Finding the Caves of Chaos

One more day of exploring the town, and suddenly there are two more armed people in our group – a tan woman and a dark man, both armed and armored – Tasha and Terak. They have been dismissed from their caravan as not needed now that they are back down from the north. That evening, Tala shares that she met another necromancer who says there is a cult in the caves around an old hidden temple. Slim has found out that in a forest south of the swamp there is a small forest full of giant spiders. And that it is stirges that are by the river. It is all too much, the caves are pulling everyone in.

So, in the morning, we head down the road to find out what all the fuss is about. It is only a couple hours down the road. It is rather a small valley with a variety of caves all around it, rather than a single entrance with labyrinthine tunnels and caves. This might not be as bad as I thought, we should be able to get in and out much easier than delving deep down below the earth unless the all connect and go downward. But it’s a forest, not a mountain. Please, Tymora, just this once.

The first cave to the north looks pretty sturdy from the entrance. But there’s a small helmet peaking out from behind a rock. I call out, but there is no response, so I toss a rock in that direction, but still nothing. I go take a look, and it’s a very shiny, unmoving kobold. What is that? I touch its arm and it explodes worms all over me. I am not embarrassed to say that I screamed, you would too if a dead kobold exploded worms all over you. Tasha burns the worms off me, that hurts! But I have a feeling keeping them would have been worse.

Everyone has come running at my screams, glad to know they still intend to protect me. The Chaka is still paying us, after all. The floor collapses at the first intersection. Was no one looking? Oh, none of them understand about traps and security. I push my way to the front, I hate it here. We find a room full of webs next, coated in lamp oil. Backing carefully out, while Slim uses a big stick to clear the room, just in case there is anything in there, I guess. There isn’t.

The other direction is a greased incline, so we secure a rope to keep the bigger folk from barreling down uncontrolled. There is also a tripwire that would drop a boulder. That could be useful later, so I just secure it to one side. Down the path and around some turns, behind a secret door, there is a room full of treasure! No, not really, just incredibly well-painted rocks, but they are surrounding a real-live copper dragon egg! But they are still incredibly pretty, so I trade out my sling rocks for ones painted like gems and gold. The group is confused about this egg sitting all alone, so we move on. The door had a really nice lock, and I don’t want to put it back just yet.

The next room has really beautiful red, orange, and black paintings covering the walls, showing kobolds worshipping a big dragon who is killing a person – perhaps the mother of the egg. There are a set of double doors here, but Tala finds another secret door, so we try that one first. It leads to a short passage, another door, into a living space with a collection of young kobolds cowering in a corner. Tasha offers them raisins, and the adults up on a ledge do not immediately shoot us. The little ones immediately begin to steal all the food we are carrying with us, as the adults come down to join. They begin dividing it up among the group, as we try to talk to them.

None understands us, but Gideon convinces them to take us to their leader. They take us back to and through the double door, where another couple dozen kobolds wait. One steps forward who can speak Draconic, so Laramond speaks with him, while I listen. Other folk of these caves attack them. They want paints in trade for information, but they already took our food. So they tells us which cave has goblins and hobgoblins, another has dead things, and the nearest cave has humans. We promise them paint and ink when we return, and head back out, resetting the tripwire, and leaving the egg alone.

Pirates and Poachers

The whale is really nice, but he’s not so sure about us. He needs to get fish for himself and his friends, so we promise to get him fish if he takes the lady to the ice flow to buy oil. Eggy thinks we should promise to kill the bad men we chased away, but that seems weird, to go hunt down some stupid people just to kill them. He agrees to help and takes the lady and her friends away in the boat on his back.

There’s a big talk then about murder and good and evil and “poachers.” Eggy says that’s people who kill for fun and are selfish reasons and take more than is good for the land. He gets real mad when I say he almost qualifies, but for taking care of the land. But it’s True! He goes around hunting things because he thinks it’s fun and because he just wants to! But he doesn’t kill whole herds of animals, just one usually on his real Hunts. Not like now, when we’re being attacked all the time. Mostly when he shoots things.

Anyway. We get a bunch of fish out of the water and then the Whale brings the lady back and we give him the fish. He’s real happy and says he knows where the pirate ship is, but we need to get the lady safely back to town first. We tell him to stay out in the ocean for a few days because the bad people are still around. Twitch’ll talk in his head when we get back.

He heads out and we argue again about what to do. We promised to get the lady back to town, but Eggy wants to go kill the bad men. So, we stay by the water to see if they come back. No trouble at night so we go back to town. We hear rumors of a white dragon there! North past the trees. Maybe it likes the evil wizards at the prison, maybe it IS one of the wizards! We have to go there next! I wanna see a dragon!

