Down With The King!

The weird blue Dwarf King says we’re intruders and trash! He sends his even stranger creatures to attack us, poor fungus things. We put them out of their misery. Him too. It’s been a lot of fighting, especially for Saalym and Leshy who went up the elevator alone. Silly girls. What goes up comes back down. So, they take a moment to rest.

Doc and I take a look around. There’s a room full of fungus nastiness. A guard station with some pretty rocks that Twitch won’t let me touch. There’s a big door, but there’s noise behind it, so we wait for everyone to catch up. There’s some blue Dwarves there, trying to tie up a big bug. I shout for them to leave it alone, and they do. But then it and they attack us. Oh well. Mean, nasty blue Dwarves.

The next room is a huge forge that seems to pulse with a heartbeat. There’s lots of blue Dwarves in here on top of a bunch of towers. And there’s some of the big furry guys from the throne room down by the forge. Eggy shows off the head of the crazy king, trying to say we set them free, but I guess they didn’t like that.

We fought the ones on our tower and shot at the ones in other places. It looked like some of the other Dwarves liked that the king was dead, because they was fighting on some of the towers. Doc went down with Sandy to fight the furry things, but there were tiny ninjas on the floor that kept stabbing his ankles. They took care of it all though. Eggy says there weren’t ninjas, it was just a spell. I don’t think that’s how spells work.

When everyone’s dead, we take a look around the forge. It’s really hot! Twitch says there’s a dragon’s heart in the forge, from a red one. He wants to kill the heart or the forge or something, so that they can’t make another demon dragon. That’s boring though, it doesn’t fight back. There’s all kinds of scraps of the tingly demon rock, so I snag a really small one when Twitch is busy. It’s not fair I’m not allowed to have one.

Doc and I take a look around. There’s a bunch of clothes and gear on one wall, so we go in the nearby door. There’s a big Dwarf lady statue in there, but her head’s cut off, and there’s a weird purple guy chained to it. He doesn’t look so good. Doc says he’s dead. There’s more doors, so we keep going. There’s a blue Dwarf behind one of them. He wants to experiment on me, just like he did the dead purple guy outside. That’s no okay, so Doc hits him, and he turns all red and spikey and then he explodes. I take his hat, I like it, it’s funny. Everybody came running because of the fight, and Twitch gets really interested in the stone tablets in the room. He starts rubbing paper over them with charcoal or something. Seems boring.

Doc and I wander off again, but this time Eggy and Leshy follow. We find a couple dwarves in robes torturing a couple other dwarves. We save one of them. A lady dwarf, but she runs away. There’s weird coffins in here, but they have spikes inside them. Next we find a bedroom with moldy ale and empty chests. Then we find some of those big armor Dwarves and a lever. I make the lever go and then we smash them out of their armor. They were protecting a room full of chests with locks on them. Eggy remembers that we have a paper of symbols that might match them, so we come back later.

The next room we find is lots more fun. There’s six blue Dwarves all drinking. When Eggy shows them the dead King’s head, three of them help us attack the other three. But then more arrive and some of them are bad and some of them help us. Only four of them survive though. But at least it was better than none like it seemed in the forge room. There’s also a hall full of lightning.

We gather the group back up again and find a prison with some naked people the Dwarves had kidnapped. All their stuff is back out by the room with the rocks, so we give it all back and help them get back out of the castle. There’s also a bunch of big riding lizards, but Eggy can’t make friends with them, so we leave them alone. The only other tunnel down here seems to go all they way under the dark.

We talk about taking a big rest, but people are worried about the dragon. So they think about the map and distances and think maybe we can save a couple towns if we leave right now. So, we head back out of the mountain and down. We run into a friend of Twitch’s. She’s nice and came to find us to get our help with the dragon. So, off we rush.

Dead People, Gnolls, and A Dragon

Twitch says we have to go find his friend who is now a bad person, so we go down a ladder to a room with frozen dead bodies in it. There’s water down here and a little boat, so we put Eggy and Leshy into the boat, Saalym climbs on the walls, and the rest of us swim in the cold water. There’s bodies in the water, too. Off to one side, there’s a little room of grain and a hungry rat – boring. Off to the other side there are even more bodies in the water. These have chainmail on them. Maybe they were the Speaker’s guards or something.

The next hall leads to a wooden statue of a person in a block of ice. Twitch says he thinks it’s for their demon god, but this seems real lazy. They got all these dead bodies and they put a wooden guy inside the ice. I guess the demon god guy got encased in ice, maybe they shoulda caught a demon to put inside, but at least a person!

The next room has the tiefling lady we’re looking for. She is really rude. Twitch wants to kill her, but she says he’s wrong about her and is going to be in trouble. He attacks her anyway, but she made the air all wet and disappeared. He looks all over the room, but doesn’t find anything.

