Gorgie

Gorgie was born in the slave pits, another female ogre for breeding, but upon maturity, it was realized she could not bear children. However, her aggression and strength impressed the slavers and she was sold to become a T-Man. No one likes the tattoo process, but it became clear that Gorgie quickly came to hate and fear them. It often took several other T-Men to hold her down for her new tattoos. Elder dragons are not especially common in Gorgie’s day to day life, but those few times she has seen them have sent her running in a screaming panic. Her squad-mate is yet a young dragon, but there is growing concern about her reaction to him as he grows older. Gorgie is has never been terribly talkative, but lately, it has gotten much worse, she hardly speaks at all, and is far more likely to imitate bird song than speak, though she has become quite adept at military hand signs. Whenever off-duty, Gorgie prefers to be outside the city, and hunting in the Preserve with her “kitties” when she has leave to go.


Core Motivation: Loyalty to Lord Splynncryth and High Lord T’Lan. Gorgie lives to serve the Splugorth, having known nothing else in her life.
Ally: Rassa – owner of the Feline Cages – Gorgie likes to visit Rassa and see what new specimens he has found. Most of her Animal Tattoos are cats, and she is always looking for her next “kitty” friend.

Enemy: Conservators – Gorgie’s enjoyment of the Preserve has put her in contact with Conservators a few times over the years, and none of those have gone well. Though none have actually ended in death, it has come close a few times. They have all learned to avoid one another, if at all possible.

The Beginnings of Baladar the Brave

Born on a cold winter’s night in the middle of a snow storm, he was the easiest and fastest delivery the midwife had ever attended. The whole family joked that he was in a hurry to get out and face the world. Thus Baladar earned his first, and truest moniker – The Brave.

One day Baladar came home from school with a black eye and torn clothes. His father had been summoned by the headmaster to take him home for getting into a fight at mealtime. Baladar had remained angrily silent the entire walk home, but once they got behind closed doors, his anger exploded once more.

“Why didn’t you tell me Great Uncle Roondar was crazy? All the other kids spent the whole morning laughing at me and our family after our History lesson today!” he shouted at his father.

“What? No. Don’t you talk that way about your uncle. He was a very brave and noble Gnome.” his father replied.

“He attacked trees, da! He often left his companions and went charging off into the woods to attack trees!” Baladar fumed. “With a lance!”

“Your Great Uncle Roondar had his entire family murdered by Drow in front of his very eyes. Drow that came out of the dark forest around his village and then disappeared back into it. He saw things no Gnome should ever have to see. And if he sometimes had to chase those nightmares into the woods, it was a lot safer than keeping them inside to tear at his soul.” His father signed. “Baladar, I’m sorry that I did not warn you about what others might think, but we all have demons, Uncle Roondar just had a unique way of dealing with them. And for all of that, he is still one of the greatest Gnomish heroes that ever lived. Now, I want you to remember that, and remember that Uncle Roondar never attacked another being for laughing at him. Never.”

“Yes, da. I’m sorry.”

One day when he was just 20, while out in the forest, he came upon a group of children taunting a lone, injured goblin. Baladar pushed his way through the group and stood over the cringing thing, glaring back at the other children.

“Leave him alone, he hasn’t done anything to you.” he told the others.

“But he’s a Goblin!”

“He’s ugly and dirty!”

“Da said all goblins deserve to die!” they replied. But Baladar just stood there, glaring silently until they gave up and left.

“Now, get out of here before they come back with more.” Baladar said, lifting the Goblin to his feet and turning him away from the village with a gentle push.

It was time for the annual artshow in the village. Baladar had been working on his piece for months now. A huge tree had fallen during a spring storm, and he had claimed a large portion of the trunk for his project. He kept it locked in his room at all times, not even letting his parents see what he was making. The day of the show arrived, and he woke up before dawn to get it in place in the showhall before anyone else arrived, keeping it covered with a sheet, and standing guard all morning.

Just before noon, the judges reached his display. A crowd had been following them around all morning, to get a glimpse of all the projects, but an even bigger crowd was already waiting to see what Baladar had made. Baladar gripped one corner of the cloth and yanked it away to reveal his masterpiece.

Many of the younger gnomes screamed and scattered, most of the rest gasped and took at least one step back. After a moment of stunned silence, the entire crowd burst into applause. Baladar had, in honor of his Great Uncle Roondar, carved a life-sized Drow warrior out of the dark wood, so realistic, that it looked like it might step forward and stab each and every one of them. No one in the village ever laughed at him about his Uncle again.

For his fortieth birthday, he took a pilgrimage to the Shrine of Roondar’s tomb. He stood vigil for three days and nights. In the middle of the third night, his uncle’s spirit visited him in a dream, and bade him take up the mantle of Paladin of Torm, for the threats to the Dales and their allies were growing once again, and Justice and Law must be served.

Still young to the world, Baladar has only just come to adulthood by gnomish standards. His family supports his path, but advised him to see the world before settling on a path so narrow as becoming a Paladin. His mind was made up, however, and with Roondar’s words in his soul, he

has dedicated his life to Torm. But, with the wanderlust of a Gnome, he has also followed his family’s advice, and spent the last year wandering the Dales, looking for the troubles Roondar warned him of.

He heard of the crown’s troubles in Cormyr, and the call for volunteers from the Purple Dragon’s Lt. Toren to find the Lady Alusair. Not sure how best to help, he headed for Tilverton, to learn what he can, and chose the best path forward.

Death and Betrayal

Big eye things look weird. One look dead , one have no mouth, and one just look confused when Pastor try to talk to him. Quint ask for treasure or let us pass. But then Pastor try to make them follow his god. That make them mad.

