Summer Distractions and Treason

Fathers Kevin and Carmine pray with me and seem to enjoy my help around the church. Nat says we need the gods to put this war to rest, so I’m going to do everything I can to get the Dawnmother’s help. I spend hours and hours praying to her. I attended every service, every day for three months straight.

I don’t hear her, not like when she was right there in front of us in the time bubble, but I can feel her. I can feel her presence around me, watching me. I find I can channel this feeling into magic. It’s not like the other spells I cast, it helps people. I can help someone with a small task by asking for her Guidance. I can stop Remy from bleeding out when he knocks himself unconscious with his experiments. I can even do a tiny bit of healing like Dalish, but at much lower a cost. If I take my time, I can even help multiple people.

The Fathers say they have never seen the like before. I can feel the strain, too. The Dawnmother seems to be pushing against something to watch me, to help me. It isn’t easy, but I believe she is trying to help. If she is trying, maybe the others can help, too. Nat will have to help us figure out how to contact them, though.

It takes me a month of evenings, working with Xin Yue to get my bond back. She helps me through a purification ritual to reconnect with the earth and renew my bond. When I am finished, my hair has also grown back, long as ever, to signify the pact is complete. I know I can harness thunder and lightning through my bond with the earth, but I’ve always leaned away from these forces. They are so much more destructive than the air. With this renewal, however, I feel the pulse of the earth stronger, now.

I feel the storm coming. It’s never a good idea to stand against the storm. So, I’ve leaned into it. I’ve learned new ways to harness the earth magic. To imbue my strikes with thunder, to call lightning from the clouds. I’ve even figured out how to move longer distances than the noisy Thunderous Step, and send my words on the wind to go further.

The others spend the summer researching and creating new spells. Gerhardt works on some potions, as well. Remy trains and spends time with Aranea. I don’t know what he’s going to do, she’s going to kill him if he can’t find a better way. We help out here and there with small investigations. Pyrus gets elected as the new Prime. Everything settles back into a normal routine as the beginning of the next presumptive school year draws closer.

Then Klyce comes to us one day, two weeks out from school. Philomena didn’t come home when she was supposed to. Her boat didn’t arrive. We try sending spells and scrying spells, but nothing connects. Everyone dives into action. Dalish and Maribeth go dig up information on the boat and the company that owns it. Remy asks his family about anything they might know about vacation spots in Italy. Klyce keeps going down to the dock. Several days later, the ship arrives, without Philomena and her family.

The captain tells Klyce that he waited several days, but they never showed up. Captain Barnes tells him the name of the town they departed from near Rome. Klyce asks about his schedule and getting passage on the return trip to Italy. It’s going to be a little while for him to unload his cargo and get new.

Klyce reports back and Remy goes back to the Maiden’s Folly to talk to the captain about chartering the entire ship, sans cargo, for a return trip as soon as possible. Barnes says he can leave in two days, and it’ll cost 1500. Remy asks about a discount if we can help the ship go faster. I help with that negotiation, and we agree to pay in full up front, and get 50 back for each day we take off the week-long trip. Gerhardt goes to his party and gets Tongues in exchange for future service, as none of us speak Italian. Dalish reads up on Italy and lets us know that magic is not welcome there.

Dalish then goes to tell Rictus that we plan to go to Italy to rescue Philomena and her parents. He forbids us going as we are government officials under his control. We all sit down for a big discussion. Klyce is going, but he doesn’t expect any of us to risk Rictus’ wrath. I point out to everyone that disobeying Prime Rictus in this manner could get us all arrested and executed. I don’t care, but some of them have family to think of. Maribeth says she can’t risk it, she has to take care of her mother. The rest of us will go, consequences be damned. But we convince Dalish that he needs to stay with Maribeth, keep her safe, and maybe keep Rictus off our scent for a few days.

Philomena sends Klyce a message. Her parents have been captured. She’s going to rescue them, and isn’t sure she’ll make it back. He replies to her, letting her know we leave for Italy in two days, and should arrive in Ostia within nine. He asks her to send her location if she can, and to meet us if she is able. Klyce then asks Maribeth and Dalish to try official channels to get her parents back while we set sail. He doesn’t want either of them to lie to Rictus, just try not to mention it for a while. Aleria wishes Nat a good fishing trip when she tries to go leave a note.

Two days into our voyage, Dalish appears on the ship, spellbook in one hand, and pajamas on. I send a message to Maribeth that Rictus is in our house, and just teleported Dalish to us. I don’t get much of a response other than shrieking panic. This is not what we had hoped for, but at least Rictus didn’t come himself and whisk us all back home.

