Report 17: Into the Undercroft

Meeting with the Keeper of Tomes

  • Keeper Janussi summons me to his office.
  • He has a writ of permission for myself and the group to go down into the Undercroft in search of information on mythals.
  • He tells me that the magics down there respond to those who come, and rise to challenge them.
  • He cautions that we must be mindful of Miirym and play into their beliefs.
  • He warns that while we should not be able to get close to the Library’s mythal, that should it happen anyway, we should be very careful.
  • He asks I give him a full report when we return, and should it be good enough, he might be able to get me access to nearby mythals of slightly less power.

The Basement of Doors

  • We gather up in the morning and head to the Restricted Section of the Library.
  • The guard there inspect our writ, and advise me to give one tassel to each party member, who must stay within 120 feet of me at all times.
  • We head down into the catacombs and first come upon a high vaulted room filled with shelves, crates, case, tables and chairs.
  • An altar to Oghma is at the far end, I offer a prayer to guide our quest for knowledge.
  • The rogue crew begins checking the doors for our path further down.
  • The first is full of pots and pans, the next door reveals a ratman bathing, the third door leads to stacks of books.
  • We find a path leading east and down, to a glass-domed laboratory.
  • Here, the doors lead to falling wine racks, an impossible decrepit tavern, and people who try to pull Questdrone in until he slams the door.
  • Shohei objects and disappears into this room for a short while, returning unhurt, but very tired.
  • Ms. Lendiel finds us a passage going further down to a room with statues eerily resembling golems.
  • The doors here lead to a narrow hatch going upward and a room full of buttons, and a passage further down.
  • Heading down we find a room full of mist, with several doors.
  • One to a room with a spying coin on a table, and one with a small dark floating sphere of annihilation in it. Mr. Darkfoot must be convinced to leave it be, and I fear he may try to come back for it another time.
  • There is also a stairway up, but it leads us to an airvent overlooking the Court of Air, but is magically protected from being used as an exit.
  • Having to backtrack at this point, we search more carefully, and Ms. Lendiel finds a moving bookcase with a downward chute behind it.
  • We all feather fall down together, a total of thee hundred feet to the bottom, into a room full of socks.
  • This room has but one door with a stone carving of a dragon attacking a keep, perhaps this is the greath Miirym’s battle against Candlekeep.
  • Mr. Darkfoot disarms and unlocks this door, and we head further on.
  • There are several passages and a door beyond, this doorway revealing a vast chasm with a singular bridge guarded by a minotaur, who appears to be feasting on part of a horse.
  • Questdrone speaks to him and discovers he his guarding the bookcase on the far side and will not be moved from his task.
  • Mr. Darkfoot and Questdrone begin to cross, but the minotaur shakes the bridge so badly, that Mr. Darkfoot must enter his book.
  • Questdrone is able to duck and dodge his way past the minotaur to the far side, though I worry they are getting outside the protective range of the writ.
  • They take all of the books they discover on the far side, including a Tome of Clear Thought, and make their way back, quite injured by the minotaur, but he stays his post on the bridge and does not pursue them.
  • I fear we are taking things that would rather stay in their places, but the others assure me that locked away is no place for such a powerful Tome.
  • We head down again, and the air grow hot and dry, and there is the sound of breathing.
  • Perhaps we have found Miirym at last.

Ninjas and Sharks

We ran around the apartment looking for clues. Everything is a wreck, there’s blood painted on the walls. All the lab stuff we brought over is gone. The doorman didn’t see anyone come or go, but suggests our servants can fix the mess. Heading back downstairs, I call out for them, and Barry apologizes. Wait, what?? He says that the other servants made the mess, but he didn’t see it happen, didn’t see who left after. I order him to clean up the mess while we discuss how to quickly go after them

Leaving a note for Remy, should he ever come back, we head out to Xingtown, carrying Klein. We don’t have enough magic to get there quickly, so foot it is. When we are halfway across on the ferry, a ninja in blue comes down and a whole group of shadowy men attack. I levitate up off the ferry and let the fight move on without me. Dalish manages to get them to talk.

They told Remy to go inside and bring their stuff out. When he didn’t come back out, but we did, they assumed foul play and treachery. I let my spell go and swim after them. Dalish keeps explaining what happened, while Klyce tosses me a ring and pulls me aboard. They say the Koga clan stole his sister. We convince them that we are not their enemy, at least not today. I ask about his sister’s magic, and he says it is rare. We convince them that we’ll go find her and bring her back. They say they will watch.

Finishing our ferry ride with another discussion of killing and killing by leading killers to other killers. We’re not to kill the killers, but we can only control our own actions. Using Locate, we run around Xingtown until we get a ping, 500 feet below us. Heading into the sewers, we find no way down. Coming back up, we look around and decide Lu Bai’s dojo might give a way down.

We knock, but there is no answer. Gerhardt sends in his snake and finds it empty, but Lu Bai is in the back office with his sword drawn. Klyce knocks again and shouts for him. He comes to the door and tries to shoo us away, but we tell him we are looking for the Koga and explain. He says he cannot help us, there is nothing here that can help you, but leaves his door open.

We head inside and look around. Nothing sticks out, until Nat uses her wand. There’s a dummy in the corner. We mess with it for awhile until Klyce just grapples with it, and there is a click. We head down a 30 foot ladder. We all head down after Klyce sets off a trap. There are tripwire everywhere, and pits, and tunnels going every which way.

Eventually, we get to a well-lit room with a matted floor and a dias in the center. There is a black iron shell on the platform. The wall is covered in writing. Once we all get into the room, the door closes behind us, and 4 ninjas appear and attack us. The fight is bloody. Dalish keeps ringing his bell and murdering them! Klyce manages to knock out the last one, instead.

Nat finds a hinge on the shell, revealing a slide downwards into the dark. We all slide down after a quick check for traps at the top. Oh gods, this is fast and so many twists and turns. Suddenly I’m alone. Then I’m splashing down into water. There’s something in here with me. Something bumping into me. I have no more magic. I don’t know what to do! Pain. Blackness.