That’s boring though, so Doc and I go down the other hall and pull a lever we find there. There’s a big noise and a new tunnel has opened in front of the boat. We all head back out into the water and find another tunnel. This one has all the servants of the Speaker, so we give them food and help them get back through the water to the keep.

Leshy says she’ll clean all the water after Twitch and Saalym get all the dead bodies back out of it. Folk are worried about Twitch and want the Speaker to sign papers saying she was bad, so she can’t get Twitch in trouble. I don’t know how that’s supposed to help, but he seems happy about it. Nothing left to do here, so we head back to check on East Haven.

The dwarf lady owes us money for the killer we killed, but it takes a couple days for her to show up and pay us. People say some gnolls have been raiding and attacking people. They killed one lady and took her magic fishhook that catches magic fish. Leshy doesn’t believe in magic fish, but my Dad caught one and it took him to the faewild so there!

We head out to our ship on the way to the gnolls. The were-polarbear we had heard about is sleeping inside, but everything looks fine. He’s really nice so we tell him he can sleep there whenever he wants. He says there’s trouble with some of the nomads, so he’s going to try to help. Then we head down to the gnoll chasm to camp.

After we rest, Eggy finds a way down, but also a cave, so we go in there first. There are a bunch of gnolls in there and they attack us, so we kill most of them. Doc really doesn’t like it when people hit me. But Twitch talks to the survivor and tells him not to attack people anymore. He agrees and runs away after telling us that Chizga is the leader down below. Doc and I find a big table in the next room covered in blood, and Doc smashes it up.

We all head down into the chasm where there are a bunch of gnolls on spike and weird echoing laughter. I wonder if they were a rival clan or if Chizga worships the stupid winter goddess lady. We work our way around to another cave. This one has pictures in blood on the wall. There’s a fish cooking over little fire and a fishing pole and spear. Doc and I head in to go see if that’s the fishing pole we’re looking for and trip over a sleeping gnoll.

This is Chizga, I guess. I take the fishhook off the pole and put it in my shirt. Twitch talks to him and tells him to stop killing people, but Chizga doesn’t seem happy about it. Twitch says he doesn’t think he’ll stop if he gets hungry again. But we decide not to kill him anyway.

Further up the chasm, there’s a guy in a cage with a black javelin made from the demon rock. I let him out, but then he tries to stab me, so Doc knocks him off the cliff after grabbing the javelin from him. It’s not tingly, and Twitch takes it away with an invisible man. He says it is bad and made that man crazy.

We keep going and find a bunch more gnolls. They look really, really hungry, so we give them some food. Eggy starts getting mad then. He wants to go back and kill Chizga for being mean to his tribe and not taking care of them. Seems like they oughta take care of it themselves, but a couple others agree. We all agree to go back and talk to him at least.

We go back and ask about the crazy man, he says he caught him in the chasm, but he was too dangerous to kill or something. Doc tries to challenge him for leadership of his tribe, but he refuses. I turn into a gnoll and try, but he says I don’t smell right. We leave then, and Eggy shoots him dead.

We head out after that, to go find the last castle of blue dwarves who have come up from under the dark. It’s a few days away, but Eggy knows where to go. The walls are really huge here, and there’s a big staircase to get up to the doors. As we get close, a big dark icy dragon flies out of one side and heads up towards the Towns. We can’t go as fast as that, so they’ll have to take care of themselves. Maybe it’s just going to talk to the white dragon that’s mad at us. We’ve gotta get inside and see what the dwarves are doing first.

Pirates and Poachers

The whale is really nice, but he’s not so sure about us. He needs to get fish for himself and his friends, so we promise to get him fish if he takes the lady to the ice flow to buy oil. Eggy thinks we should promise to kill the bad men we chased away, but that seems weird, to go hunt down some stupid people just to kill them. He agrees to help and takes the lady and her friends away in the boat on his back.

There’s a big talk then about murder and good and evil and “poachers.” Eggy says that’s people who kill for fun and are selfish reasons and take more than is good for the land. He gets real mad when I say he almost qualifies, but for taking care of the land. But it’s True! He goes around hunting things because he thinks it’s fun and because he just wants to! But he doesn’t kill whole herds of animals, just one usually on his real Hunts. Not like now, when we’re being attacked all the time. Mostly when he shoots things.

Anyway. We get a bunch of fish out of the water and then the Whale brings the lady back and we give him the fish. He’s real happy and says he knows where the pirate ship is, but we need to get the lady safely back to town first. We tell him to stay out in the ocean for a few days because the bad people are still around. Twitch’ll talk in his head when we get back.

He heads out and we argue again about what to do. We promised to get the lady back to town, but Eggy wants to go kill the bad men. So, we stay by the water to see if they come back. No trouble at night so we go back to town. We hear rumors of a white dragon there! North past the trees. Maybe it likes the evil wizards at the prison, maybe it IS one of the wizards! We have to go there next! I wanna see a dragon!

