect them. I also send to my contact who signed me up for Remy’s political faction. He lets me know there is a deliberative scheduled in two weeks. Klyce sits Phil down to tell him we have to leave, and he trusts him to protect the family. Klyce asks Elizabeth to stay, at least for now, and she relents. Gerald takes a while to get home, but I explain the danger when he does and set him up with Orrin and Philip to keep everyone safe.

We head to Brooklyn first, to the church of the Dawnmother. It doesn’t look so good. Royalist graffiti and other things on the outside. The inside is better off, but Father Carmine tells us that Father Kevin left and converted to the new church, the One God over at the Refinery. That church showed up a couple months ago. They are strange, almost cultish. The priests dress in black and preach humility and peace. They stick together and worship nearly constantly. We ask about the cult we are after, even showing him an image of Porter and the inverted symbol. But he has no knowledge of any of that.

We head over to the One God church to look around. They are still laying the foundation. We listen to the preacher for a bit. He’s talking about forgiveness and treating others how you wish to be treated. Being saved if one dedicates oneself. The sky turns dark then. He warns against the Old Gods. He says they cannot be trusted and were forgotten for a reason. He says they strike him down, but have not power here. And lightning does strike then, but not harm him. I am heavily tempted to bring my own lightning down from that storm, just to prove him wrong, but I resist. He’s innocent so far.

The crowd disperses after his miracle and there is talk of a sacrement meeting on Sunday. We wander over to the foundations, looking for a way into the lower levels where the giant worm head should still be secured. But it’s been covered over. It looks like they intend to put a way down, but they aren’t ready for that yet. We head back over to see if we can talk to him, but he’s surrounded by followers. He breaks from them and comes to us. Remy asks him about the One God. He introduces himself as Arch Deacon Lewis Woods. I’m not really listening to his answers, but he says he was visited by this God. Not in a vision or anything, but more of a feeling. Four month ago. Since no one was using the building and the mages had cleared out, he decided to build it up for his God. He doesn’t mind the worm in the basement, it seems trapped enough. Then there’s a rambling on about the old gods falling to reason and logic and then his One God came to replace those. The One God is eternal. Then he catches my attention again, saying that Mages are not welcome in his church. The Old Gods are responsible for magic, and therefore mages are an abomination before his God. I try to argue a bit, but he says magic was a test, and mages failed to resist the temptation. We try to ask about the cult bringing chaos, but he doesn’t know anything about that, and doesn’t care.

Frustrated with Brooklyn, we head out to the Petals to check on the Deliberative in case the something happening isn’t going to wait the two weeks for the meeting. Once in the Tower of Justice, we head up to the top, to the Deliberative chambers. When we arrive, we are not alone. There is an older man with a military air, and a younger, pale woman dressed in leathers. Remy approaches and introduces himself. The man introduces them in return. Other Pendleton and Satiel. Remy claims we’re just out looking around. They say they’ve come because of the recent news about the meeting to come. They are discussing the coming Prime nominations. Many say Diedre, Wiest’s daughter, should take his place as Prime Evoker. He, himself, is more on the Conjuration side, not wanting to be put up for Evoker.

She’s become unstable since her father’s death and is on a rampage to hunt down those responsible. Remy asks if there’s been any actual evidence that the Black Knight is responsible. Hard to get in Atheria’s case, his mansion collapsed with him inside it. But Jor was found beheaded, and the knight was seen in the area. Wiest was stabbed through the heart with a large sword, so it seems plausible. He’s afraid that she won’t be able to focus enough to be a Prime.

He wants Satiel to put herself forward, but he doesn’t stay to chat with us. She’s unalligned and previously apprenticed to Rictus. Remy asks about the mage-slayer, but she’s never heard of him. Nat asks about being able to speak with those who died. She’s a little cagey, but then offers to trade spells with us. We offer her Dawn and Sunbeam, and she includes the ink and paper we need to scribe Speak with Dead in on the deal. While Nat copies the spell, she tells us that Diedre is enraged and lose any sense of proportionality or control. We tell her we’ve been tasked with investigating the Black Knight as well, and she suggests we go look at the scene in Wiest’s mansion.

Once she’s gone, we have another arguement about contacting the Black Knight. We decide to first check out the mansion and then go talk to Poissant. The mansion, it turns out, is here in the petals, flown here by Wiest himself.

Demons Come Home to Roost

We set up a private sanctum in my room, blocking the doors and windows with furniture. Taking watches and resting, to heal and recover. The time passes quietly. I leave a note for Gerald to go the school and stay there, it isn’t safe here anymore. When Marybeth wakes up, she remembers she was supposed to contact her handler, but had just been too exhausted. Nat offers to go with her, to tag along in her dreams. Marybeth tries to resist, but we insist. Nat makes some tea, and they both go back to sleep.

Nat wakes up vomitting. We really need to get her better herbs. She couldn’t follow Marybeth, but she did learn a lot about the monsters we’ve been fighting. Back before the breaking, the fae world and ours were nearly on top of each other, but now they orbit a void. Souls travel this void from one world to the other. At the breaking, some fae were trapped here in our world. They called out for help, for centuries they called to their people. Eventually, they were answered, by the demons in the void. These demons are siphoning the souls for power as they travel between worlds through the void. They come from somewhere further out, but the void gave them a new home, and they have been growing in power ever since.

