A Plot, A Party, and A Pretty Drow

Everyone came down to the Restaurant to have lunch with Red and me. Orange says he found a guy with his brain eaten out at the Yawning Portal. He says it’s happening all over town. He got a new ax that made him promise to kill the monster responsible. It’s weird to make promises to weapons, but Orange never does anything normal. He says it’s the Xanathar mind eater that we met right back at the beginning. Red tells him good luck. Killing that guy is going to be an awful long quest. I think Orange was hoping Red would help him, but Red seems scared of the guy, or crossing The Boss.

Catbard, she’s not a page of a book, this is a page of a book. But I guess she’d rather I call her that. Strange Catbard. In love with a guy who lives inside her ring, and has a fancy palace full of air and bright loveliness. Page is someone else’s book. Like always.

Page asked Red and me to go to a party with her. She says she needs help finding spies there. It’s a really fancy party, so we go get some new fancy clothes. I get a pretty blue dress with sparkles on it. Not good for sneaking, but good for blending in at a fancy party. As much as this little bird can, anyway. I make up some new business cards, too. No one’s hired me in a long time. I don’t know how much longer this group is going to last. Flock may be family, but those stones, or that sea goddess could ruin it all.

It’s a really nice party, and I reconnect with some old clients and meet a few new. Cat… Page picked up a few acts for the cabaret. Red does what Red does. Then, about halfway into the night, Page threw champagne into some guy’s face. He played it off and started to leave, but we, and Mert, all followed him. Red and I went up on the roof, while Page and Mert followed him more directly. He says something about hiding a peacock, and Page says she wants to see. Then he was suddenly a drow in a big feathered hat and an eyepatch. Is he a Pirate? He says his name is Jarlaxle, and Mert seems to know him. Then he disappeared! I guess it wasn’t a big deal he was there, because we went back inside to enjoy the rest of the party.

The Volo Job, Part Two

Ranaer explains to the guards what happened and the Captain asks him to stop by the Hall to give a full statement. They take our prisoner and we head out while they clean up the mess of dead bodies. We still have to find Floon. (Note: Fix in previous report before submitting to Spy Master.) Ranaer takes us to a place nearby called the Friendly Flounder to rest and heal after the fighting. Red is pretty sure everyone is going to know about all of us by the next day. That seems bad.

When everyone is rested, we head back out and find a sewer grate near the warehouse and, heading down, find the yellow signs on the wall that Click Switch mentioned. It’s that half a wagon wheel we saw in the tattoos. So, we follow them, and find weird, small, eye-monsters waiting. We squash them all and keep going until we find a secret door. Inside, we find goblins sleeping on the job. We accidentally kill several of them before the rest give up and talk.

There’s a big room ahead, with a big circle, and then a long room where the Boss is. So, we go take a look. Candlekeep says the big room and circle might be teleportation of some sort. In the next room, we find Floon, Grumshar of the Xanathar Guild, as well as a mind-eater with a creepy mind voice. He calls us ‘unexpected guests,’ and says that ‘if any of you survive, we should chat later,’ and to ‘prove your worth.” Then he just walks out, right past us.

Grumshar calls in two half orcs to fight with him against us and we seize the opportunity. My new friends are powerful and we took them, and the mind-eater’s pet brain, down with little trouble. Red rushes out to see if the mind-eater is waiting to chat, but it is not. Floon is very grateful for the rescue and offers us any help we might need in the future. He said they were asking him about the Stone of Gondar. Ranaer says he thought it was a myth, that it’s a key to a grand treasure hidden for his father’s return. He had just assumed his father took everything with him, and says it explains all the fighting.

We all head back to meet with Volo, who gets us dinner, drinks, and rooms for the night. Ranaer adds his thanks, and his offer to help should we need it, if we’re mostly on the up and up. In the morning, instead of paying us, Volo gives us the deed to a manor house – Trollskull Manor, up in the North Ward. This is so strange. I barely know these people and they are all ready to live together and create a dinner theatre out of this old, broken building.

~ Quill Scratcher