We head back to the bell the next day, but the water is all poisoned. How? What? Why? That’s just not natural. I use the spyglass to look into the water, the poison is just on top, but so are a bunch of dead fish. Twitch collects up the dead ones, and I snag a couple. Leshy cleans the water by praying to his god. We’re going after the bad men now, I want to feed them their poison. Eggy shows us the way and then he and Sandy just murder them. Leshy and Saalym pray over their bodies so they don’t get back up again.

Then we go get the whale and tell him it’s safe to come back. He’s happy we took care of the bad water, and takes us out under the ice. He says he’s seen a big shape with wings flying over the ice. Yay dragon! And gets us pretty close to the pirate ship. It’s pretty stuck, so we go right up to it. The side says Dark Duchess. There’s some strange noises, so we climb right up onto it. Saalym says it’s evil inside, which means her god doesn’t like it, which seems really strange to me.

Doc and I start calling down the hole in the top, to see if there are any pirates inside that need help from the evil. A big troll shouts back up to us. Doc drops down and I follow. Twitch magics down to us. Doc says the Troll is hungry so we offer it some food, but it didn’t like that and tried to eat us. There were three of them, so we had to stop them killing us.

After, Doc starts attacking a big pile of ice covering some shiny stuff. Leshy and I go look around the ship. There’s some kobolds in one of the rooms. We met them back at the Yeti cave, so this time we tell them to go down to the mines to join the other kobolds somewhere safe. We find the kitchen next, and there’s a goat in there, I send it out to Saalym who is helping Doc. The next room has some smashed boards that make a picture of a dark elf with a feather in his big hat. Something about One Eyed Jack Rum. But the rum’s gone.

Up on the middle deck, there’s a frosty room with a dead guy holding a chest. It’s got corks, coins, jewelry, and a magic bag in it. There’s another room with beds and papers and maps in it. And another room with barrels full of supplies. There’s also a room with first aid things, I bring some back for Doc and Leshy takes the rest.

When we get back to the treasure, Doc is blowing a REALLY LOUD HORN at it. Eggy and Twitch seem upset by this and say that it all belongs to a very old white dragon. That doesn’t stop anyone from breaking more ice and then stealing the shiny things. They’re afraid of the dragon following us, though, so Eggy pulls a bunch of animals out of his bags and sends them away from the towns while we run towards them and the wizard prison.

Kobolds and Consequences

The nice speaker lady wants the Best Friends Club to own the inn in Lonely Wood, so Saalym, Eggy, and Leshy hire some folk to fix it up and get it ready to open again. Why do we want a building? We have to get back to our ship. Maybe Eggy likes hunting here so much he wants to stay?

We have a couple days until the moon is the right shape for Twitch, so we go to a new town. They’ve got kobolds in their mine, I guess. So the people aren’t mining anymore. They lost one person in the mine and no one has gone back since. I really want to go meet the pirates, but this is between us and there, so we agree to go take a look.

There’s a sign outside the mine that says Kobold’s Only, so we shout down the hole. Nobody comes to talk though, so we creep in, all careful not to scare them. Doc’s already a goblin, so I make like a kobold to make them more friendly. First, we find a bunch of mining stuff and Eggy says there’s lots of tracks. Humans, kobolds, and big rats. We follow some of the rat steps and find a big sparkly room, but it’s hard to get the sparkles out of the walls. I get a nice rock though. Then we find a couple rats, they are kinda big, but they squish just like the little ones.

We explore some more and find more mine stuff. Until we finally find some kobolds. They’re trying to break things, but after Saalym scares one to death, the other one talks to us. We convince Scorp we’re here to help and he agrees to show us where the boss, Trex, is. So we can help them trade with the town.

Scorp says not to go down one of the tunnels cuz there’s a creepy thing, so Doc and I go look. It’s a beak monster with big long arm things, but it leaves us alone, so we leave it alone. The rest of the group thinks it’s dangerous, and we should kill it, but it’s gone when they go look. Doc and I go find some more kobolds cutting up a dead rat and give them some better food.

Next we go talk to Trex, he’s put wooden wings on his back. They’ve only been here a couple weeks, came from a cave that Yetis took. We tell them they can go back if they want, cuz we killed the Yetis, but maybe there were more somewhere else. They want to stay here. He’s using a big voice and strange big words. And he’s lying about why he wants to stay here. Why do people do that?