Marybeth wakes up then. She says that Grandfather is taking advantage of loopholes in the contract. He has put it back in arbitration, to get himself in charge again. He is threatening to summon a greater evil upon the world if they don’t do what he wants. She confirmed that the curse is on her entire bloodline, and he was brought back with all her power, and his own contacts. He has convinced a chaotic subfaction to follow him. They are trying to bring her back to their home to remove the contract from her. If he gets it back, he can wreak more havoc on the world. She had been offering them the souls of those we killed, while her Grandfather had been killing innocents. We have to stop him from summoning this greater evil, and get her back to their home to defend herself. We insist on going with her, but she is afraid of us understanding the whole of it. So, we have Nat fill her in on what she’s already told us.

We’re all in. How do we find Grandfather? He must need mana. Where would he get it? The school? A refinery? A storage facility? He might masquerade as Marybeth in any of those places. Could Nat scry on him, just to see? Orrin cannot sense the other Marybeth. What about the bog witch? Then the conversation devolves into an argument about how he got into the Library. It doesn’t matter! He did it!

Nat tries to scry, but gets nothing. Dalish receives a summons from Rictus. Ugh! Where else might Grandfather be? What about that blood cult? There might be power there for him? Might as well check, it’s in this area of town. So, we head over there first.

It is still closed. Nat picks the lock to get us inside. It has been cleaned and repaired, but not very well. No one has been here in a very long time. There is nothing to find, so we head on to the school. I give Dalish back his phylactery since Rictus will want to see it. We make a plan of how to explain our presence to the groundskeeper to get me on campus, which I prompty forget when faced with him and the servires. I tell him we’re investigating a threat to the school and the city at large. I promise to behave, like I did the last time, and he gives me another day pass in.

Remy asks if Marybeth has been around since last time, but he says no. Remy asks about the fountain, but it isn’t running, the mana is kept more securly now. Marybeth asks him to banish her temporarily once we leave today, and he agrees. Dalish heads to meet Rictus and the rest of us head to look around the school. Everything seems pretty normal and quiet. Eventually, we head up to see Raltus. He tells us that things are just ask quiet as it seems. James is his only regular visitor. Remy consults with him on medical practices. Nat leaves Aleria a note, and when Dalish rejoins us, we head out.

Dalish tells us that the sacks have been destroyed, hundreds of them. And we’ve been tasked with finding and killing the black knight. This runs into a conversation of the morality of such an order. Are we actually going to kill him? Klyce, who previously had been all about following orders, but against killing, is back on his no death kick. Marybeth agrees. Dalish points out we’re still military, and these are direct orders. Remy wants to talk to him, understand what he is doing. Maybe we can capture him instead.

As we approach Marybeth’s old house, she turns into her accountant and begins to give us a tour as through we are going to buy the place. We head around the back and Nat once again lets us inside. The house is gutted and empty. Marybeth leads us to her Grandfather’s office and we begin a search in earnest, spreading out from there. Nat finds a compartment in the fireplace mantel, containing a series of papers in a strange language. Marybeth has a quick arguement and snatches them away, reading feverishly. The original contract, it seems. Remy finds a small iron box in another room with a strange symbol on it. We decide to take it back to my place to try and disarm it and head out.

The front gate is hanging open. Oh… no… I stop everyone and peak around the grounds. No one. We carefully head up to the house. The front door is wide open. Quietly, carefully, we creep inside. There are sounds from the dining hall. I gather everyone around the door. Ready? They all nod and I throw the door open.

There are two pig and four toad demons sitting at my dining table, feasting. Feasting on my servants! They’re talking to me, but I hear only thunder. I call forth the storm, screaming at them to get out of my house as I send lightning into the one who is speaking. Three of them leave immediately. The other, Thanks Me For My Hospitality!!! And before I can send another lightning bolt at him, he takes the remaining toads and leaves as well.

People are talking to me. I still hear thunder and wind. I let the spell drop. Yes. Yes, they all have family. Oh gods! Oh Dawnmother! Nononono. This isn’t happening. Why? We have to gather them up. I stride in and start gathering the parts, trying to match bodies. Gerhardt! Dalish! Help me! We have to tell their families. We have to give them proper burials. How? Where? What funeral parlor would their families use? How do I find them? I have to pay for it, I have to take care of their families. Klyce is talking at me again. We can’t give them back like this. We have to cremate them. Nat? Nat please help? We wrap the pieces and take them outside. The garden, they all loved the garden. I used to play here with them. Nat lines them up, and says the words and prayers. I try to pray to the Dawnmother, I don’t know what I say. Guide their fate or something ridiculous. Their fate is sealed. We start the fires. Nat asks about the neighbors, but I don’t care.

Then Klyce is yelling. Something is wrong at his house. He turns into an eagle and flies away with someone on his back. I max out my fly spell to get everyone still standing around and we fly after him. We arrive shortly after him. His living room is covered in gore and demon parts. Philip is sitting dazed with a knife in his hand and blood all over him. Klyce yells down for someone to come up to his sister Patty. I stop Dalish and go up myself. I just can’t clean up anymore blood today. Klyce asks me to send to Elizabeth to tell her to come home. I do and she’s busy but alive.

When they ask me to bring her down, everything is clean again. Klyce is explaining that there was an attack and Philip defended the family, but they are no longer safe here. Our enemies are attacking our loved ones. The shop will have to close for a few days while we sort everything out. Klyce asks if they can all come back to my place. Of course, but that doesn’t seem safe either, right now. We’ll all be there, we’ll keep them safe. He asks everyone else about their families. Marybeth says we have to go get her mom. No one else has family they care about in town. Klyce’s mom resists, but he eventually convinces her. As we head out, I send to Elizabeth again, telling her she’s in danger and to meet us at my address. We head to where Marybeth’s mom is staying to round her up, and I wonder if anyone has called the fire squad on the black smoke from my garden.