Official Mage Detective Squad

Maribeth doesn’t get up the next morning, so I head down to breakfast without her. We’re all intent on getting back to our studies, hoping Philomena doesn’t get pissed off and send us all chasing down murderous fae again for a little while, at least. When a messanger comes in, we all groan softly into our eggs. He hands us all letterss from the Prime Council. stating that there will be a Deliberative in three weeks, and all adult mages, and ourselves, are encouraged to attend. Oh boy, what did we do now? Just stopped a murderous cult and all, surely they’ll want to punish us for that, too.

However, this does give us an excuse to study for three weeks, uninterupted… hopefully. Remy sets off to retrieve Maribeth’s sickle from the police, but when he returns, she has come down to lunch with it in hand. Dalish begins deciphering the spell book he stole, sorting out the spells and noting a lot of research on free-willed undead. Gerhardt, Dalish, and I all work on our alchemy lessons. Turns out potion making is trickier than it looks. In my spare time, I do manage to help Nat get started learning Braille. Remy spends his time working on his blade spell, and Maribeth spends an unnerving amount of time with her sickle.

The three weeks fly by in our rush to learn all the things before they send us off to fight a war none of us are sure is justified. Nevertheless, the Petals are even more beautiful than the last time we visited, despite the explosion last semester, the air is simply teeming with mana. We head right for the the Tower of Justice for the Deliberative.

The Primes sit at the head of the room, on … well, thrones, if I’m honest. So much for getting rid of royalty. Hadrius, Whist, Aleria, Namera, Gerrald, Jor, Rictus, and Etherion all preside high over this gathering of around 150 mages. We are directed to sit in the front row of the bowl-shaped auditorium.

Hadrius begins the gathering, asking Whist to report on the “War of Extermination.” We all exchange glances at this terminology, although none of us are truly surprised. Whist reports that the conflict goes well, with minimal non-mage losses. He states that most tribes have chosen relocation out by the Rockies. A total of 500,000 natives will be relocated at recent count. Much land has been freed up for the prospecting of mana, and the incoming mana is forecasted to quadruple in the next five years. He predicts that the war will wrap up in the next year, so there is no need for further conscription.

Hadrius accepts this report and calls for a motion to clarify the status of students with unfinished schooling. He believes that educational requirements should not be waived, for reasons of societal and mage safety. He proposes that students be recognized as adults, but still be required to complete their studies as time allows. This motion passes, and we all whisper welcomes to adulthood to each other.

Rictus speaks next, asking the group of us to approach. He notes that our group, just now confirmed as adults, have been taking on investigations throughout the city, and that our talents outstrip that of many graduates. He mentions us involving ourselves in classified matters, and our recent clearing of all charges in those matters. He extolls our taking of direct action to safegard the city, and motions that we be recognized and rewarded for our actions. His glare around the room squashes any objections before they can even begin, and he declares the motion has passed. He then moves that we be given official authority to deal with such matters.

The room erupts in objections, similar to ones we have voiced among ourselves. We are just kids. These threats shouldn’t be our responsibility. And there are calls for more information about these classified threats. Rictus, however, stands strong, and refuses to speak about it. I stop listening for awhile, until Remy steps forward.

He says we were children, but the things we have done and the things we have faced have forced us all to grow. Then he goes on a bit about responsibility, ending with his acceptance of the responsibility. Several others nod in agreement. Ugh! Guys! This is our chance to get out of it, but no, everyone wants to be responsible and adult. I just want to be a kid again. Not that that’s really possible, but a girl can dream, can’t she?

The vote passes, barely. Rictus tells us that we will be given offices and a case tomorrow. We sit down again and listen as mages complain about mana supplies and the state of things. The Primes insist that the end of the war will solve these probems. They beg just a little more patience. At some point I hear Rictus say that some day, man could be transcended, and I do Not look up at him.

After the meeting breaks up, the man who showed us to our seats, Brook, takes us down to the 7th floor to a cramped corner office in the Bureau of Investigations. We have desks and empty filing cabinets, and Dalish immediately starts creating paperwork to fill them. Brook tells us that we’ll also be getting accommodations in the next day or so. We let Dalish write for a little while, but then go back to the school to gather our things and sleep one last time there. The rest also fill up their phials with mana, just in case.

When we return to our office, Brook gives us the address to our new accommodations, and each a key. He says there is no compensation for our work, but we will have acess to 500 motes of mana a month. An expense report is required detailing how it is spent. Dalish says he’ll take care of it. We are also given a case file of a strang phenomena in Brooklyn. There is an impermeable, half mile radius dome that showed up over a month ago. In the last few days, something about it has changed. Our immediate attention has been requested. Before we head out, the New Gnosis Chronicle arrives, and we are front page news. Our story, along with our full names. We are declared Heroes of the City. Kings of New Gnosis!