Everyone else gets there and Twitch asks to see Trex’s bag. When he lets him, Saalym says there’s a dead spirit near Twitch. That seems bad, but Twitch doesn’t mind. Trex is really confused now. We tell them we’ll clear out anything else dangerous and help them talk to the town so they can stay here and the miners can go back to mining. They agree.

So, we go looking around. We find a weird skull with holes in it in one of the walls. It has a magic crystal inside it that Twitch likes. Eggy really wants to find and kill the beak monster. Leshy says it’s called a Grell and eats people. We can’t find it though, so we head back to town to sleep. The speaker agrees to work with the kobolds. When we go back, Twitch goes wandering off alone to try and get the Grell to show up, and it works. So we run up and kill it and everyone is much happier. So we can finish getting the deal made.

Then it’s time to go back to the moon place in the Woods. We put all the stuff on the pillars in the brazier, including the hand of the dead druid who attacked Doc and me. It lights up, and Twitch lights a torch and puts it on the rock coffin and then we can open it. How strange. The dead lady inside gets up and bows to Doc.

She says she’s in his service for freeing her from death or something. Her name’s Sahnor, I think. Doc says he doesn’t need anything, but she says she’ll stay until he does. We ask her if she can help us fight a goddess lady and fix our tree ship. She agrees to help, she wants to fight bad people. She’s not sure if she can go back to being dead or not.

So, we head north towards the pirates because that’s next until we figure out how to fight the winter goddess lady. I talk to her about the gods here, but her gods were a lot older. Someone says we should head for a talking whale to get to the pirates, He’s got a big name, since he’s a big whale, and I guess he has a boat on his back. That sounds painful. Does it go underwater with him? Isn’t there a lot of ice up here? How does that all work?

First, though, there’s a whole bunch of elks running at a small bunch of people. Leshy makes the ground grind up their legs to death. Elk are really tasty, probably even better after Leshy cooks it, but we’ve been walking a long while and Doc and me are hungry. The people say thanks, and they’re going to the whale too, only they say there’s a bell you have to ring to get the whale. Poor whale, having to show up when stupid humans ring a bell. She wants the whale to take her to camps where people kill whales and take their oil. Why would the big ship whale be okay with that? But she thinks it’s fine and rings the bell way out on a frozen dock.

Some vultures show up and we give them food to go away. Then some jerks who want to kill the whale show up and we have to talk them into going away. Really proud of Eggy for not shooting them or the birds. Then the whale shows up and he’s just SO BIG!

Winter Wolves and an Angry Mammoth

The not quite Speaker lady gives us a jug that Eggy and Leshy are really excited about before we head out for the next town, Dougan’s Hole. I didn’t meet anyone named James in Good Mead, but I guess I didn’t really ask. They were an odd folk, but the bees were really nice.

On the path to the next town, some really big wolves come up, but they’re not so hungry to attack us. And they can talk! They say there’s a big mean giant that’s been hurting them. Says he takes people. Eggy and Leshy say the wolf is lying, that it’s the wolves taking people and attacking town. The wolves say it’s because of the giant, and they need our help to kill him so they can be free. That sounds great to me and Doc. But everyone else wants to go to town and find out the truth. It’s on the way, so we have to anyway. The wolves run off, but we’ll see them again when we come to kill the giant.

The town is even smaller than Good Mead was. It’s not a hole, though. I wonder if Dougan is home? Eggy starts shouting hello in the center of town. A cranky lady comes out to scold him, says she’s speaker. Eggy asks about the wolves, and she says they took two teenagers and killed them. She says they’ve been trying to get food from the town, say they’ll give the kids back. She doesn’t believe them, though. The kids have been missing a few days.

Eggy says we’ll go find out the truth and get the kids back if they’re alive. She says that we can use an empty house if we’re going to help. We put the axebeaks in the house and head to the other end of town. There’s some big rocks there. Tall standing rocks in a circle. They don’t tingle when you touch them, though. There’s the druid lady we were told about, too.

She’s trying to fix the winter without talking to the goddess. She seems afraid of her, and is interested when I say she talked to me. Says she’s heard of some elementals that could help. She means the fun little guys in the forest and we promise to take her to see them if she tells us what the things we’ve been finding are. She does, and the stone pinecone can make a magic hut! But we have to go kill the giant for the wolves and rescue the kids before we go backwards. We promise to come back.