No-mouth-eye-thing have big long tentacles, keep grabbing and squishing everyone. Dead-eye-thing stay back and throw spells. Biggest-eye-thing cast so many spells, it hurts so much. Skeeter stab him once, but then can’t hide, too much light and spells. All so scary. Biggie keeps Skeeter all stunned up.

Steve cast lots of plants and bugs all over eye-things. Quint stab Biggie lots and lots. Marta keep playing her spoons and Scootch keep stopping Biggie’s web. Biggie don’t like that much and kill Marta and Scootch. Biggie get tired of Skeeter hanging in his eyes, kills him, too. Poor Burney.

Quint decide fight is done and runs through swirling exit door. Pastor chase after him. Steve not done, though. Steve kill Dead-eye-thing and Biggie. He fight with No-Mouth for a bit, then he run, too.

Quint and Pastor waiting for him though. They kill Steve dead. No more goblin tribe adventure.  Skeeter a ghost now. Maybe haunt Quint and Pastor for killing Steve.

Time to Go Home?

One more tower to go, so we go take look. Is one big room again, like last one. But this one have boxes with windows all up and down the walls. Boxes full of weapons of all sorts. Quint throw Clob at one, but window not break. Big flash of light though.

Floating black armor appear, holding big sword. Says thank you for interest in Hollister treasure, then attacks us. Guess he not really happy. Batty-men come attack us, too. Steve show up, he one crazy puppy now. No worry though, Skeeter kill armor thing hard.

Sword fall, and Quint go diving after. He stop fall before it kill him. Gives me sword when I climb down. It want to kill all the light and shiny good things. We become good friends, Skeeter and Blade of Twilight Doom. Quint and Pastor start breaking open all the boxes. It takes a very long time. Many sleeps, but when they done, all Scootch-fungus gone from us. No more sick and cuddle coughs.

Ghostly wild whole-thing come and stare at us. He no say words, but nod when I ask he Hollister-man. Pastor ask him how to leave. Wild Hollister man just laugh and laugh and laugh so loud we hear him.

Quint say we have all treasure now and it time to go home. We get out castle, and we get out green glow. Now we big again. Head back towards home. But we find door that no supposed to be there. It has magic traps, so Scootch dis-spells at it.

Now we in square room that glow green, but we not small. Floor have lines and bones on it. Things go dark then big bugs with too many legs try eat us. But we squish them good.

Steve go look through all doors with shadow dark sneaky. Says there one with stone dwarves in it, one with spider signs, one full of mirrors, and one say Exit with lots of eyeball monsters.

Skeeter want smash dwarves, so Quint say okay. We go in, torches flare, shadows go away. Skeeter smash stone dwarves. Steve really want to go check out eyeballs with exit. Quint agree.

We go to talk to eyeballs. Lots of broken stone people in here…

Castle Full of Things!

Like I say, Quint lead charge into room. Dragon no like that, make us all fall down and look at the pretty lights. Pretty, pretty lights. And dragon hide in air, but Skeeter hear him. Skeeter try shoot him. Then he make all fall down again, and see many of him. Skeeter try jump on him, but he not really there. So much pain, and falling. Marge calls extra kids, and dragon run away. But Marge no get up again. We poke her, but she no ghost yet either. Maybe tomorrow she ghost. Maybe she tired today.

We go into left room and find kitchen. Big fire pit with crispy burnt food. Burny likes it. Pastor find jars of squishy red things. Skeeter no want them, but Quint likes them with salt. Pastor save some for later. Other side of downstairs big room full of broken junk. Pastor sets some on fire and we go upstairs.

Left room look like home. Has nests and clothes and scattered things. Nests full of monster poo and shiny rocks. Each nest have name on it – Scootch read them to Skeeter: Ardor, Brawn, Proxie, Skulker, and Spider. They no home, so we take their treasure. Quint very happy.

Right room full of things. One corner broken tables and glass and books. Another corner full of burnt books and paper with a pot of stew cooking. Another corner just all burnt and empty. But maybe not so empty – voice talk to us. Says if we get closer, we be daft looking forevers, is not so kind as downstairs dragon, and has no time for us.  We talk to voice and he say Mad Goth in towers, and we can take Mad Goth’s things, he no want. So we go, not really there dragons are hard to fight.

First tower is full of cages suspended from beams. Whole thing in one with round pointy had on. Weird bat thing hanging down lower on a ledge. Pastor go preach to bat thing. Marta try preach, too. Skeeter and Scootch go talk to whole thing in cage.

He Mad Goth, and mean ol’ dragons took his castle. He a good man, they just meanies, and he didn’t do nuffin wrong.

You have wand? Dragon say you have wand?

No, no wand, just ring to protect him from traps.

Marta have ring like that, too. Good for Marta, protect her. If we let you out, you be nice to us?

Yes, be nice to you.

You kill dragons?

Yes, kill dragons.

And can we have half your stuff for getting you out?

Sure, have all stuff, just want out.

Okay. Scootch, can I touch cage? No, is magical trap?

You have to get key from Auto dragon.

Okay, we get key and come back.

Pastor baptizes bat thing in blood of goblin child and we go back out. Quint says we silly, and we just take stuff and leave Mad Goth alone. Not going after dragon to set a whole thing free. So we go to next tower.

It full of books, and a bedroom. Quint take bed. We also find wands and rings and a cloak and a big round hole with pretty pictures in it. Marta find me book How to Raise a Dragon. She promises to read it to Skeeter.

Next tower have orange monster at the bottom. Pastor burns it to death, and Quint picks up the monster poo. I feed some of crispy burnt monster to Burny. Quint puts squishy red things on some and eats it. Says tastes good, so we stop and have dinner.