We decide to head to our place to drop of our things before heading out on mission. It is a beautiful skyscraper, with twists as it rising far into the air. There are floating pools and balconies. It’s the most lavish thing I have ever seen. We go inside, but our address is in the basement. What should we expect, right? But the number of addresses in the basement is crazy! When we put our key in one of the basement doors, we step right into a mansion! Some one says something about a guy named Mordenkeinen and that we can design the whole thing exactly how we want. How cool is that! And there are ghostly servants, and all the food we could ever eat! This is the best place ever! We all jabber about everything we want to include for a while. Bedrooms, Library, Labratory, Workout Space, a Lounge. So many cool things we could do with this.

Eventually, we remember we have a job to do, and head out to check out this dome. We see nothing until we’re right up on it. Sure enough, it’s a huge dome, cutting right through buildings and streets, right in the middle of the city. It’s dark gray and glassy, and it looks like the inside is chock full of … things. As we glance around, we notice occasional people walking toward it, but then getting distracted and turning away. Magic is great.

As we walk along the edge, we meet a man with cannon. A huge, bus-sized cannon. He tells us that te dome is over his mana refinery, and he’s the Chief Artificer there, name of Brandon Truxon. He’s been trying to crack his way in and has noticed a white flash every thirty seconds or so for the last two days. He thinks the insides are messing with time because things inside the barrier seemed to grow at a fantastic rate after it went up. He says he’s been measuring the energy coming off it, and at the flashes, there is a low ebb. He thinks that if something traveled fast enough, it could get through at those times. He looks over us all, and says he could shoot us through, if we’re here to fix things. What? Whoa… hang on a minute… um… we just got here. He shoots an empty capsule at the barrier to prove his point, and it disappears. We can’t see it on the other side.

We quickly leave him behind to go have a look all the way around the dome for someone, anyone else who might have information. Around a ways, we find a woman painting the dome on a canvas. She talks about the variations and the standard occilations on a sine wave? I don’t know, but her grandmother is inside, along with hundreds of other people. So she’ll keep studying until she figures it out.

There’s a white-robed newt of a man on the other side, reading a book. He is very rude and refuses to tell us anything, so we end up right back with Brandon. We leave Nat on the outside, in case anything happens, maybe she’ll know, and climb into another capsule. Brandon rigs up some seats and harnesses for us, and soon we explode.

There is nothingness. And then an old woman, holding a wand and a book, who turns to look at us. “Find me.” Then blackness.

We wake, lying face-down in mossy dirt. It’s like a jungle took over the city. The barrier is behind us, and we can see the silhouette of the cannon outside. Everything looks old. A little way away there is large creature wearing a constable uniform. He’s near on eight feet tall, with green skin. And he speaks English. He asks who we are and where we come from. No one is supposed to be able to get in, he tells us. He wants us to come down to the precinct to wait for the chief. Having no idea what else to do, we go. His name is Officer Cross, and that’s the only question he’ll answer.

As we walk, we see other people, some that look like us, but thinner, and with pointy ears. When we get back to the station, there’s a short, stocky women in a cell. Cross tells us to wait, and he’ll go find the chief. There are no other officers here, so we try talking to the woman. She calls us goblins, but then becomes terrified when we say we came through the bubble. The whole building is rundown, and Dalish says everything radiats fae magic. Remy looks around for papers or books, but everything is locked up tight.

We hear gunfire outside and Remy goes to look. He calls Gerhardt to come outside and help, and then runs off. Dalish and Gerhardt go to the fallen man, to drag him inside. Cross catches them and grows angry at them for not staying put. He locks us all in the cell and goes charging off after Remy. There is a huge booming noise and an opening appears in the back wall of the jail. The woman kicks herself a bigger hole and takes off, but the rest of us just wait. Cross eventually bring Remy and another guy back to the jail, they both look a bit worse for wear. Cross heads out to look for the Chief again, and more explosions rock around us as we wait.

A bell chimes the noon hour. The ground begins to rumble. The building begins to crumble. We fall, and are crushed. Then Nothingness. The old woman is there again. “You’ll have to do better than that.”

We wake, face-down in mossy dirt.

The Kids are Not Alright

On the way back to the house, I ask Nat if maybe Professor Alleria can help me. I don’t do what Nat does, I can’t use divination, why did I have dreams about that horror show? Nat says she probably already knows I want to talk to her, so if she has answers, she’ll probably find me. So, when I go to her office and find a note, I’m not surprised. I am a little surprised by what it says. “Nothing I can do for you, dear.” Man, she’s just like all the rest of them. Everyone thinks I’m weird and impossible.