Eggy finds tracks as we head out on foot, well snow shoes. And we follow all day and into the night. It’s a long way to that cave. The wolves had said a day past town and we didn’t leave until just before dinner. Tomorrow, then. I make a cozy little mushroom hut for everyone to sleep in. Some little wolves came to sniff at night, but they left us alone. Can’t get in my mushroom hut!

Next afternoon we find a big ice dome. Doc and I sneak up and find where the kids are. We get the rest to come up and we go in. It’s two teens and a rat man in a cage. The ratman says a big long name, but we can call him Twitch. That’s a good name. Wolves don’t seem to be around, so we get them out. Eggy wants to take them home immediately, and I guess the kids can’t help fight the giant, maybe Twitch could. But they haven’t even seen it. So we take them all the way back to town. The kids go off together, and we invite Twitch to stay with us since this isn’t his home either. He’s here to study the winter, too.

First, though, we go talk to Dani at the stones. I tell her all about my dream, and Twitch seems real interested, too. He asks me all sorts of questions. We still have to find the giant and talk to the wolves. Eggy wants to get them to team up with the town, but the town people all seem very grumpy. I really hope my Dad doesn’t live here. There isn’t even a tavern. Everyone else wants to kill the wolves, including new friend Twitch. Eggy promises to try talking to them first, though.

We head back out to the dome the next day, talking about deals we can make with the wolves. Doc agrees, but everyone else thinks it won’t work. They still aren’t home when we get back there, so we decide to go inside to wait. Has to be warmer than out here. This Huge Hairy Monster with Big Tusks comes running at us shrieking that we are to blame!

I try to tell it, that it isn’t our fault. It says we killed someone. I tell it we haven’t killed anyone in days, and that was just giants. It gets real mad at that and tries to kill it, so we have to kill it right back. The wolves show up from outside, too, and they just attack us without even stopping to talk! It’s a real bad fight, but Best Friend’s Club is strong, and we win.

Eggy starts cutting the skin off the dead (and he thinks I’m weird), so Doc, Twitch and me go exploring. We find the giant, but it’s already dead and froze in a block of ice. Doc says it was blades that killed it, not the wolves or even the big monster. We also find a big throne and Twitch says we can sit on it and make a blizzard, so Doc does. It’s a really cold throne. We keep looking and find a big fur blanket, barrels of whale oil, a small tunnel with sticky stuff in it, a table room, and a room with a dead whale and some tiny dragon people, kobalt, I think Twitch called them. They killed one of the nice elementals cuz it scared them. I get that. I killed wisps for scaring me a lot as a kid. I pick it up and Doc says we should to put it back in the snow.

We go back and tell the group what we found. Leshy makes food and then we go share it with the kobalts. They’re going to stay here tonight with us and then we’ll all leave in the morning. They seem pretty nice, if skittish. Hope the regular wolves don’t kill them out there.

Day Two

Killing poppets and bloody hands hard work, so we take nap under big statue.

Wake up next day and find secret door. Is trap. Skeeter set it off and Scootch fall, but he float. Fishface pull him back up.  Skeeter fix trap, and we go through. Find more and more secret doors, but no more traps. Running round in circles, rooms gone.

Bats fly out of dark room. There’s glowy red light. Glowy light says: Find ye a nice day without. Whatever that means. Throw things at light, but nothing happen. Sneak a look around the corner. Hey guys, there’s lizard men over here.

We fight lots and lots of little lizard men. Skeeter cut heads  right off. Marge’s kids burn down piles of garbage all around lizards. Lizards bows shoot snakes. We take all snakey bows and food.

Next room all black and white squares. Fishface no care. Fishface get zapped by lightening. Now he care. Scootch and Quint talk about chess thing. Scootch decides black is safe. We cross on black, but Fishface and Scootch fight about last square. Fishface lowers Quint through last square. Quint get attacked by box. Skeeter save Quint from scary box with big smashing. Box hold nothing. Leave stupid box and square room.

Then find table with black box on it. Fishface chops open box and table sinks. He find bone candy inside. Scootch very angry at Fishface, must want candy, too.

Big bright light ahead. Fishface insist go in. Well in middle, he spit rope into well, it fly up and fall to floor. He jump in, fly up and fall to floor. Marta and Skeeter want go back, Quint says no, go forward.

Big monster fly up out of well. Skeeter keep running into dark hall. Everyone else fight, so Skeeter stop when see painted whole things wait at next corner. Shoots new snakey bow back at crazy-headed monster thing til it dead. Matron Marge says good meat and cuts it all up. Skeeter tells Quint about black and white painted whole things waiting at corner, but we tired, so sit and rest a moment.