We head back to the bell the next day, but the water is all poisoned. How? What? Why? That’s just not natural. I use the spyglass to look into the water, the poison is just on top, but so are a bunch of dead fish. Twitch collects up the dead ones, and I snag a couple. Leshy cleans the water by praying to his god. We’re going after the bad men now, I want to feed them their poison. Eggy shows us the way and then he and Sandy just murder them. Leshy and Saalym pray over their bodies so they don’t get back up again.

Then we go get the whale and tell him it’s safe to come back. He’s happy we took care of the bad water, and takes us out under the ice. He says he’s seen a big shape with wings flying over the ice. Yay dragon! And gets us pretty close to the pirate ship. It’s pretty stuck, so we go right up to it. The side says Dark Duchess. There’s some strange noises, so we climb right up onto it. Saalym says it’s evil inside, which means her god doesn’t like it, which seems really strange to me.

Doc and I start calling down the hole in the top, to see if there are any pirates inside that need help from the evil. A big troll shouts back up to us. Doc drops down and I follow. Twitch magics down to us. Doc says the Troll is hungry so we offer it some food, but it didn’t like that and tried to eat us. There were three of them, so we had to stop them killing us.

After, Doc starts attacking a big pile of ice covering some shiny stuff. Leshy and I go look around the ship. There’s some kobolds in one of the rooms. We met them back at the Yeti cave, so this time we tell them to go down to the mines to join the other kobolds somewhere safe. We find the kitchen next, and there’s a goat in there, I send it out to Saalym who is helping Doc. The next room has some smashed boards that make a picture of a dark elf with a feather in his big hat. Something about One Eyed Jack Rum. But the rum’s gone.

Up on the middle deck, there’s a frosty room with a dead guy holding a chest. It’s got corks, coins, jewelry, and a magic bag in it. There’s another room with beds and papers and maps in it. And another room with barrels full of supplies. There’s also a room with first aid things, I bring some back for Doc and Leshy takes the rest.

When we get back to the treasure, Doc is blowing a REALLY LOUD HORN at it. Eggy and Twitch seem upset by this and say that it all belongs to a very old white dragon. That doesn’t stop anyone from breaking more ice and then stealing the shiny things. They’re afraid of the dragon following us, though, so Eggy pulls a bunch of animals out of his bags and sends them away from the towns while we run towards them and the wizard prison.

Grand Finale

That was so chaotic and amazing and boring. I only got to hit one person before X put me out of commission. He was a really nice beholder but he lifted me up against the wall and held me there. I think he was trying to help because he kept shooting beams at me. But he didn’t hurt me or anything. It only hurt when I fell, which was weird. Then I got to go shoot the mage lady with a lightning bolt, and Big J then killed X. The others had put down a few of his friends, but Red convinced the others, including Brikka to join our new crew. The Blackstaff wasn’t happy with Red’s plan to install Big J down here, but said she’d talk to the Lady Lord about it.

Job done. Success and we have a treasure to rescue for the city. First, though, Red and I need to have a talk. Spy Master wouldn’t want me to, but this is important. I like what we’re building down here, and we have to fix things. Red says he’s sorry and it was for my own good, and for the flock. He says it was important and he still trusts me, and wants me to join him fully down here. It sounds way more fun than just spying, maybe I can do both.

We get to rest for a few days, then The Lady Lord and The Blackstaff invite us to a conversation. They give us the stone, and Nevi gets another voice in his head. It tells us what we need and where to go. Need a scale of our bronze dragon friend, need the fae queen to gift us Mary for a night, and need someone to be invisible. Seems easy. Blackstaff will even go with us.

We get down into the tomb in the City of the Dead. Lots of big doors down here, most of them don’t lead anywhere. Oooh! A pretty mural! It’s so pretty. Why do they want to break it? No! Oh, okay. Bad mural, still pretty though. Stairs up, make some noise, tell a secret, and stairs back down. Bunch of bridges and statues and oozes. This is such a strange place.

Then we find the dragon, but it’s a dwarf. Dwarf dragon made a deal with the old Lord, doesn’t want to break it. Everyone talks morality with him while I just wait for the fight to start. I didn’t get to hit X or Red, I really want to hit this dragon dwarf. Eventually, though, Blackstaff makes a deal with him for food and materials in exchange for the gold.

It takes a couple days, but we get it all out and set things in motion. Red, Orange, and I get Skullport all cleaned up and moving again. We even get to start a legit adventurers guild. We need to figure out how to stop X from coming back, because I guess that’s a thing. Red says we’re going to start stealing from other planes soon, too. That sounds like lots of fun. Spy Master is sad he didn’t get to help with X, but he’s glad he’s gone and the money is back.

The Winding Hawks are heroes, and family, forever.