Where should they go looking for spells next? Nat wants to go to the catacombs, like we haven’t seen enough dead bodies lately. Remy wants to go to the Kitchens. Dead people or servires… I think I’m with Nat on this one. But no one else is, so we troop down to the Kitchens. Remy has to do some fast talking, and they want him to own them a favor. Ugh! Never! Even Remy is put off by that. Instead, he offers them Barry for a week. Barry seems not to care, and they agree. Everyone else goes in, but I stay by the door, keeping an eye out for any adults coming by.

They futz around for awhile, poking the fireplace and then a big door. Eventually, Remy comes over to me in a huff, insisting I come inside. The others have stopped responding and he needs to go into the cold room, but doesn’t trust the servires to keep the door open. Fine! I go hold the door, keeping my eyes on the creepy little chefs. They’re in there for a while, so I start sending Messages in. They’re fine, but they still don’t come out for a while. They do come out eventually, with something called False Life. Seems creepy to me.

I head back to the door, but now I watch them instead of the hallway. They peer down a trap door for a bit. I think Remy even sends his little lizard guy down. But they decide, whatever is down there, is not worth exploring, and the fireplace seems like a better idea. They whisper for a while, and when I toss in a message, they ask me to stay at the door and slam it shut once they all get out.

Remy grabs some fire out of the fireplace, like a little blob of it and takes off running. Everyone follows him. The servires start screaming immediately to put it back. Nat casts a fog cloud to blind them, and once Gerhardt gets out, I slam the door shut in the face of something I don’t Ever want to see. It sounded like a Huge Servire. Once we get outside, Remy is all smiles, writing down a new spell, but everyone else just looks tired.

My green dreams are gone that night, but the ground now has a heartbeat in my otherwise normal dreams. Why? Why? Why???

Remy tells us he overheard Malden and Garian arguing over dangerous experiments and something called Project Ambrosia. Malden threatens to kill him if things don’t stop happening. When Malden left, Garian called him foolish and said he had infinity in front of him!

Maribeth tells us of terrible dreams she’s still having of her grandfather. He says war is coming. She says the fire talks to her too, of Blood. He says her friends will leave her and she will know the time has come.

We all get a fieldtrip right before Fall Break. Professor Lerin takes us out to the Petals to show us all the work being done to build fully magically automated buildings. It’s beautiful and amazing! There’s a new Sanctum Pitch that can hold fifty thousand people! He says we can come out to a game once it’s finished. The professional league will play here, and our whole team can come watch.

Then it happens again. There’s a flash of blue on a screaming woman ahead of us. I try to push her up into the air, away from all the people, but I’m too slow, and everything explodes! Lerin saved us, he saved us all. He saved our whole class, but not himself. Gerhardt tried to save him, too, but it was too late. That explosion was just too much.

They escort us back to school. We relate the story to the professors who meet us at the gate. Lerin’s funeral is very small, but we all go. To remember him.

The headlines are terrible. War and Terrorism.

Nat tells us that his family has invited us all to Spring Break at their house. It’ll be nice to get away for a while. But Nat says it’s not normal, says something must be wrong. Well, nothing is right anymore. How bad could it be? What if they’re just being nice? We’re all going to go with Nat, even if we have to tell Klyce’s mother about the invitation to get him to go.

Day Two at Magic School

Today was the first day of classes! MaryBeth and I had breakfast together and then went to Fundaments of Magic with our Class. Professor Malden was late, but he doesn’t seem to walk very well, it looks like his magic backfired on him at some point.

What is Magic? he asked us, and apparently the answer is Cheating. Magic breaks the rules of our world. Well, my parents would sure like that answer, they definitely think I am always breaking the rules.

Then we learn about “schools” of magic, like different ways to use it. Which is the most dangerous, he wants to know, and we all set to writing essays, and then reading them aloud. Mortified by the time it gets to my turn. Everyone else wrote such good essays, and I think I’m probably wrong. But Necromancy is so Icky! The debates rage on for a while, and I get mocked for thinking there are still gods in the world. Enchantment is the final answer, bewitching People is the Most Bad.

Nat came talk to MaryBeth and me at Lunch because we were so anti-Necromancy. He avoids my questions about how he gets Bodies for awhile until MaryBeth mentions that sometimes people volunteer to donate their bodies to Science. He says that’s where his family gets them, too, but I’m not so sure. If that was true, why didn’t he just Say that the first five times I asked. I’ll have to keep an eye on him.

The rest of my classes are pretty quiet and boring. Math is math. History was a little odd, but victors write the history and all that. Philosophy is more like Fundaments, questioning and thinking about thinking. I don’t see Oliver at All! But at dinner, MaryBeth is so excited about the game they played in P.E., and Klyce is actually Friendly for once, so Dalish, Gerhardt, and I all decide to switch our fourth period. Besides, Oliver is in that class!