Guards, Apprentices, and a Cook

Back in the main tower, there’s no way up, so another locked door it is. This one leads into a bedroom where we steal some more books, paper, ink, and gold. There’s an up staircase here, but also a down. Red seems certain that we have to go down first. We all trudge downstairs, but he sneaks ahead while we wait. When he comes back, he says there’s folk in the room beyond this one, and to leave the cook alone.

We give him time to sneak away again and then go charging through the kitchen and into a dining room full of guards. Some of them hit pretty hard, but so do we. I even get to stun one of them. After, we have a nice meal in the kitchen with our new cook. Red says he’s going to come work for us, but the cook doesn’t look so sure. I found a shiny ring on the best fighter, and Red wants to trade me for a gross piece of skin with one of the fake tattoos on it. Ewwww!! No! I do give it to the Blackstaff. She says it can get us through the teleport circle.

Then we head back upstairs and up again. Red comes running back down, but when I go up, it’s just a bunch of sticks, so we break them all, and I get a cracked black marble orb. It’s really shiny. The next room is kind of creepy with tables and a cage with a gargoyle in it. She wants to crush evil, so we let her out to help us. Says her name is Lady Gondafrey, and Duhlark was the one who trapped her. Manshoon just left her there. She says that the next rooms are servant quarters, a summoning room where the apprentices summon creatures from the hells, and a construct workshop, and then the very last one was Duhlark’s private study.

There are a few thugs in the servant’s quarters, and one runs away while we take care of the other two. The fast one got into the summoning room and shut the door behind him. We all posted up in the stairwell, while Red unlocked the door. They were ready though, and we were greeted by a fireball when he opened it. It’s a big of a blur after that, running and fighting a demon and spells flying. Then it got really cold, and dark. Until Orange woke me up.

Kolats’ Towers

Information Shared: Catbard – Harpers will send folk to keep an eye on us/the cabaret, for our protection. Everyone’s friends are afraid of Manshoon or wanting him dead. The towers have a big wall of force permanently domed around them. Red wants one for the cabaret. We’ll need magic to get through it. Maybe there’s another way. Some folk head off to look for town records on the original owners and the building. Red and I head out to scout it out.

Information Gathered: The main tower is massively tall, seven stories, and the floors seem to be twenty feet apart. The walls look climbable, and there’s a bit door out front, and lots of windows. Another smaller tower, and a big lower building, too. The windows all look dirty, but well light with flickering light. There are lit braziers at stair up to the front door. Clearly, someone is living here. Red wants to check for sewer entrances, but down there it’s just as sealed off. If not magically. Or at least, we can’t see if the shield extends below ground, the sewers just stop. The others say the original brothers upset the city guilds so they just refused to give them sewer connection.

A Plan: Mary Mouse, Orange, and Nevi head off to talk to the Grey Hand about getting a teleport specialist to look at the Yellow Spire. When they come back, however, Orange says the Blackstaff herself will help us into the tower. She wants to claim the towers for the Grey Hand, and is willing to fight Manshoon’s clone to do it. Red says Xanathar wants the tower, too. He says that Xanathar will be waiting to take it once we defeat Manshoon, and Blackstaff won’t have the forces there to stop them. Then he sends a creepy little brain-thing off to alert his Boss. Orange agrees and heads off to tell Blackstaff we agree to her plan, for tomorrow midmorning.

A Plea for Help: A quick note to Spy Master, and a raven drops by. It turns into a sun elf, Davel Starsong, I think he said, Master of Opportunities. He’s very excited about the upcoming battle in the streets. He thinks maybe the Zhentarim can help save the Blackstaff from Xanathar’s minions. He gives me a tiny glass shiny, says to throw it at whatever is powering the shield, but don’t die. My friends are so nice, worrying about me so much.

The Tower: The Blackstaff arrives right on time the next morning, and we head out. She opens a hole in the wall and we all head through, climbing over the main wall around the place. Red opens a window for us, and we all creep into the main tower. Where we get attacked by a bunch of gargoyles when Nevi pulls a book off the shelves. We crush them, and head upstairs. There’s a weird platform up by a window and Orange jumps up there, while Red heads out a door that leads to a path to the other tower. Orange starts shouting and jumps down, with a chest attached to himself. We smack it until it lets go. We empty out the other chest of stuff, and then head across the walkway to see what Red found. There’s a big wizard statue, but it doesn’t attack.

The Second Tower: We head downstairs, but it’s just garbage, so we head up the tower instead. It’s another library with “Alcador” written on the wall, Then through a door to the other side, labeled “Duhlar” or something, it’s fancy script. The books attack us in here, but we knock them all down. The top of this tower is a teleportation circle and 5 more chests. Then three small eye-monsters and a bunch of flying snakes attack us. Those snakes hurt bad! Once we put them down, I throw daggers at all the chests, but none of them attack. They have a bunch of tools and supplies, and some vials of stuff. Nevi says the teleport thing is odd, like it has locks or something. Time to go back to the main tower.

Unlaid Plans

It all happened too fast.

Nevi was looking at it, he said it was broken, but powerful, and also broken by power. Someone else was talking to the naked man. He said his name was Shaun Shien and he was grabbed from bed in the night. He’s an editor of a broadsheet. Then someone else showed up.

A cloaked man, in brown leather and with a strange golden light about him. He says it’s his tower, but Fuoco said it was the Lady’s tower. He is angry that we are there and wants to check his wards. He wanders around with a Detect Magic going. Says his name is Percival. Something is wrong with his arm, and he looks a bit spooky. Then, he asks for the Stone.

Naturally, we say no, and yet another fight ensues. Everyone is exhausted and he takes down Red pretty fast. I grab him and start running down the stairs, but he tries to stop me. Catbard gives me magic to escape down the tower, but he just follows us. Then there’s blackness, and when I wake up again, I run, trying to lead everyone away. But no one follows, so I go back. Then there’s the sound of a dying horse! Finally, Orange yells that it’s safe to come back in. The guy apparently melted when they killed him.

We argue about what to do with the Stone. Red says the man isn’t really dead, and will just keep coming for us. We have to let him give it to Xanathar. I really don’t want to do that, but I don’t have any good ideas. It belongs to Neverember, but someone says he wants nothing to do with it. Can’t we just sleep on it?

We go home and rest of us sleep in the Mystra Mansion. In the morning, they look over the Lady’s diary, and find out she was serving someone named Manshoon. She had been turning broadsheet editors to support the Zhentarim’s interests. She says his tower is in the Southern Ward and seemed to be the tallest tower there. Red says we should all lie to our factions. We should say we got jumped by Xanathar’s men at the end of our long run and they took the stone. It’s the only way, he says, to keep us all safe from Manshoon. Having no better plans, Red takes off for his Boss, and the rest of us head out to turn in our own reports.

Spy Master is very upset that Manshoon is back. Says he’s supposed to be dead, and he must die. He gives me some gold and a nice raven. The starts planning how to influence the other factions to get rid of this threat. Ziraji, the Doomraider, is really happy about the impending fight. Back home, it seems everyone else’s faction has the same idea. Manshoon must be really dangerous.

Matricide, Ambush, and Mistakes

Spy Master,

I don’t know if I’m ever going to send you any of these letters. Even with the blizzard, Red seems possessed with the need for this stone. I’m going to have to edit it down into a single report, I think, and I am worried the outcome is not what we would want.

Down toward the dock this time, and Red bribes some folk to get us pointed further towards the water. I made friends with some kids at the dock by having a snowball fight. They’re really nice kids, but they shouldn’t have been out that late. It’s too dangerous to throw things at passersby. But they were smart kids, told us where the man went. Mr. Fuoco they called him. Went to his Mom’s house, they said. Used to play music for them.

Red’s tired of sneaking around, so he just unlocks the front door for us to all head in. Orange decided to check out the roof, though, and he fell through. We all rush upstairs to find a terrified old lady. Her son, Mr. Fuoco, has hidden in her armoire after trying to kill her. What a horrible thing to do!

We drag him to the other room while Catbard tries to calm the lady down. Red strips the man of all his possessions, and his clothes and starts threatening him further for information. He says the lady he was with was the one who got the package, that she has a shop in the Castle Ward called the Yellow Spire. We don’t want to leave him with his mother, who he just tried to kill, so he agrees to go back out in the blizzard with us. I don’t like him, and Page thinks there’s someone outside waiting.

She’s right. Just a few steps out the door and we’re ambushed by false Zhentarim. Their tattoos are all strange, but I don’t tell anybody. They all get dead, including Mr. Fuoco because he tried to run, and then he tried to kill one of the children. But Nevi and the Big Guy save the kid while I take care of Mr. Fuoco. Everyone is tired after that, so we take a break at the Angry Cockswain before heading north.

Then we’re on the move again, charging north to the Castle Ward and The Yellow Spire. Red disarms a trap and unlocks the front door for us, but then, he and Page climb up some scaffolding to see who is at the top. We’re supposed to go in and meet in the middle. We give them a moment to climb, and then head in. Unfortunately, Nevi sets off an explosion almost immediately, and we end up fighting, and killing most of the ladies in the tower. Except one, and there’s a man chained upstairs, too. And Red finds a piece of the STONE in a chest there!!!

Oh Spy Master, I really don’t think you’re going to like my report if we ever make it home.

~QS

Tracking the Stone

Spy Master,

The Butcher’s Guild gave up Justin’s address quickly when we asked with the authority of the Grey Hand. When we got there, he was inside and quickly gave up that the Zhentarim pays him to deliver bodies to Thrackus. He said he took the package to Cuddles Meat Pies, but he didn’t know what it was.

Over at the Meat Pie shop, we got attacked by well-dressed Bugbears. The one we left alive recognized Red and started apologizing immediately. Xanathar’s folk had sent them to rescue Otto, but he didn’t know about the stone. Red said we’d take care of it, but then the survivor started to laugh at Orange, and Orange killed him. So much killing, I don’t like it.

Red and Mary head into the building the Bugbears had been heading for while we all wait outside. After a couple gunshots, and Otto running out of the building, Red took off over the roofs of town, and Mary came down to say the stone was on the move. We tried to follow, but only Orange can leap like Red. I got really scared then, what if Red got the stone? What then?!

But the lady with the stone got away, and into a theatre. I stayed outside while Page went in to investigate. I hoped to catch her running away again. Maybe get the stone myself and disappear into the blizzard. It was a really long time before anything happened. She did come running out though, and I did get to chase her, but Page was keeping up pretty well. I had to make sure Red didn’t catch her. We rounded a corner and I changed to look like her, hoping to see where she went and follow her after I took everyone else off track, but she disappeared again. Page hurt me accidentally, but I got away, and no one knows what I did.

We all went back to the theatre, and Page got another lead. The stone was passed to another person who hangs out at the Docks of Mistshore. I really just want to go home, it’s so cold. But on we chase. Red really wants that stone.

~QS